Fixed calls set_uniform(emission_factor, xx) to use floats

This commit is contained in:
enricoturri1966 2021-08-04 11:58:50 +02:00
parent d0d3c5ad16
commit 66d43b882e
10 changed files with 16 additions and 16 deletions

View file

@ -236,7 +236,7 @@ void GLGizmoScale3D::on_render()
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
m_grabbers[1].render(true, grabber_mean_size);
@ -251,7 +251,7 @@ void GLGizmoScale3D::on_render()
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
m_grabbers[3].render(true, grabber_mean_size);
@ -266,7 +266,7 @@ void GLGizmoScale3D::on_render()
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
m_grabbers[5].render(true, grabber_mean_size);
@ -284,7 +284,7 @@ void GLGizmoScale3D::on_render()
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("emission_factor", 0.1f);
// draw grabbers
for (int i = 6; i < 10; ++i) {
m_grabbers[i].render(true, grabber_mean_size);