Scale gizmo interaction with mouse
This commit is contained in:
parent
52a7d7ed09
commit
6874949556
5 changed files with 263 additions and 94 deletions
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@ -223,12 +223,8 @@ sub system_info {
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my $opengl_info_txt = '';
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if (defined($self->{mainframe}) && defined($self->{mainframe}->{plater}) &&
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defined($self->{mainframe}->{plater}->{canvas3D})) {
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#==============================================================================================================================
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$opengl_info = Slic3r::GUI::_3DScene::get_gl_info(1, 1);
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$opengl_info_txt = Slic3r::GUI::_3DScene::get_gl_info(0, 1);
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# $opengl_info = $self->{mainframe}->{plater}->{canvas3D}->opengl_info(format => 'html');
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# $opengl_info_txt = $self->{mainframe}->{plater}->{canvas3D}->opengl_info;
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#==============================================================================================================================
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}
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my $about = Slic3r::GUI::SystemInfo->new(
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parent => undef,
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@ -1078,6 +1078,7 @@ const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f;
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GLCanvas3D::Gizmos::Gizmos()
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: m_enabled(false)
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, m_current(Undefined)
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, m_dragging(false)
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{
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}
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@ -1196,7 +1197,10 @@ void GLCanvas3D::Gizmos::reset_all_states()
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if (it->second != nullptr)
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{
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it->second->set_state(GLGizmoBase::Off);
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it->second->set_hover_id(-1);
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}
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}
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m_current = Undefined;
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@ -1240,6 +1244,43 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
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return false;
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}
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bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
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{
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if (!m_enabled)
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return false;
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GLGizmoBase* curr = _get_current();
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return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
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}
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void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos)
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{
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if (!m_enabled)
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return;
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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curr->update(mouse_pos);
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}
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bool GLCanvas3D::Gizmos::is_dragging() const
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{
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return m_dragging;
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}
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void GLCanvas3D::Gizmos::start_dragging()
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{
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m_dragging = true;
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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curr->start_dragging();
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}
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void GLCanvas3D::Gizmos::stop_dragging()
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{
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m_dragging = false;
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}
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void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
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{
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if (!m_enabled)
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@ -1264,11 +1305,9 @@ void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBox
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::glDisable(GL_DEPTH_TEST);
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GizmosMap::const_iterator it = m_gizmos.find(m_current);
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if (it == m_gizmos.end())
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return;
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it->second->render_for_picking(box);
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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curr->render_for_picking(box);
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}
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void GLCanvas3D::Gizmos::_reset()
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@ -1305,16 +1344,15 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
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void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const
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{
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GizmosMap::const_iterator it = m_gizmos.find(m_current);
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if (it == m_gizmos.end())
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return;
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it->second->render(box);
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GLGizmoBase* curr = _get_current();
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if (curr != nullptr)
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curr->render(box);
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}
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float GLCanvas3D::Gizmos::_get_total_overlay_height() const
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{
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float height = 0.0f;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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height += (float)it->second->get_textures_size();
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@ -1325,6 +1363,12 @@ float GLCanvas3D::Gizmos::_get_total_overlay_height() const
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return height;
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}
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GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
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{
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GizmosMap::const_iterator it = m_gizmos.find(m_current);
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return (it != m_gizmos.end()) ? it->second : nullptr;
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}
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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: m_canvas(canvas)
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, m_context(context)
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@ -2619,6 +2663,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_gizmos.update_on_off_state(*this, m_mouse.position);
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m_dirty = true;
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}
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else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
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{
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m_gizmos.start_dragging();
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}
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else
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{
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// Select volume in this 3D canvas.
