diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp index 6c350e7b4..f0ad7e1e0 100644 --- a/src/libslic3r/Model.cpp +++ b/src/libslic3r/Model.cpp @@ -2406,11 +2406,12 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const { // static const double SIMPLIFY_TOLERANCE_MM = 0.1; - Vec3d rotation = get_rotation(); - rotation.z() = 0.; - Transform3d trafo_instance = Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation, get_scaling_factor(), get_mirror()); +// Vec3d rotation = get_rotation(); +// rotation.z() = 0.; +// Transform3d trafo_instance = Geometry::assemble_transform(get_offset().z() * Vec3d::UnitZ(), rotation, get_scaling_factor(), get_mirror()); - Polygon p = get_object()->convex_hull_2d(trafo_instance); + + Polygon p = get_object()->convex_hull_2d(this->get_matrix()); // if (!p.points.empty()) { // Polygons pp{p}; @@ -2420,8 +2421,8 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const arrangement::ArrangePolygon ret; ret.poly.contour = std::move(p); - ret.translation = Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))}; - ret.rotation = get_rotation(Z); + ret.translation = Vec2crd::Zero(); //Vec2crd{scaled(get_offset(X)), scaled(get_offset(Y))}; + ret.rotation = 0.; return ret; } diff --git a/src/libslic3r/Model.hpp b/src/libslic3r/Model.hpp index 55aceeeb2..d29ce3525 100644 --- a/src/libslic3r/Model.hpp +++ b/src/libslic3r/Model.hpp @@ -1170,9 +1170,16 @@ public: void apply_arrange_result(const Vec2d& offs, double rotation) { // write the transformation data into the model instance - set_rotation(Z, rotation); - set_offset(X, unscale(offs(X))); - set_offset(Y, unscale(offs(Y))); +// set_rotation(Z, rotation); +// set_offset(X, unscale(offs(X))); +// set_offset(Y, unscale(offs(Y))); + auto trafo = get_transformation().get_matrix(); + trafo.translate(to_3d(unscaled(offs), 0.)); + trafo.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); + m_transformation.set_matrix(trafo); + +// set_rotation(Z, get_rotation().z() + rotation); +// set_offset(get_offset() + to_3d(unscaled(offs), 0.)); this->object->invalidate_bounding_box(); }