Tech ENABLE_WORLD_COORDINATE - Fixed center of Move and Scale gizmos

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2021-11-03 12:03:13 +01:00
parent 23b5860e35
commit 679f8b0111
5 changed files with 158 additions and 132 deletions

View file

@ -147,12 +147,12 @@ void GLGizmoScale3D::on_start_dragging()
m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL);
#if ENABLE_WORLD_COORDINATE
m_starting.drag_position = m_grabbers_transform * m_grabbers[m_hover_id].center;
m_starting.box = m_box;
m_starting.box = m_bounding_box;
m_starting.center = m_center;
m_starting.transform = wxGetApp().obj_manipul()->get_world_coordinates() ? Transform3d::Identity() : m_transform;
m_starting.instance_center = m_instance_center;
#else
m_starting.drag_position = m_grabbers[m_hover_id].center;
m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_box : m_parent.get_selection().get_bounding_box();
m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_bounding_box : m_parent.get_selection().get_bounding_box();
const Vec3d center = m_starting.box.center();
m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z());
@ -188,13 +188,15 @@ void GLGizmoScale3D::on_render()
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
m_box.reset();
m_transform = Transform3d::Identity();
m_bounding_box.reset();
#if ENABLE_WORLD_COORDINATE
m_grabbers_transform = Transform3d::Identity();
m_center = Vec3d::Zero();
m_instance_center = Vec3d::Zero();
bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
if (selection.is_single_full_instance() && !world_coordinates) {
#else
m_transform = Transform3d::Identity();
// Transforms grabbers' offsets to world refefence system
Transform3d offsets_transform = Transform3d::Identity();
m_offsets_transform = Transform3d::Identity();
@ -205,31 +207,31 @@ void GLGizmoScale3D::on_render()
// calculate bounding box in instance local reference system
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs) {
const GLVolume* v = selection.get_volume(idx);
const GLVolume& v = *selection.get_volume(idx);
#if ENABLE_WORLD_COORDINATE
m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
#else
m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
#endif // ENABLE_WORLD_COORDINATE
}
#if ENABLE_WORLD_COORDINATE
m_box = m_box.transformed(selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(true, true, false, true));
m_bounding_box = m_bounding_box.transformed(selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(true, true, false, true));
#endif // ENABLE_WORLD_COORDINATE
// gets transform from first selected volume
const GLVolume* v = selection.get_volume(*idxs.begin());
const GLVolume& v = *selection.get_volume(*idxs.begin());
#if ENABLE_WORLD_COORDINATE
m_transform = v->get_instance_transformation().get_matrix(false, false, true);
m_grabbers_transform = v->get_instance_transformation().get_matrix(false, false, true) * Geometry::assemble_transform(m_box.center());
m_center = v->get_instance_offset();
m_grabbers_transform = v.get_instance_transformation().get_matrix(false, false, true) * Geometry::assemble_transform(m_bounding_box.center());
m_center = selection.get_volume(*idxs.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center();
m_instance_center = v.get_instance_offset();
#else
m_transform = v->get_instance_transformation().get_matrix();
m_transform = v.get_instance_transformation().get_matrix();
// gets angles from first selected volume
angles = v->get_instance_rotation();
angles = v.get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
m_offsets_transform = offsets_transform;
#endif // ENABLE_WORLD_COORDINATE
}
@ -238,34 +240,31 @@ void GLGizmoScale3D::on_render()
#else
else if (selection.is_single_modifier() || selection.is_single_volume()) {
#endif // ENABLE_WORLD_COORDINATE
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_WORLD_COORDINATE
m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix(true, true, false, true)));
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true)));
Geometry::Transformation trafo(v.get_instance_transformation().get_matrix(true, false, true) * v.get_volume_transformation().get_matrix(true, false, true));
trafo.set_offset(v.world_matrix().translation());
m_grabbers_transform = trafo.get_matrix();
m_center = v.world_matrix() * m_bounding_box.center();
m_instance_center = m_center;
}
else {
m_bounding_box = selection.get_bounding_box();
m_grabbers_transform = Geometry::assemble_transform(m_bounding_box.center());
m_center = m_bounding_box.center();
m_instance_center = selection.is_single_full_instance() ? selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_offset() : m_center;
}
#else
m_box = v->bounding_box();
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
m_transform = v->world_matrix();
m_grabbers_transform = v->get_instance_transformation().get_matrix(false, false, true) * v->get_volume_transformation().get_matrix(false, false, true);
m_center = v->world_matrix() * m_box.center();
#else
m_transform = v->world_matrix();
