Removed SLA unused code

Mostly the dead-ends that were tried when hollowing was being implemented
This commit is contained in:
Lukas Matena 2020-02-29 11:39:54 +01:00
parent 50ebdf5293
commit 6918f11100
7 changed files with 5 additions and 247 deletions

View file

@ -101,6 +101,9 @@ public:
// Iterates over hits and holes and returns the true hit, possibly
// on the inside of a hole.
// This function is currently not used anywhere, it was written when the
// holes were subtracted on slices, that is, before we started using CGAL
// to actually cut the holes into the mesh.
hit_result filter_hits(const std::vector<EigenMesh3D::hit_result>& obj_hits) const;
class si_result {

View file

@ -100,16 +100,11 @@ void GLGizmoHollow::on_render() const
return;
}
// !!! is it necessary?
//const_cast<GLGizmoHollow*>(this)->m_c->update_from_backend(m_parent, m_c->m_model_object);
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
render_hollowed_mesh();
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, false);
@ -121,28 +116,6 @@ void GLGizmoHollow::on_render() const
void GLGizmoHollow::render_hollowed_mesh() const
{
/*if (m_c->m_volume_with_cavity) {
m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
m_parent.get_shader().start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
glcheck();
m_c->m_volume_with_cavity->set_render_color();
const Geometry::Transformation& volume_trafo = m_c->m_model_object->volumes.front()->get_transformation();
m_c->m_volume_with_cavity->set_volume_transformation(volume_trafo);
m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
m_parent.get_shader().stop_using();
}*/
}
void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
{
if (m_c->m_clipping_plane_distance == 0.f)
@ -170,11 +143,6 @@ void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
m_c->m_object_clipper->set_plane(*m_c->m_clipping_plane);
m_c->m_object_clipper->set_transformation(trafo);
// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
//if (m_c->m_print_object_idx < 0)
// m_c->update_from_backend(m_parent, m_c->m_model_object);
if (m_c->m_print_object_idx >= 0) {
const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_c->m_print_object_idx];
@ -230,7 +198,6 @@ void GLGizmoHollow::on_render_for_picking() const
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
render_hollowed_mesh();
}
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
@ -344,10 +311,6 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
if (! m_c->m_mesh_raycaster)
return false;
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
// !!! is it really necessary?
//m_c->update_from_backend(m_parent, m_c->m_model_object);
const Camera& camera = m_parent.get_camera();
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
@ -562,87 +525,15 @@ void GLGizmoHollow::on_update(const UpdateData& data)
}
}
std::pair<const TriangleMesh *, sla::HollowingConfig> GLGizmoHollow::get_hollowing_parameters() const
{
// FIXME this function is probably obsolete, caller could
// get the data from model config himself
auto opts = get_config_options({"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"});
double offset = static_cast<const ConfigOptionFloat*>(opts[0].first)->value;
double quality = static_cast<const ConfigOptionFloat*>(opts[1].first)->value;
double closing_d = static_cast<const ConfigOptionFloat*>(opts[2].first)->value;
return std::make_pair(m_c->m_mesh, sla::HollowingConfig{offset, quality, closing_d});
}
void GLGizmoHollow::update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc)
{
m_c->m_mesh_raycaster = std::move(rc);
m_c->m_object_clipper.reset();
//m_c->m_volume_with_cavity.reset();
}
void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
{
// Trigger a UI job to hollow the mesh.
// wxGetApp().plater()->hollow();
wxGetApp().CallAfter([this, postpone_error_messages]() {
wxGetApp().plater()->reslice_SLA_hollowing(*m_c->m_model_object, postpone_error_messages);
});
}
void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
{
// Called from Plater when the UI job finishes
/*m_c->m_cavity_mesh = std::move(mesh);
if(m_c->m_cavity_mesh) {
// First subtract the holes:
if (! m_c->m_model_object->sla_drain_holes.empty()) {
TriangleMesh holes_mesh;
for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
TriangleMesh hole_mesh = make_cylinder(hole.radius, hole.height, 2*M_PI/32);
Vec3d scaling = m_c->m_model_object->instances[m_c->m_active_instance]->get_scaling_factor();
Vec3d normal_transformed = Vec3d(hole.normal(0)/scaling(0), hole.normal(1)/scaling(1), hole.normal(2)/scaling(2));
normal_transformed.normalize();
// Rotate the cylinder appropriately
Eigen::Quaterniond q;
Transform3d m = Transform3d::Identity();
m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), normal_transformed).toRotationMatrix();
hole_mesh.transform(m);
// If the instance is scaled, undo the scaling of the hole
hole_mesh.scale(Vec3d(1/scaling(0), 1/scaling(1), 1/scaling(2)));
// Translate the hole into position and merge with the others
hole_mesh.translate(hole.pos);
holes_mesh.merge(hole_mesh);
holes_mesh.repair();
}
MeshBoolean::minus(*m_c->m_cavity_mesh.get(), holes_mesh);
}
// create a new GLVolume that only has the cavity inside
m_c->m_volume_with_cavity.reset(new GLVolume(GLVolume::MODEL_COLOR[2]));
m_c->m_volume_with_cavity->indexed_vertex_array.load_mesh(*m_c->m_cavity_mesh.get());
m_c->m_volume_with_cavity->finalize_geometry(true);
m_c->m_volume_with_cavity->force_transparent = false;
m_parent.toggle_model_objects_visibility(false, m_c->m_model_object, m_c->m_active_instance);
m_parent.toggle_sla_auxiliaries_visibility(true, m_c->m_model_object, m_c->m_active_instance);
// Reset raycaster so it works with the new mesh:
m_c->m_mesh_raycaster.reset(new MeshRaycaster(*m_c->mesh()));
}
if (m_c->m_clipping_plane_distance == 0.f) {
m_c->m_clipping_plane_distance = 0.5f;
update_clipping_plane();
}*/
}
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
{
std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> out;
@ -830,7 +721,6 @@ RENDER_AGAIN:
bool remove_selected = false;
bool remove_all = false;
// m_imgui->text(" "); // vertical gap
ImGui::Separator();
float diameter_upper_cap = 15.;
@ -1014,10 +904,6 @@ void GLGizmoHollow::on_set_state()
m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
}
// Set default head diameter from config.
//const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
//m_new_hole_radius = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned off")));

