Removed obsolete GLCanvas3D::m_shader_enabled
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3fbc4afc95
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@ -3830,7 +3830,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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, m_legend_texture_enabled(false)
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, m_legend_texture_enabled(false)
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, m_picking_enabled(false)
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, m_picking_enabled(false)
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, m_moving_enabled(false)
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, m_moving_enabled(false)
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, m_shader_enabled(false)
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, m_dynamic_background_enabled(false)
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, m_dynamic_background_enabled(false)
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, m_multisample_allowed(false)
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, m_multisample_allowed(false)
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, m_regenerate_volumes(true)
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, m_regenerate_volumes(true)
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@ -4144,11 +4143,6 @@ void GLCanvas3D::enable_toolbar(bool enable)
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m_toolbar.set_enabled(enable);
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m_toolbar.set_enabled(enable);
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}
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}
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void GLCanvas3D::enable_shader(bool enable)
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{
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m_shader_enabled = enable;
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}
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void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
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void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
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{
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{
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m_force_zoom_to_bed_enabled = enable;
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m_force_zoom_to_bed_enabled = enable;
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@ -6322,9 +6316,7 @@ void GLCanvas3D::_render_objects() const
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::glEnable(GL_LIGHTING);
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::glEnable(GL_LIGHTING);
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::glEnable(GL_DEPTH_TEST);
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::glEnable(GL_DEPTH_TEST);
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if (!m_shader_enabled)
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if (m_use_VBOs)
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_render_volumes(false);
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else if (m_use_VBOs)
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{
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{
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if (m_picking_enabled)
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if (m_picking_enabled)
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{
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{
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@ -850,7 +850,6 @@ private:
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bool m_legend_texture_enabled;
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bool m_legend_texture_enabled;
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bool m_picking_enabled;
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bool m_picking_enabled;
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bool m_moving_enabled;
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bool m_moving_enabled;
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bool m_shader_enabled;
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bool m_dynamic_background_enabled;
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bool m_dynamic_background_enabled;
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bool m_multisample_allowed;
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bool m_multisample_allowed;
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bool m_regenerate_volumes;
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bool m_regenerate_volumes;
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@ -950,7 +949,6 @@ public:
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void enable_moving(bool enable);
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void enable_moving(bool enable);
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void enable_gizmos(bool enable);
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void enable_gizmos(bool enable);
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void enable_toolbar(bool enable);
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void enable_toolbar(bool enable);
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void enable_shader(bool enable);
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void enable_force_zoom_to_bed(bool enable);
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void enable_force_zoom_to_bed(bool enable);
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void enable_dynamic_background(bool enable);
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void enable_dynamic_background(bool enable);
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void allow_multisample(bool allow);
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void allow_multisample(bool allow);
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@ -70,7 +70,6 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
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m_canvas->set_config(config);
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m_canvas->set_config(config);
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m_canvas->enable_gizmos(true);
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m_canvas->enable_gizmos(true);
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m_canvas->enable_toolbar(true);
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m_canvas->enable_toolbar(true);
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m_canvas->enable_shader(true);
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m_canvas->enable_force_zoom_to_bed(true);
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m_canvas->enable_force_zoom_to_bed(true);
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#if !ENABLE_IMGUI
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#if !ENABLE_IMGUI
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@ -257,7 +256,6 @@ bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, BackgroundS
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_3DScene::add_canvas(m_canvas_widget);
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_3DScene::add_canvas(m_canvas_widget);
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m_canvas = _3DScene::get_canvas(this->m_canvas_widget);
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m_canvas = _3DScene::get_canvas(this->m_canvas_widget);
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m_canvas->allow_multisample(GLCanvas3DManager::can_multisample());
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m_canvas->allow_multisample(GLCanvas3DManager::can_multisample());
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m_canvas->enable_shader(true);
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m_canvas->set_config(m_config);
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m_canvas->set_config(m_config);
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m_canvas->set_process(process);
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m_canvas->set_process(process);
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m_canvas->enable_legend_texture(true);
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m_canvas->enable_legend_texture(true);
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@ -1132,7 +1132,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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this->canvas3D->set_config(config);
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this->canvas3D->set_config(config);
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this->canvas3D->enable_gizmos(true);
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this->canvas3D->enable_gizmos(true);
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this->canvas3D->enable_toolbar(true);
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this->canvas3D->enable_toolbar(true);
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this->canvas3D->enable_shader(true);
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this->canvas3D->enable_force_zoom_to_bed(true);
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this->canvas3D->enable_force_zoom_to_bed(true);
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#endif // ENABLE_REMOVE_TABS_FROM_PLATER
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#endif // ENABLE_REMOVE_TABS_FROM_PLATER
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