m_bounding_box = v.bounding_box();
m_transform = v.world_matrix();
angles = Geometry::extract_euler_angles(m_transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror());
#endif // ENABLE_WORLD_COORDINATE
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v.get_volume_rotation(), Vec3d::Ones(), v.get_volume_mirror());
}
#if ENABLE_WORLD_COORDINATE
else {
m_box = selection.get_bounding_box();
m_transform = Geometry::assemble_transform(m_box.center());
m_grabbers_transform = m_transform;
m_center = selection.is_single_full_instance() ? selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_offset() : m_box.center();
}
#else
else
m_box = selection.get_bounding_box();
m_bounding_box = selection.get_bounding_box();
Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX());
Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY());
@ -274,52 +273,29 @@ void GLGizmoScale3D::on_render()
bool ctrl_down = m_dragging && m_starting.ctrl_down || !m_dragging && wxGetKeyState(WXK_CONTROL);
#endif // ENABLE_WORLD_COORDINATE
// x axis
#if ENABLE_WORLD_COORDINATE
const Vec3d box_half_size = 0.5 * m_box.size();
// x axis
const Vec3d box_half_size = 0.5 * m_bounding_box.size();
bool use_constrain = wxGetKeyState(WXK_CONTROL) && (selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier());
m_grabbers[0].center = { -(box_half_size.x() + Offset), 0.0, 0.0 };
m_grabbers[0].color = (use_constrain && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = { box_half_size.x() + Offset, 0.0, 0.0 };
m_grabbers[1].color = (use_constrain && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
#else
const Vec3d center = m_box.center();
m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x;
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
#endif // ENABLE_WORLD_COORDINATE
// y axis
#if ENABLE_WORLD_COORDINATE
m_grabbers[2].center = { 0.0, -(box_half_size.y() + Offset), 0.0 };
m_grabbers[2].color = (use_constrain && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = { 0.0, box_half_size.y() + Offset, 0.0 };
m_grabbers[3].color = (use_constrain && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
#else
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y;
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y;
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
#endif // ENABLE_WORLD_COORDINATE
// z axis
#if ENABLE_WORLD_COORDINATE
m_grabbers[4].center = { 0.0, 0.0, -(box_half_size.z() + Offset) };
m_grabbers[4].color = (use_constrain && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = { 0.0, 0.0, box_half_size.z() + Offset };
m_grabbers[5].color = (use_constrain && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
#else
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z;
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z;
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
#endif // ENABLE_WORLD_COORDINATE
// uniform
#if ENABLE_WORLD_COORDINATE
m_grabbers[6].center = { -(box_half_size.x() + Offset), -(box_half_size.y() + Offset), 0.0 };
m_grabbers[6].color = (use_constrain && m_hover_id == 8) ? CONSTRAINED_COLOR : m_highlight_color;
m_grabbers[7].center = { box_half_size.x() + Offset, -(box_half_size.y() + Offset), 0.0 };
@ -329,28 +305,47 @@ void GLGizmoScale3D::on_render()
m_grabbers[9].center = { -(box_half_size.x() + Offset), box_half_size.y() + Offset, 0.0 };
m_grabbers[9].color = (use_constrain && m_hover_id == 7) ? CONSTRAINED_COLOR : m_highlight_color;
#else
m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y;
// x axis
const Vec3d center = m_bounding_box.center();
m_grabbers[0].center = m_transform * Vec3d(m_bounding_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_bounding_box.max.x(), center.y(), center.z()) + offset_x;
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
// y axis
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_bounding_box.min.y(), center.z()) - offset_y;
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_bounding_box.max.y(), center.z()) + offset_y;
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
// z axis
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.min.z()) - offset_z;
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.max.z()) + offset_z;
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
// uniform
m_grabbers[6].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.min.y(), center.z()) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.min.y(), center.z()) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.max.y(), center.z()) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.max.y(), center.z()) - offset_x + offset_y;
for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
}
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_WORLD_COORDINATE
// sets grabbers orientation
for (int i = 0; i < 10; ++i) {
m_grabbers[i].angles = angles;
}
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_WORLD_COORDINATE
glsafe(::glPushMatrix());
transform_to_local(selection);