View file

@ -36,11 +36,6 @@ public:
void delete_selected_points();
ClippingPlane get_sla_clipping_plane() const;
std::pair<const TriangleMesh *, sla::HollowingConfig> get_hollowing_parameters() const;
void update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc);
void update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh);
bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
void update_clipping_plane(bool keep_normal = false) const;
void set_common_data_ptr(CommonGizmosData* ptr) { m_c = ptr; }
@ -53,7 +48,6 @@ private:
void render_points(const Selection& selection, bool picking = false) const;
void render_clipping_plane(const Selection& selection) const;
void render_hollowed_mesh() const;
void hollow_mesh(bool postpone_error_messages = false);
bool unsaved_changes() const;

View file

@ -107,8 +107,6 @@ void GLGizmoSlaSupports::on_render() const
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
render_hollowed_mesh();
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, false);
@ -120,29 +118,6 @@ void GLGizmoSlaSupports::on_render() const
void GLGizmoSlaSupports::render_hollowed_mesh() const
{
/*if (m_c->m_volume_with_cavity) {
m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
m_parent.get_shader().start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
glcheck();
m_c->m_volume_with_cavity->set_render_color();
const Geometry::Transformation& volume_trafo = m_c->m_model_object->volumes.front()->get_transformation();
m_c->m_volume_with_cavity->set_volume_transformation(volume_trafo);
m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
m_parent.get_shader().stop_using();
}*/
}
void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection) const
{
if (m_c->m_clipping_plane_distance == 0.f || m_c->m_mesh->empty())
@ -239,7 +214,6 @@ void GLGizmoSlaSupports::on_render_for_picking() const
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
render_hollowed_mesh();
}
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
@ -628,8 +602,6 @@ void GLGizmoSlaSupports::delete_selected_points(bool force)
}
select_point(NoPoints);
//m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLGizmoSlaSupports::on_update(const UpdateData& data)
@ -644,8 +616,6 @@ void GLGizmoSlaSupports::on_update(const UpdateData& data)
m_editing_cache[m_hover_id].support_point.pos = pos_and_normal.first;
m_editing_cache[m_hover_id].support_point.is_new_island = false;
m_editing_cache[m_hover_id].normal = pos_and_normal.second;
// Do not update immediately, wait until the mouse is released.
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
}
}

View file

@ -93,7 +93,6 @@ private:
//void render_selection_rectangle() const;
void render_points(const Selection& selection, bool picking = false) const;
void render_clipping_plane(const Selection& selection) const;
void render_hollowed_mesh() const;
bool unsaved_changes() const;
bool m_lock_unique_islands = false;

