Avoid updating and sending to gpu sequential print clearance contours at every frame. Cache them instead and update only their transforms.
Fixed conflicts after cherry-picking e99ee946af
This commit is contained in:
parent
77da892927
commit
6974962dd0
@ -469,13 +469,13 @@ std::string Print::validate(std::string* warning) const
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return _u8L("The supplied settings will cause an empty print.");
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if (m_config.complete_objects) {
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if (!sequential_print_horizontal_clearance_valid(*this, const_cast<Polygons*>(&m_sequential_print_clearance_polygons)))
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if (!sequential_print_horizontal_clearance_valid(*this, const_cast<Polygons*>(&m_sequential_print_clearance_contours)))
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return _u8L("Some objects are too close; your extruder will collide with them.");
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if (!sequential_print_vertical_clearance_valid(*this))
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return _u8L("Some objects are too tall and cannot be printed without extruder collisions.");
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}
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else
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const_cast<Polygons*>(&m_sequential_print_clearance_polygons)->clear();
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const_cast<Polygons*>(&m_sequential_print_clearance_contours)->clear();
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if (m_config.avoid_crossing_perimeters && m_config.avoid_crossing_curled_overhangs) {
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return _u8L("Avoid crossing perimeters option and avoid crossing curled overhangs option cannot be both enabled together.");
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@ -609,7 +609,7 @@ public:
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const PrintRegion& get_print_region(size_t idx) const { return *m_print_regions[idx]; }
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const ToolOrdering& get_tool_ordering() const { return m_wipe_tower_data.tool_ordering; }
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const Polygons& get_sequential_print_clearance_polygons() const { return m_sequential_print_clearance_polygons; }
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const Polygons& get_sequential_print_clearance_contours() const { return m_sequential_print_clearance_contours; }
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static bool sequential_print_horizontal_clearance_valid(const Print& print, Polygons* polygons = nullptr);
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protected:
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@ -659,8 +659,8 @@ private:
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// Estimated print time, filament consumed.
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PrintStatistics m_print_statistics;
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// Cache to store sequential print clearance polygons
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Polygons m_sequential_print_clearance_polygons;
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// Cache to store sequential print clearance contours
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Polygons m_sequential_print_clearance_contours;
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// To allow GCode to set the Print's GCodeExport step status.
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friend class GCode;
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@ -880,20 +880,22 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
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ImGui::PopStyleVar(2);
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}
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void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons)
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void GLCanvas3D::SequentialPrintClearance::set_contours(const ContoursList& contours)
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{
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m_perimeter.reset();
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m_contours.clear();
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m_instances.clear();
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m_fill.reset();
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if (polygons.empty())
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if (contours.empty())
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return;
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if (m_render_fill) {
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GLModel::Geometry fill_data;
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fill_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
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fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
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fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
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// vertices + indices
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const ExPolygons polygons_union = union_ex(polygons);
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const ExPolygons polygons_union = union_ex(contours.contours);
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unsigned int vertices_counter = 0;
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for (const ExPolygon& poly : polygons_union) {
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const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
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@ -906,17 +908,42 @@ void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons
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fill_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
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}
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}
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m_fill.init_from(std::move(fill_data));
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}
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m_perimeter.init_from(polygons, 0.025f); // add a small positive z to avoid z-fighting
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for (size_t i = 0; i < contours.contours.size(); ++i) {
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GLModel& model = m_contours.emplace_back(GLModel());
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model.init_from(contours.contours[i], 0.025f); // add a small positive z to avoid z-fighting
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}
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if (contours.trafos.has_value()) {
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// create the requested instances
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for (const auto& instance : contours.trafos.value()) {
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m_instances.emplace_back(instance.first, instance.second);
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}
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}
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else {
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// no instances have been specified
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// create one instance for every polygon
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for (size_t i = 0; i < contours.contours.size(); ++i) {
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m_instances.emplace_back(i, Transform3f::Identity());
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}
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}
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}
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void GLCanvas3D::SequentialPrintClearance::update_instances_trafos(const std::vector<Transform3d>& trafos)
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{
