Removed SLA unused code
Mostly the dead-ends that were tried when hollowing was being implemented
This commit is contained in:
parent
50ebdf5293
commit
6918f11100
7 changed files with 5 additions and 247 deletions
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@ -101,6 +101,9 @@ public:
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// Iterates over hits and holes and returns the true hit, possibly
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// on the inside of a hole.
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// This function is currently not used anywhere, it was written when the
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// holes were subtracted on slices, that is, before we started using CGAL
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// to actually cut the holes into the mesh.
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hit_result filter_hits(const std::vector<EigenMesh3D::hit_result>& obj_hits) const;
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class si_result {
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@ -100,16 +100,11 @@ void GLGizmoHollow::on_render() const
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return;
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}
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// !!! is it necessary?
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//const_cast<GLGizmoHollow*>(this)->m_c->update_from_backend(m_parent, m_c->m_model_object);
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
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render_hollowed_mesh();
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if (m_quadric != nullptr && selection.is_from_single_instance())
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render_points(selection, false);
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@ -121,28 +116,6 @@ void GLGizmoHollow::on_render() const
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void GLGizmoHollow::render_hollowed_mesh() const
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{
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/*if (m_c->m_volume_with_cavity) {
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m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
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m_parent.get_shader().start_using();
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GLint current_program_id;
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glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
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GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
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GLint print_box_detection_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
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GLint print_box_worldmatrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
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glcheck();
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m_c->m_volume_with_cavity->set_render_color();
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const Geometry::Transformation& volume_trafo = m_c->m_model_object->volumes.front()->get_transformation();
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m_c->m_volume_with_cavity->set_volume_transformation(volume_trafo);
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m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
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m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
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m_parent.get_shader().stop_using();
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}*/
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}
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void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
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{
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if (m_c->m_clipping_plane_distance == 0.f)
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@ -170,11 +143,6 @@ void GLGizmoHollow::render_clipping_plane(const Selection& selection) const
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m_c->m_object_clipper->set_plane(*m_c->m_clipping_plane);
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m_c->m_object_clipper->set_transformation(trafo);
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// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
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//if (m_c->m_print_object_idx < 0)
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// m_c->update_from_backend(m_parent, m_c->m_model_object);
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if (m_c->m_print_object_idx >= 0) {
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const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_c->m_print_object_idx];
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@ -230,7 +198,6 @@ void GLGizmoHollow::on_render_for_picking() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_points(selection, true);
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render_hollowed_mesh();
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}
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void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
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@ -344,10 +311,6 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
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if (! m_c->m_mesh_raycaster)
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return false;
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// if the gizmo doesn't have the V, F structures for igl, calculate them first:
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// !!! is it really necessary?
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//m_c->update_from_backend(m_parent, m_c->m_model_object);
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const Camera& camera = m_parent.get_camera();
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const Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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@ -562,87 +525,15 @@ void GLGizmoHollow::on_update(const UpdateData& data)
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}
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}
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std::pair<const TriangleMesh *, sla::HollowingConfig> GLGizmoHollow::get_hollowing_parameters() const
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{
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// FIXME this function is probably obsolete, caller could
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// get the data from model config himself
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auto opts = get_config_options({"hollowing_min_thickness", "hollowing_quality", "hollowing_closing_distance"});
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double offset = static_cast<const ConfigOptionFloat*>(opts[0].first)->value;
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double quality = static_cast<const ConfigOptionFloat*>(opts[1].first)->value;
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double closing_d = static_cast<const ConfigOptionFloat*>(opts[2].first)->value;
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return std::make_pair(m_c->m_mesh, sla::HollowingConfig{offset, quality, closing_d});
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}
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void GLGizmoHollow::update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc)
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{
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m_c->m_mesh_raycaster = std::move(rc);
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m_c->m_object_clipper.reset();
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//m_c->m_volume_with_cavity.reset();
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}
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void GLGizmoHollow::hollow_mesh(bool postpone_error_messages)
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{
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// Trigger a UI job to hollow the mesh.