const float grabber_mean_size = (float)((m_box.size().x() + m_box.size().y() + m_box.size().z()) / 3.0);
float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0);
#else
const BoundingBoxf3& selection_box = selection.get_bounding_box();
const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
@ -554,7 +549,7 @@ void GLGizmoScale3D::on_render_for_picking()
#if ENABLE_WORLD_COORDINATE
glsafe(::glPushMatrix());
transform_to_local(m_parent.get_selection());
render_grabbers_for_picking(m_box);
render_grabbers_for_picking(m_bounding_box);
glsafe(::glPopMatrix());
#else
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
@ -623,27 +618,33 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
Vec3d starting_scale = m_starting.scale;
const Selection& selection = m_parent.get_selection();
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
if (selection.is_single_full_instance() && world_coordinates) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
curr_scale = (m * curr_scale).cwiseAbs();
starting_scale = (m * starting_scale).cwiseAbs();
}
else if ((selection.is_single_volume() || selection.is_single_modifier()) && world_coordinates) {
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
const Transform3d m = mi * mv;
curr_scale = (m * curr_scale).cwiseAbs();
starting_scale = (m * starting_scale).cwiseAbs();
if (world_coordinates) {
if (selection.is_single_full_instance()) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
curr_scale = (m * curr_scale).cwiseAbs();
starting_scale = (m * starting_scale).cwiseAbs();
}
else if (selection.is_single_volume() || selection.is_single_modifier()) {
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation());
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
const Transform3d m = mi * mv;
curr_scale = (m * curr_scale).cwiseAbs();
starting_scale = (m * starting_scale).cwiseAbs();
}
}
curr_scale(axis) = starting_scale(axis) * ratio;
if (selection.is_single_full_instance() && world_coordinates)
m_scale = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse() * curr_scale).cwiseAbs();
else if ((selection.is_single_volume() || selection.is_single_modifier()) && world_coordinates) {
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()).inverse();
m_scale = (mv * mi * curr_scale).cwiseAbs();
if (world_coordinates) {
if (selection.is_single_full_instance())
m_scale = (Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse() * curr_scale).cwiseAbs();
else if (selection.is_single_volume() || selection.is_single_modifier()) {
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation()).inverse();
m_scale = (mv * mi * curr_scale).cwiseAbs();
}
else
m_scale = curr_scale;
}
else
m_scale = curr_scale;
@ -663,7 +664,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
local_offset *= -1.0;
#if ENABLE_WORLD_COORDINATE
Vec3d center_offset = m_starting.center - m_starting.transform * m_starting.box.center();
Vec3d center_offset = m_starting.instance_center - m_starting.center;
if (selection.is_single_full_instance() && !world_coordinates) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
center_offset = m * center_offset;
@ -680,8 +681,9 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
}
if ((selection.is_single_volume() || selection.is_single_modifier()) && !world_coordinates) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
m_offset = m * m_offset;
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor()).inverse();
m_offset = mv * mi * m_offset;
}
#else
Vec3d local_offset_vec;
@ -717,23 +719,25 @@ void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
const Selection& selection = m_parent.get_selection();
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
Vec3d center_offset = m_starting.center - m_starting.transform * m_starting.box.center();
Vec3d center_offset = m_starting.instance_center - m_starting.center;
if (selection.is_single_full_instance() && !world_coordinates) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_rotation()).inverse();
center_offset = m * center_offset;
}
m_offset += (ratio - 1.0) * center_offset;
if ((selection.is_single_volume() || selection.is_single_modifier()) && !world_coordinates) {
const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
m_offset = m * m_offset;
const Transform3d mv = Geometry::assemble_transform(Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_rotation());
const Transform3d mi = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor()).inverse();
m_offset = mv * mi * m_offset;
}
}
else
#endif // ENABLE_WORLD_COORDINATE
m_offset = Vec3d::Zero();
}
}
}
double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
@ -774,8 +778,7 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
#if ENABLE_WORLD_COORDINATE
void GLGizmoScale3D::transform_to_local(const Selection& selection) const
{
const Vec3d center = selection.get_bounding_box().center();
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
if (!wxGetApp().obj_manipul()->get_world_coordinates()) {
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);