Better fix for minimum z of object to lay on the bed after rotations
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93b8f3147c
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@ -771,21 +771,12 @@ void ModelObject::scale(const Pointf3 &versor)
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void ModelObject::rotate(float angle, const Axis &axis)
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void ModelObject::rotate(float angle, const Axis &axis)
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{
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{
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float min_z = FLT_MAX;
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for (ModelVolume *v : this->volumes)
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for (ModelVolume *v : this->volumes)
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{
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{
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v->mesh.rotate(angle, axis);
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v->mesh.rotate(angle, axis);
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min_z = std::min(min_z, v->mesh.stl.stats.min.z);
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}
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}
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if (min_z != 0.0f)
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center_around_origin();
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{
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// translate the object so that its minimum z lays on the bed
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for (ModelVolume *v : this->volumes)
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{
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v->mesh.translate(0.0f, 0.0f, -min_z);
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}
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}
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this->origin_translation = Pointf3(0, 0, 0);
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this->origin_translation = Pointf3(0, 0, 0);
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this->invalidate_bounding_box();
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this->invalidate_bounding_box();
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