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// wxGetApp().plater()->hollow();
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wxGetApp().CallAfter([this, postpone_error_messages]() {
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wxGetApp().plater()->reslice_SLA_hollowing(*m_c->m_model_object, postpone_error_messages);
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});
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}
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void GLGizmoHollow::update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh)
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{
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// Called from Plater when the UI job finishes
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/*m_c->m_cavity_mesh = std::move(mesh);
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if(m_c->m_cavity_mesh) {
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// First subtract the holes:
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if (! m_c->m_model_object->sla_drain_holes.empty()) {
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TriangleMesh holes_mesh;
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for (const sla::DrainHole& hole : m_c->m_model_object->sla_drain_holes) {
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TriangleMesh hole_mesh = make_cylinder(hole.radius, hole.height, 2*M_PI/32);
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Vec3d scaling = m_c->m_model_object->instances[m_c->m_active_instance]->get_scaling_factor();
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Vec3d normal_transformed = Vec3d(hole.normal(0)/scaling(0), hole.normal(1)/scaling(1), hole.normal(2)/scaling(2));
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normal_transformed.normalize();
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// Rotate the cylinder appropriately
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Eigen::Quaterniond q;
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Transform3d m = Transform3d::Identity();
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m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(Vec3d::UnitZ(), normal_transformed).toRotationMatrix();
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hole_mesh.transform(m);
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// If the instance is scaled, undo the scaling of the hole
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hole_mesh.scale(Vec3d(1/scaling(0), 1/scaling(1), 1/scaling(2)));
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// Translate the hole into position and merge with the others
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hole_mesh.translate(hole.pos);
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holes_mesh.merge(hole_mesh);
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holes_mesh.repair();
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}
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MeshBoolean::minus(*m_c->m_cavity_mesh.get(), holes_mesh);
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}
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// create a new GLVolume that only has the cavity inside
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m_c->m_volume_with_cavity.reset(new GLVolume(GLVolume::MODEL_COLOR[2]));
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m_c->m_volume_with_cavity->indexed_vertex_array.load_mesh(*m_c->m_cavity_mesh.get());
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m_c->m_volume_with_cavity->finalize_geometry(true);
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m_c->m_volume_with_cavity->force_transparent = false;
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m_parent.toggle_model_objects_visibility(false, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(true, m_c->m_model_object, m_c->m_active_instance);
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// Reset raycaster so it works with the new mesh:
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m_c->m_mesh_raycaster.reset(new MeshRaycaster(*m_c->mesh()));
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}
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if (m_c->m_clipping_plane_distance == 0.f) {
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m_c->m_clipping_plane_distance = 0.5f;
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update_clipping_plane();
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}*/
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}
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std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> GLGizmoHollow::get_config_options(const std::vector<std::string>& keys) const
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{
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std::vector<std::pair<const ConfigOption*, const ConfigOptionDef*>> out;
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@ -830,7 +721,6 @@ RENDER_AGAIN:
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bool remove_selected = false;
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bool remove_all = false;
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// m_imgui->text(" "); // vertical gap
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ImGui::Separator();
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float diameter_upper_cap = 15.;
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@ -1014,10 +904,6 @@ void GLGizmoHollow::on_set_state()
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m_parent.toggle_model_objects_visibility(true, m_c->m_model_object, m_c->m_active_instance);
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m_parent.toggle_sla_auxiliaries_visibility(m_show_supports, m_c->m_model_object, m_c->m_active_instance);
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}
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// Set default head diameter from config.