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assert(trafos.size() == m_instances.size());
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for (size_t i = 0; i < trafos.size(); ++i) {
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m_instances[i].second = trafos[i];
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}
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}
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void GLCanvas3D::SequentialPrintClearance::render()
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{
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const ColorRGBA FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
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const ColorRGBA NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
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const ColorRGBA FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
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const ColorRGBA NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
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const ColorRGBA NO_FILL_EVALUATING_COLOR = { 1.0f, 1.0f, 0.0f, 1.0f };
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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if (shader == nullptr)
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@ -933,9 +960,34 @@ void GLCanvas3D::SequentialPrintClearance::render()
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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m_perimeter.set_color(m_render_fill ? FILL_COLOR : NO_FILL_COLOR);
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m_perimeter.render();
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m_fill.render();
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if (m_render_fill)
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m_fill.render();
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#if ENABLE_GL_CORE_PROFILE
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if (OpenGLManager::get_gl_info().is_core_profile()) {
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shader->stop_using();
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shader = wxGetApp().get_shader("dashed_thick_lines");
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if (shader == nullptr)
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return;
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shader->start_using();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 1.0f);
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shader->set_uniform("gap_size", 0.0f);
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}
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else
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth(2.0f));
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for (const auto& [id, trafo] : m_instances) {
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo);
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assert(id < m_contours.size());
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m_contours[id].set_color(m_render_fill ? FILL_COLOR : m_evaluating ? NO_FILL_EVALUATING_COLOR : NO_FILL_COLOR);
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m_contours[id].render();
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}
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glsafe(::glDisable(GL_BLEND));
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glsafe(::glEnable(GL_CULL_FACE));
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@ -3945,7 +3997,11 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
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if (wipe_tower_origin != Vec3d::Zero())
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post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
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reset_sequential_print_clearance();
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
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m_sequential_print_clearance_first_displacement = true;
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update_sequential_clearance();
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m_sequential_print_clearance.set_evaluating(true);
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}
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m_dirty = true;
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}
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@ -4030,6 +4086,12 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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if (!done.empty())
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
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m_sequential_print_clearance_first_displacement = true;
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update_sequential_clearance();
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m_sequential_print_clearance.set_evaluating(true);
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}
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m_dirty = true;
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}
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@ -4102,6 +4164,12 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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if (!done.empty())
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED));
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
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m_sequential_print_clearance_first_displacement = true;
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update_sequential_clearance();
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m_sequential_print_clearance.set_evaluating(true);
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}
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m_dirty = true;
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}
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@ -4378,7 +4446,7 @@ void GLCanvas3D::update_sequential_clearance()
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return;
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// collects instance transformations from volumes
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// first define temporary cache
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// first: define temporary cache
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unsigned int instances_count = 0;
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std::vector<std::vector<std::optional<Geometry::Transformation>>> instance_transforms;
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for (size_t obj = 0; obj < m_model->objects.size(); ++obj) {
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@ -4393,7 +4461,7 @@ void GLCanvas3D::update_sequential_clearance()
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if (instances_count == 1)
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return;
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// second fill temporary cache with data from volumes
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// second: fill temporary cache with data from volumes
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for (const GLVolume* v : m_volumes.volumes) {
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if (v->is_modifier || v->is_wipe_tower)
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continue;
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@ -4403,14 +4471,24 @@ void GLCanvas3D::update_sequential_clearance()
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transform = v->get_instance_transformation();
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}
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// helper function to calculate the transformation to be applied to the sequential print clearance contours
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auto instance_trafo = [](const Transform3d& hull_trafo, const Geometry::Transformation& inst_trafo) {
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Vec3d offset = inst_trafo.get_offset() - hull_trafo.translation();
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offset.z() = 0.0;