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@ -2725,6 +2773,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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else if (evt.Dragging() && m_gizmos.is_dragging())
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{
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m_mouse.dragging = true;
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const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
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m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
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m_dirty = true;
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}
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else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
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{
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m_mouse.dragging = true;
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@ -2799,7 +2855,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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_on_move(volume_idxs);
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}
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else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !is_layers_editing_enabled())
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else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled())
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{
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// deselect and propagate event through callback
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if (m_picking_enabled)
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@ -2808,6 +2864,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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_on_select(-1);
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}
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}
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else if (evt.LeftUp() && m_gizmos.is_dragging())
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{
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m_gizmos.stop_dragging();
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}
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m_mouse.drag.volume_idx = -1;
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m_mouse.set_start_position_3D_as_invalid();
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@ -3483,10 +3543,36 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
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mouse_z = *z;
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GLdouble out_x, out_y, out_z;
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::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
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return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z);
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}
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Pointf3 GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
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{
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if (!set_current())
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return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX);
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GLint viewport[4];
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::glGetIntegerv(GL_VIEWPORT, viewport);
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_camera_tranform();
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GLdouble modelview_matrix[16];
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::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
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GLdouble projection_matrix[16];
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::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
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GLint y = viewport[3] - (GLint)mouse_pos.y;
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GLdouble x0, y0, z0;
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::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, 0.1, modelview_matrix, projection_matrix, viewport, &x0, &y0, &z0);
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GLdouble x1, y1, z1;
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::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, 0.9, modelview_matrix, projection_matrix, viewport, &x1, &y1, &z1);
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return Linef3(Pointf3(x0, y0, z0), Pointf3(x1, y1, z1)).intersect_plane(0.0);
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}
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void GLCanvas3D::_start_timer()
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{
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if (m_timer != nullptr)
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@ -340,6 +340,7 @@ public:
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typedef std::map<EType, GLGizmoBase*> GizmosMap;
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GizmosMap m_gizmos;
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EType m_current;
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bool m_dragging;
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public:
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Gizmos();
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@ -357,6 +358,12 @@ public:
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void set_hover_id(int id);
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Pointf& mouse_pos);
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bool is_dragging() const;
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void start_dragging();
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void stop_dragging();
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void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
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void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
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@ -368,6 +375,7 @@ public:
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void _render_current_gizmo(const BoundingBoxf3& box) const;
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float _get_total_overlay_height() const;
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GLGizmoBase* _get_current() const;
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};
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private:
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@ -587,6 +595,9 @@ private:
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// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
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Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
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// Convert the screen space coordinate to world coordinate on the bed.
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Pointf3 _mouse_to_bed_3d(const Point& mouse_pos);
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void _start_timer();
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void _stop_timer();
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@ -10,10 +10,54 @@
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namespace Slic3r {
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namespace GUI {
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const float GLGizmoBase::Grabber::HalfSize = 2.0f;
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const float GLGizmoBase::Grabber::HoverOffset = 0.5f;