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//const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
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//m_new_hole_radius = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
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}
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if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
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//Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned off")));
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@ -36,11 +36,6 @@ public:
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void delete_selected_points();
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ClippingPlane get_sla_clipping_plane() const;
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std::pair<const TriangleMesh *, sla::HollowingConfig> get_hollowing_parameters() const;
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void update_mesh_raycaster(std::unique_ptr<MeshRaycaster> &&rc);
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void update_hollowed_mesh(std::unique_ptr<TriangleMesh> &&mesh);
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bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
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void update_clipping_plane(bool keep_normal = false) const;
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void set_common_data_ptr(CommonGizmosData* ptr) { m_c = ptr; }
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@ -53,7 +48,6 @@ private:
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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void render_hollowed_mesh() const;
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void hollow_mesh(bool postpone_error_messages = false);
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bool unsaved_changes() const;
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@ -107,8 +107,6 @@ void GLGizmoSlaSupports::on_render() const
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m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
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render_hollowed_mesh();
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if (m_quadric != nullptr && selection.is_from_single_instance())
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render_points(selection, false);
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@ -120,29 +118,6 @@ void GLGizmoSlaSupports::on_render() const
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void GLGizmoSlaSupports::render_hollowed_mesh() const
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{
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/*if (m_c->m_volume_with_cavity) {
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m_c->m_volume_with_cavity->set_sla_shift_z(m_z_shift);
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m_parent.get_shader().start_using();
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GLint current_program_id;
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glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
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GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
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GLint print_box_detection_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
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GLint print_box_worldmatrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
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glcheck();
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m_c->m_volume_with_cavity->set_render_color();
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const Geometry::Transformation& volume_trafo = m_c->m_model_object->volumes.front()->get_transformation();
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m_c->m_volume_with_cavity->set_volume_transformation(volume_trafo);
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m_c->m_volume_with_cavity->set_instance_transformation(m_c->m_model_object->instances[size_t(m_c->m_active_instance)]->get_transformation());
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m_c->m_volume_with_cavity->render(color_id, print_box_detection_id, print_box_worldmatrix_id);
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m_parent.get_shader().stop_using();
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}*/
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}
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void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection) const
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{
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if (m_c->m_clipping_plane_distance == 0.f || m_c->m_mesh->empty())
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@ -239,7 +214,6 @@ void GLGizmoSlaSupports::on_render_for_picking() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_points(selection, true);
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render_hollowed_mesh();
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}
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void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
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@ -628,8 +602,6 @@ void GLGizmoSlaSupports::delete_selected_points(bool force)
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}
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select_point(NoPoints);
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//m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLGizmoSlaSupports::on_update(const UpdateData& data)
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@ -644,8 +616,6 @@ void GLGizmoSlaSupports::on_update(const UpdateData& data)
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m_editing_cache[m_hover_id].support_point.pos = pos_and_normal.first;
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m_editing_cache[m_hover_id].support_point.is_new_island = false;
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m_editing_cache[m_hover_id].normal = pos_and_normal.second;
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// Do not update immediately, wait until the mouse is released.
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// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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}
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}
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@ -93,7 +93,6 @@ private:
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//void render_selection_rectangle() const;
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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void render_hollowed_mesh() const;
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bool unsaved_changes() const;
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bool m_lock_unique_islands = false;
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@ -86,8 +86,6 @@
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#include "WipeTowerDialog.hpp"
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#include "libslic3r/CustomGCode.hpp"
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#include "Gizmos/GLGizmoHollow.hpp"
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using boost::optional;
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namespace fs = boost::filesystem;
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using Slic3r::_3DScene;
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@ -1555,8 +1553,7 @@ struct Plater::priv
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enum class Jobs : size_t {
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Arrange,
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Rotoptimize,
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Hollow
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Rotoptimize
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};
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class ArrangeJob : public PlaterJob
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void process() override;
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};
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// FIXME: This should be removed, as well as the #include of the gizmo
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class HollowJob : public PlaterJob
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{
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public:
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using PlaterJob::PlaterJob;
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void prepare() override;
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void process() override;
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void finalize() override;
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private:
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GLGizmoHollow * get_gizmo();
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const GLGizmoHollow * get_gizmo() const;
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std::unique_ptr<TriangleMesh> m_output_mesh;
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std::unique_ptr<MeshRaycaster> m_output_raycaster;
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const TriangleMesh* m_object_mesh = nullptr;
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sla::HollowingConfig m_cfg;
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};
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// Jobs defined inside the group class will be managed so that only one can
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// run at a time. Also, the background process will be stopped if a job is
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@ -1729,7 +1709,6 @@ struct Plater::priv
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ArrangeJob arrange_job{m_plater};
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RotoptimizeJob rotoptimize_job{m_plater};
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HollowJob hollow_job{m_plater};
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// To create a new job, just define a new subclass of Job, implement
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// the process and the optional prepare() and finalize() methods
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@ -1737,8 +1716,7 @@ struct Plater::priv
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// if it cannot run concurrently with other jobs in this group
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std::vector<std::reference_wrapper<Job>> m_jobs{arrange_job,
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rotoptimize_job,
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hollow_job};
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rotoptimize_job};
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public:
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ExclusiveJobGroup(priv *_plater) : m_plater(_plater) {}
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@ -1841,7 +1819,6 @@ struct Plater::priv
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void reset();
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void mirror(Axis axis);
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void arrange();
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void hollow();
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void sla_optimize_rotation();
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void split_object();
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void split_volume();
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@ -2757,11 +2734,6 @@ void Plater::priv::arrange()
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m_ui_jobs.start(Jobs::Arrange);
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}
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void Plater::priv::hollow()
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{
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this->take_snapshot(_(L("Hollow")));
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m_ui_jobs.start(Jobs::Hollow);
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}
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// This method will find an optimal orientation for the currently selected item
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// Very similar in nature to the arrange method above...