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return Geometry::translation_transform(offset) *
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Geometry::rotation_transform(Geometry::rotation_diff_z(hull_trafo, inst_trafo.get_matrix()) * Vec3d::UnitZ());
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};
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set_sequential_print_clearance_render_fill(false);
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// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
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// this is done only the first time this method is called while moving the mouse,
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// the results are then cached for following displacements
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if (m_sequential_print_clearance_first_displacement) {
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m_sequential_print_clearance.m_hull_2d_cache.clear();
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m_sequential_print_clearance.m_hulls_2d_cache.clear();
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const float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
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const double mitter_limit = scale_(0.1);
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m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size());
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m_sequential_print_clearance.m_hulls_2d_cache.reserve(m_model->objects.size());
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for (size_t i = 0; i < m_model->objects.size(); ++i) {
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ModelObject* model_object = m_model->objects[i];
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ModelInstance* model_instance0 = model_object->instances.front();
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@ -4422,38 +4500,51 @@ void GLCanvas3D::update_sequential_clearance()
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shrink_factor,
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jtRound, mitter_limit).front();
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Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s());
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cache_hull_2d.reserve(hull_2d.points.size());
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Pointf3s& new_hull_2d = m_sequential_print_clearance.m_hulls_2d_cache.emplace_back(std::make_pair(Pointf3s(), trafo.get_matrix())).first;
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new_hull_2d.reserve(hull_2d.points.size());
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const Transform3d inv_trafo = trafo.get_matrix().inverse();
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for (const Point& p : hull_2d.points) {
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cache_hull_2d.emplace_back(inv_trafo * Vec3d(unscale<double>(p.x()), unscale<double>(p.y()), 0.0));
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new_hull_2d.emplace_back(Vec3d(unscale<double>(p.x()), unscale<double>(p.y()), 0.0));
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}
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}
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ContoursList contours;
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contours.contours.reserve(instance_transforms.size());
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contours.trafos = std::vector<std::pair<size_t, Transform3d>>();
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contours.trafos.value().reserve(instances_count);
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for (size_t i = 0; i < instance_transforms.size(); ++i) {
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const auto& [hull, hull_trafo] = m_sequential_print_clearance.m_hulls_2d_cache[i];
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Points hull_pts;
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hull_pts.reserve(hull.size());
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for (size_t j = 0; j < hull.size(); ++j) {
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hull_pts.emplace_back(scaled<double>(hull[j].x()), scaled<double>(hull[j].y()));
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}
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contours.contours.emplace_back(Geometry::convex_hull(std::move(hull_pts)));
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const auto& instances = instance_transforms[i];
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for (const auto& instance : instances) {
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contours.trafos.value().emplace_back(i, instance_trafo(hull_trafo, instance.value()));
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}
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}
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set_sequential_print_clearance_contours(contours);
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m_sequential_print_clearance_first_displacement = false;
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}
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// calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
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Polygons polygons;
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polygons.reserve(instances_count);
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for (size_t i = 0; i < instance_transforms.size(); ++i) {
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const auto& instances = instance_transforms[i];
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for (const auto& instance : instances) {
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const Transform3d& trafo = instance->get_matrix();
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const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i];
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Points inst_pts;
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inst_pts.reserve(hull_2d.size());
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for (size_t j = 0; j < hull_2d.size(); ++j) {
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const Vec3d p = trafo * hull_2d[j];
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inst_pts.emplace_back(scaled<double>(p.x()), scaled<double>(p.y()));
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else {
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std::vector<Transform3d> trafos;
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trafos.reserve(instances_count);
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for (size_t i = 0; i < instance_transforms.size(); ++i) {
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const auto& [hull, hull_trafo] = m_sequential_print_clearance.m_hulls_2d_cache[i];
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const auto& instances = instance_transforms[i];
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for (const auto& instance : instances) {
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trafos.emplace_back(instance_trafo(hull_trafo, instance.value()));
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}
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polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts)));
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}
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m_sequential_print_clearance.update_instances_trafos(trafos);
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}
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// sends instances 2d hulls to be rendered
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set_sequential_print_clearance_visible(true);
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set_sequential_print_clearance_render_fill(false);
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set_sequential_print_clearance_polygons(polygons);
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}
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bool GLCanvas3D::is_object_sinking(int object_idx) const
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@ -618,22 +618,38 @@ public:
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return ret;
