Fix incomplete grid in 3D preview
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510b472b51
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694268d6c7
@ -8,7 +8,7 @@ use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Math::Trig qw(asin);
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use List::Util qw(reduce min max first);
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use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale);
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use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale scaled_epsilon);
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use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
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use Wx::GLCanvas qw(:all);
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@ -329,7 +329,9 @@ sub set_bed_shape {
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for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) {
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push @lines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]);
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}
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@lines = @{intersection_pl(\@lines, [ @$expolygon ])};
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# clip with a slightly grown expolygon because our lines lay on the contours and
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# may get erroneously clipped
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@lines = @{intersection_pl(\@lines, [ @{$expolygon->offset(+scaled_epsilon)} ])};
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my @points = ();
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foreach my $polyline (@lines) {
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push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$polyline; #))
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