View file

@ -86,8 +86,6 @@
#include "WipeTowerDialog.hpp"
#include "libslic3r/CustomGCode.hpp"
#include "Gizmos/GLGizmoHollow.hpp"
using boost::optional;
namespace fs = boost::filesystem;
using Slic3r::_3DScene;
@ -1555,8 +1553,7 @@ struct Plater::priv
enum class Jobs : size_t {
Arrange,
Rotoptimize,
Hollow
Rotoptimize
};
class ArrangeJob : public PlaterJob
@ -1700,23 +1697,6 @@ struct Plater::priv
void process() override;
};
// FIXME: This should be removed, as well as the #include of the gizmo
class HollowJob : public PlaterJob
{
public:
using PlaterJob::PlaterJob;
void prepare() override;
void process() override;
void finalize() override;
private:
GLGizmoHollow * get_gizmo();
const GLGizmoHollow * get_gizmo() const;
std::unique_ptr<TriangleMesh> m_output_mesh;
std::unique_ptr<MeshRaycaster> m_output_raycaster;
const TriangleMesh* m_object_mesh = nullptr;
sla::HollowingConfig m_cfg;
};
// Jobs defined inside the group class will be managed so that only one can
// run at a time. Also, the background process will be stopped if a job is
@ -1729,7 +1709,6 @@ struct Plater::priv
ArrangeJob arrange_job{m_plater};
RotoptimizeJob rotoptimize_job{m_plater};
HollowJob hollow_job{m_plater};
// To create a new job, just define a new subclass of Job, implement
// the process and the optional prepare() and finalize() methods
@ -1737,8 +1716,7 @@ struct Plater::priv
// if it cannot run concurrently with other jobs in this group
std::vector<std::reference_wrapper<Job>> m_jobs{arrange_job,
rotoptimize_job,
hollow_job};
rotoptimize_job};
public:
ExclusiveJobGroup(priv *_plater) : m_plater(_plater) {}
@ -1841,7 +1819,6 @@ struct Plater::priv
void reset();
void mirror(Axis axis);
void arrange();
void hollow();
void sla_optimize_rotation();
void split_object();
void split_volume();
@ -2757,11 +2734,6 @@ void Plater::priv::arrange()
m_ui_jobs.start(Jobs::Arrange);
}
void Plater::priv::hollow()
{
this->take_snapshot(_(L("Hollow")));
m_ui_jobs.start(Jobs::Hollow);
}
// This method will find an optimal orientation for the currently selected item
// Very similar in nature to the arrange method above...
@ -2894,67 +2866,6 @@ void Plater::priv::RotoptimizeJob::process()
: _(L("Orientation found.")));
}
void Plater::priv::HollowJob::prepare()
{
const GLGizmosManager& gizmo_manager = plater().q->canvas3D()->get_gizmos_manager();
const GLGizmoHollow* gizmo_hollow = dynamic_cast<const GLGizmoHollow*>(gizmo_manager.get_current());
assert(gizmo_hollow);
auto hlw_data = gizmo_hollow->get_hollowing_parameters();
m_object_mesh = hlw_data.first;
m_cfg = hlw_data.second;
m_output_mesh.reset();
}
void Plater::priv::HollowJob::process()
{
sla::JobController ctl;
ctl.stopcondition = [this]{ return was_canceled(); };
ctl.statuscb = [this](unsigned st, const std::string &s) {
if (st < 100) update_status(int(st), s);
};
std::unique_ptr<TriangleMesh> omesh =
sla::generate_interior(*m_object_mesh, m_cfg, ctl);
if (omesh && !omesh->empty()) {
m_output_mesh.reset(new TriangleMesh{*m_object_mesh});
m_output_mesh->merge(*omesh);
m_output_mesh->require_shared_vertices();
update_status(90, _(L("Indexing hollowed object")));
m_output_raycaster.reset(new MeshRaycaster(*m_output_mesh));
update_status(100, was_canceled() ? _(L("Hollowing cancelled.")) :
_(L("Hollowing done.")));
} else {
update_status(100, _(L("Hollowing failed.")));
}
}
void Plater::priv::HollowJob::finalize()
{
if (auto gizmo = get_gizmo()) {
gizmo->update_mesh_raycaster(std::move(m_output_raycaster));
gizmo->update_hollowed_mesh(std::move(m_output_mesh));
}
}
GLGizmoHollow *Plater::priv::HollowJob::get_gizmo()
{
const GLGizmosManager& gizmo_manager = plater().q->canvas3D()->get_gizmos_manager();
auto ret = dynamic_cast<GLGizmoHollow*>(gizmo_manager.get_current());
assert(ret);
return ret;
}
const GLGizmoHollow *Plater::priv::HollowJob::get_gizmo() const
{
const GLGizmosManager& gizmo_manager = plater().q->canvas3D()->get_gizmos_manager();
auto ret = dynamic_cast<const GLGizmoHollow*>(gizmo_manager.get_current());
assert(ret);
return ret;
}
void Plater::priv::split_object()
{
@ -5074,10 +4985,6 @@ void Plater::export_toolpaths_to_obj() const
p->preview->get_canvas3d()->export_toolpaths_to_obj(into_u8(path).c_str());
}
void Plater::hollow()
{
p->hollow();
}
void Plater::reslice()
{

View file

@ -198,7 +198,6 @@ public:
void reload_all_from_disk();
bool has_toolpaths_to_export() const;
void export_toolpaths_to_obj() const;
void hollow();
void reslice();
void reslice_SLA_supports(const ModelObject &object, bool postpone_error_messages = false);
void reslice_SLA_hollowing(const ModelObject &object, bool postpone_error_messages = false);