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}
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struct ContoursList
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{
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// list of unique contours
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Polygons contours;
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// if defined: list of transforms to apply to contours
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std::optional<std::vector<std::pair<size_t, Transform3d>>> trafos;
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bool empty() const { return contours.empty(); }
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};
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private:
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void load_arrange_settings();
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class SequentialPrintClearance
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{
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GLModel m_fill;
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GLModel m_perimeter;
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// list of unique contours
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std::vector<GLModel> m_contours;
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// list of transforms used to render the contours
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std::vector<std::pair<size_t, Transform3d>> m_instances;
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bool m_render_fill{ true };
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bool m_visible{ false };
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bool m_evaluating{ false };
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std::vector<Pointf3s> m_hull_2d_cache;
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std::vector<std::pair<Pointf3s, Transform3d>> m_hulls_2d_cache;
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public:
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void set_polygons(const Polygons& polygons);
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void set_contours(const ContoursList& contours);
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void update_instances_trafos(const std::vector<Transform3d>& trafos);
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void set_render_fill(bool render_fill) { m_render_fill = render_fill; }
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void set_visible(bool visible) { m_visible = visible; }
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void set_evaluating(bool evaluating) { m_evaluating = evaluating; }
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void render();
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friend class GLCanvas3D;
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@ -960,7 +976,7 @@ public:
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void reset_sequential_print_clearance() {
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m_sequential_print_clearance.set_visible(false);
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m_sequential_print_clearance.set_render_fill(false);
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m_sequential_print_clearance.set_polygons(Polygons());
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m_sequential_print_clearance.set_contours(ContoursList());
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}
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void set_sequential_print_clearance_visible(bool visible) {
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@ -971,8 +987,12 @@ public:
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m_sequential_print_clearance.set_render_fill(render_fill);
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}
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void set_sequential_print_clearance_polygons(const Polygons& polygons) {
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m_sequential_print_clearance.set_polygons(polygons);
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void set_sequential_print_clearance_contours(const ContoursList& contours) {
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m_sequential_print_clearance.set_contours(contours);
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}
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void set_sequential_print_clearance_evaluating(bool evaluating) {
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m_sequential_print_clearance.set_evaluating(evaluating);
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}
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void update_sequential_clearance();
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@ -596,6 +596,38 @@ void GLModel::init_from(const indexed_triangle_set& its)
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}
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}
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void GLModel::init_from(const Polygon& polygon, float z)
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{
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if (is_initialized()) {
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// call reset() if you want to reuse this model
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assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Geometry& data = m_render_data.geometry;
|
||||
data.format = { Geometry::EPrimitiveType::Lines, Geometry::EVertexLayout::P3 };
|
||||
|
||||
const size_t segments_count = polygon.points.size();
|
||||
data.reserve_vertices(2 * segments_count);
|
||||
data.reserve_indices(2 * segments_count);
|
||||
|
||||
// vertices + indices
|
||||
unsigned int vertices_counter = 0;
|
||||
for (size_t i = 0; i < segments_count; ++i) {
|
||||
const Point& p0 = polygon.points[i];
|
||||
const Point& p1 = (i == segments_count - 1) ? polygon.points.front() : polygon.points[i + 1];
|
||||
data.add_vertex(Vec3f(unscale<float>(p0.x()), unscale<float>(p0.y()), z));
|
||||
data.add_vertex(Vec3f(unscale<float>(p1.x()), unscale<float>(p1.y()), z));
|
||||
vertices_counter += 2;
|
||||
data.add_line(vertices_counter - 2, vertices_counter - 1);
|
||||
}
|
||||
|
||||
// update bounding box
|
||||
for (size_t i = 0; i < vertices_count(); ++i) {
|
||||
m_bounding_box.merge(data.extract_position_3(i).cast<double>());
|
||||
}
|
||||
}
|
||||
|
||||
void GLModel::init_from(const Polygons& polygons, float z)
|
||||
{
|
||||
if (is_initialized()) {
|
||||
|
@ -227,6 +227,7 @@ namespace GUI {
|
||||
void init_from(const TriangleMesh& mesh);
|
||||
#endif // ENABLE_SMOOTH_NORMALS
|
||||
void init_from(const indexed_triangle_set& its);
|
||||
void init_from(const Polygon& polygon, float z);
|
||||
void init_from(const Polygons& polygons, float z);
|
||||
bool init_from_file(const std::string& filename);
|
||||
|
||||
|
@ -984,6 +984,8 @@ bool GLGizmosManager::activate_gizmo(EType type)
|
||||
|
||||
new_gizmo.register_raycasters_for_picking();
|
||||
|
||||
m_parent.reset_sequential_print_clearance();
|
||||
|
||||
// sucessful activation of gizmo
|
||||
return true;
|
||||
}
|
||||
|
@ -3306,10 +3306,12 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
|
||||
return_state |= UPDATE_BACKGROUND_PROCESS_INVALID;
|
||||
if (printer_technology == ptFFF) {
|
||||
const Print* print = background_process.fff_print();
|
||||
const Polygons polygons = print->get_sequential_print_clearance_polygons();
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_visible(!polygons.empty());
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_render_fill(!polygons.empty());
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_polygons(polygons);
|
||||
GLCanvas3D::ContoursList contours;
|
||||
contours.contours = print->get_sequential_print_clearance_contours();
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_visible(!contours.empty());
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_render_fill(!contours.empty());
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_contours(contours);
|
||||
view3D->get_canvas3d()->set_sequential_print_clearance_evaluating(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user