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@ -2894,67 +2866,6 @@ void Plater::priv::RotoptimizeJob::process()
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: _(L("Orientation found.")));
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}
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void Plater::priv::HollowJob::prepare()
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{
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const GLGizmosManager& gizmo_manager = plater().q->canvas3D()->get_gizmos_manager();
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const GLGizmoHollow* gizmo_hollow = dynamic_cast<const GLGizmoHollow*>(gizmo_manager.get_current());
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assert(gizmo_hollow);
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auto hlw_data = gizmo_hollow->get_hollowing_parameters();
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m_object_mesh = hlw_data.first;
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m_cfg = hlw_data.second;
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m_output_mesh.reset();
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}
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void Plater::priv::HollowJob::process()
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||||
{
|
||||
sla::JobController ctl;
|
||||
ctl.stopcondition = [this]{ return was_canceled(); };
|
||||
ctl.statuscb = [this](unsigned st, const std::string &s) {
|
||||
if (st < 100) update_status(int(st), s);
|
||||
};
|
||||
|
||||
std::unique_ptr<TriangleMesh> omesh =
|
||||
sla::generate_interior(*m_object_mesh, m_cfg, ctl);
|
||||
|
||||
if (omesh && !omesh->empty()) {
|
||||
m_output_mesh.reset(new TriangleMesh{*m_object_mesh});
|
||||
m_output_mesh->merge(*omesh);
|
||||
m_output_mesh->require_shared_vertices();
|
||||
|
||||
update_status(90, _(L("Indexing hollowed object")));
|
||||
|
||||
m_output_raycaster.reset(new MeshRaycaster(*m_output_mesh));
|
||||
|
||||
update_status(100, was_canceled() ? _(L("Hollowing cancelled.")) :
|
||||
_(L("Hollowing done.")));
|
||||
} else {
|
||||
update_status(100, _(L("Hollowing failed.")));
|
||||
}
|
||||
}
|
||||
|
||||
void Plater::priv::HollowJob::finalize()
|
||||
{
|
||||
if (auto gizmo = get_gizmo()) {
|
||||
gizmo->update_mesh_raycaster(std::move(m_output_raycaster));
|
||||
gizmo->update_hollowed_mesh(std::move(m_output_mesh));
|
||||
}
|
||||
}
|
||||
|
||||
GLGizmoHollow *Plater::priv::HollowJob::get_gizmo()
|
||||
{
|
||||
const GLGizmosManager& gizmo_manager = plater().q->canvas3D()->get_gizmos_manager();
|
||||
auto ret = dynamic_cast<GLGizmoHollow*>(gizmo_manager.get_current());
|
||||
assert(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
const GLGizmoHollow *Plater::priv::HollowJob::get_gizmo() const
|
||||
{
|
||||
const GLGizmosManager& gizmo_manager = plater().q->canvas3D()->get_gizmos_manager();
|
||||
auto ret = dynamic_cast<const GLGizmoHollow*>(gizmo_manager.get_current());
|
||||
assert(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void Plater::priv::split_object()
|
||||
{
|
||||
|
@ -5074,10 +4985,6 @@ void Plater::export_toolpaths_to_obj() const
|
|||
p->preview->get_canvas3d()->export_toolpaths_to_obj(into_u8(path).c_str());
|
||||
}
|
||||
|
||||
void Plater::hollow()
|
||||
{
|
||||
p->hollow();
|
||||
}
|
||||
|
||||
void Plater::reslice()
|
||||
{
|
||||
|
|
|
@ -198,7 +198,6 @@ public:
|
|||
void reload_all_from_disk();
|
||||
bool has_toolpaths_to_export() const;
|
||||
void export_toolpaths_to_obj() const;
|
||||
void hollow();
|
||||
void reslice();
|
||||
void reslice_SLA_supports(const ModelObject &object, bool postpone_error_messages = false);
|
||||
void reslice_SLA_hollowing(const ModelObject &object, bool postpone_error_messages = false);
|
||||
|
|
Loading…
Reference in a new issue