Fixed calls set_uniform(emission_factor, xx) to use floats

This commit is contained in:
enricoturri1966 2021-08-04 11:58:50 +02:00
parent d0d3c5ad16
commit 66d43b882e
10 changed files with 16 additions and 16 deletions

View file

@ -141,7 +141,7 @@ void GLGizmoMove3D::on_render()
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("emission_factor", 0.1f);
// draw grabber
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
m_grabbers[m_hover_id].render(true, mean_size);
@ -208,7 +208,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
if (!picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("emission_factor", 0.1f);
}
glsafe(::glPushMatrix());