Fix incomplete grid in 3D preview

This commit is contained in:
Alessandro Ranellucci 2015-01-04 13:17:20 +01:00
parent 510b472b51
commit 694268d6c7

View File

@ -8,7 +8,7 @@ use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
use base qw(Wx::GLCanvas Class::Accessor);
use Math::Trig qw(asin);
use List::Util qw(reduce min max first);
use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale);
use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan scale unscale scaled_epsilon);
use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl);
use Wx::GLCanvas qw(:all);
@ -329,7 +329,9 @@ sub set_bed_shape {
for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) {
push @lines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]);
}
@lines = @{intersection_pl(\@lines, [ @$expolygon ])};
# clip with a slightly grown expolygon because our lines lay on the contours and
# may get erroneously clipped
@lines = @{intersection_pl(\@lines, [ @{$expolygon->offset(+scaled_epsilon)} ])};
my @points = ();
foreach my $polyline (@lines) {
push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$polyline; #))