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const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
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const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
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const float GLGizmoBase::GrabberHalfSize = 2.0f;
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const float GLGizmoBase::HoverOffset = 0.5f;
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GLGizmoBase::Grabber::Grabber()
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: center(Pointf(0.0, 0.0))
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{
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 1.0f;
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}
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void GLGizmoBase::Grabber::render(bool hover) const
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{
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float min_x = (float)center.x - HalfSize;
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float max_x = (float)center.x + HalfSize;
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float min_y = (float)center.y - HalfSize;
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float max_y = (float)center.y + HalfSize;
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::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
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::glDisable(GL_CULL_FACE);
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::glBegin(GL_TRIANGLES);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glEnd();
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::glEnable(GL_CULL_FACE);
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if (hover)
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{
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min_x -= HoverOffset;
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max_x += HoverOffset;
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min_y -= HoverOffset;
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max_y += HoverOffset;
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::glBegin(GL_LINE_LOOP);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glEnd();
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}
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}
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GLGizmoBase::GLGizmoBase()
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: m_state(Off)
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@ -50,9 +94,27 @@ int GLGizmoBase::get_textures_size() const
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return m_textures[Off].get_width();
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}
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int GLGizmoBase::get_hover_id() const
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{
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return m_hover_id;
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}
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void GLGizmoBase::set_hover_id(int id)
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{
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m_hover_id = id;
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if (id < (int)m_grabbers.size())
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m_hover_id = id;
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}
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void GLGizmoBase::start_dragging()
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{
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if (m_hover_id != -1)
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m_start_drag_position = m_grabbers[m_hover_id].center;
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}
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void GLGizmoBase::update(const Pointf& mouse_pos)
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{
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if (m_hover_id != -1)
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on_update(mouse_pos);
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}
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void GLGizmoBase::render(const BoundingBoxf3& box) const
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@ -65,37 +127,11 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
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on_render_for_picking(box);
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}
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void GLGizmoBase::render_grabber(const Pointf3& center, bool hover) const
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void GLGizmoBase::render_grabbers() const
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{
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float min_x = (float)center.x - GrabberHalfSize;
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float max_x = (float)center.x + GrabberHalfSize;
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float min_y = (float)center.y - GrabberHalfSize;
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float max_y = (float)center.y + GrabberHalfSize;
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::glDisable(GL_CULL_FACE);
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::glBegin(GL_TRIANGLES);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glEnd();
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::glEnable(GL_CULL_FACE);
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if (hover)
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
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{
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min_x -= HoverOffset;
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max_x += HoverOffset;
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min_y -= HoverOffset;
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max_y += HoverOffset;
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::glBegin(GL_LINE_LOOP);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glEnd();
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m_grabbers[i].render(m_hover_id == i);
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}
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}
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@ -133,9 +169,16 @@ bool GLGizmoRotate::on_init()
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if (!m_textures[On].load_from_file(filename, false))
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return false;
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m_grabbers.push_back(Grabber());
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return true;
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}
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void GLGizmoRotate::on_update(const Pointf& mouse_pos)
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{
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// std::cout << "GLGizmoRotate::on_update() - delta (" << delta.x << ", " << delta.y << ")" << std::endl;
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}
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void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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{
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::glDisable(GL_LIGHTING);
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@ -161,15 +204,10 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
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::glDisable(GL_LIGHTING);
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::glDisable(GL_DEPTH_TEST);
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const Pointf3& size = box.size();
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const Pointf3& center = box.center();
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float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)) + GrabberOffset;
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float x = center.x + ::cos(m_angle_z) * radius;
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float y = center.y + ::sin(m_angle_z) * radius;
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::glColor3f(1.0f, 1.0f, 254.0f / 255.0f);
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render_grabber(Pointf3((coordf_t)x, (coordf_t)y, 0.0), false);
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m_grabbers[0].color[0] = 1.0f;
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m_grabbers[0].color[1] = 1.0f;
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m_grabbers[0].color[2] = 254.0f / 255.0f;
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render_grabbers();
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||||
}
|
||||
|
||||
void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const
|
||||
|
@ -240,16 +278,16 @@ void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius
|
|||
void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const
|
||||
{
|
||||
float grabber_radius = radius + GrabberOffset;
|
||||
float x = center.x + ::cos(m_angle_z) * grabber_radius;
|
||||
float y = center.y + ::sin(m_angle_z) * grabber_radius;
|
||||
m_grabbers[0].center.x = center.x + ::cos(m_angle_z) * grabber_radius;
|
||||
m_grabbers[0].center.y = center.y + ::sin(m_angle_z) * grabber_radius;
|
||||
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f);
|
||||
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
|
||||
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
|
||||
::glEnd();
|
||||
|
||||
::glColor3fv(HighlightColor);
|
||||
render_grabber(Pointf3((coordf_t)x, (coordf_t)y, 0.0), (m_hover_id != -1));
|
||||
::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 4 * sizeof(float));
|
||||
render_grabbers();
|
||||
}
|
||||
|
||||
const float GLGizmoScale::Offset = 5.0f;
|
||||
|
@ -278,9 +316,28 @@ bool GLGizmoScale::on_init()
|
|||
if (!m_textures[On].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_update(const Pointf& mouse_pos)
|
||||
{
|
||||
Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
|
||||
|
||||
coordf_t orig_len = length(m_start_drag_position - center);
|
||||
coordf_t new_len = length(mouse_pos - center);
|
||||
|
||||
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
|
||||
|
||||
m_scale_x = (float)ratio;
|
||||
m_scale_y = (float)ratio;
|
||||
m_scale_z = (float)ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_LIGHTING);
|
||||
|
@ -295,22 +352,31 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
|||
coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset;
|
||||
coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset;
|
||||
|
||||
m_grabbers[0].center.x = min_x;
|
||||
m_grabbers[0].center.y = min_y;
|
||||
m_grabbers[1].center.x = max_x;
|
||||
m_grabbers[1].center.y = min_y;
|
||||
m_grabbers[2].center.x = max_x;
|
||||
m_grabbers[2].center.y = max_y;
|
||||
m_grabbers[3].center.x = min_x;
|
||||
m_grabbers[3].center.y = max_y;
|
||||
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(BaseColor);
|
||||
// draw outline
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f);
|
||||
}
|
||||
::glEnd();
|
||||
|
||||
// draw grabbers
|
||||
::glColor3fv(HighlightColor);
|
||||
render_grabber(Pointf3(min_x, min_y, 0.0), (m_hover_id == 0));
|
||||
render_grabber(Pointf3(max_x, min_y, 0.0), (m_hover_id == 1));
|
||||
render_grabber(Pointf3(max_x, max_y, 0.0), (m_hover_id == 2));
|
||||
render_grabber(Pointf3(min_x, max_y, 0.0), (m_hover_id == 3));
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 4 * sizeof(float));
|
||||
}
|
||||
render_grabbers();
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
|
@ -320,24 +386,13 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
|
|||
::glDisable(GL_LIGHTING);
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
const Pointf3& size = box.size();
|
||||
const Pointf3& center = box.center();
|
||||
|
||||
Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y);
|
||||
coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset;
|
||||
coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset;
|
||||
coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset;
|
||||
coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset;
|
||||
|
||||
// draw grabbers
|
||||
::glColor3f(1.0f, 1.0f, 254.0f * INV_255);
|
||||
render_grabber(Pointf3(min_x, min_y, 0.0), false);
|
||||
::glColor3f(1.0f, 1.0f, 253.0f * INV_255);
|
||||
render_grabber(Pointf3(max_x, min_y, 0.0), false);
|
||||
::glColor3f(1.0f, 1.0f, 252.0f * INV_255);
|
||||
render_grabber(Pointf3(max_x, max_y, 0.0), false);
|
||||
::glColor3f(1.0f, 1.0f, 251.0f * INV_255);
|
||||
render_grabber(Pointf3(min_x, max_y, 0.0), false);
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
m_grabbers[i].color[0] = 1.0f;
|
||||
m_grabbers[i].color[1] = 1.0f;
|
||||
m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255;
|
||||
}
|
||||
render_grabbers();
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
#define slic3r_GLGizmo_hpp_
|
||||
|
||||
#include "../../slic3r/GUI/GLTexture.hpp"
|
||||
#include "../../libslic3r/Point.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
|
@ -15,8 +18,18 @@ class GLGizmoBase
|
|||
protected:
|
||||
static const float BaseColor[3];
|
||||
static const float HighlightColor[3];
|
||||
static const float GrabberHalfSize;
|
||||
static const float HoverOffset;
|
||||
|
||||
struct Grabber
|
||||
{
|
||||
static const float HalfSize;
|
||||
static const float HoverOffset;
|
||||
|
||||
Pointf center;
|
||||
float color[3];
|
||||
|
||||
Grabber();
|
||||
void render(bool hover) const;
|
||||
};
|
||||
|
||||
public:
|
||||
enum EState
|
||||
|
@ -29,10 +42,11 @@ public:
|
|||
|
||||
protected:
|
||||
EState m_state;
|
||||
// textures are assumed to be square and all with the same size in pixels
|
||||
// no internal check is done
|
||||
// textures are assumed to be square and all with the same size in pixels, no internal check is done
|
||||
GLTexture m_textures[Num_States];
|
||||
int m_hover_id;
|
||||
mutable std::vector<Grabber> m_grabbers;
|
||||
Pointf m_start_drag_position;
|
||||
|
||||
public:
|
||||
GLGizmoBase();
|
||||
|
@ -46,17 +60,22 @@ public:
|
|||
unsigned int get_textures_id() const;
|
||||
int get_textures_size() const;
|
||||
|
||||
int get_hover_id() const;
|
||||
void set_hover_id(int id);
|
||||
|
||||
void start_dragging();
|
||||
void update(const Pointf& mouse_pos);
|
||||
|
||||
void render(const BoundingBoxf3& box) const;
|
||||
void render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
protected:
|
||||
virtual bool on_init() = 0;
|
||||
virtual void on_update(const Pointf& mouse_pos) = 0;
|
||||
virtual void on_render(const BoundingBoxf3& box) const = 0;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
|
||||
|
||||
void render_grabber(const Pointf3& center, bool hover) const;
|
||||
void render_grabbers() const;
|
||||
};
|
||||
|
||||
class GLGizmoRotate : public GLGizmoBase
|
||||
|
@ -80,6 +99,7 @@ public:
|
|||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_update(const Pointf& mouse_pos);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
|
@ -104,6 +124,7 @@ public:
|
|||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_update(const Pointf& mouse_pos);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue