Fixed conflicts after merge with master
This commit is contained in:
commit
69a0a1c96e
@ -220,41 +220,30 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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return;
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const Size& cnv_size = canvas.get_canvas_size();
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float canvas_w = (float)cnv_size.get_width();
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float canvas_h = (float)cnv_size.get_height();
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
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imgui.set_next_window_pos(static_cast<float>(cnv_size.get_width()) - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH,
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static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 1.0f, 1.0f);
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imgui.begin(_L("Variable layer height"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
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ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::COL_ORANGE_LIGHT);
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imgui.text(_L("Left mouse button:"));
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ImGui::PopStyleColor();
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imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Left mouse button:"));
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ImGui::SameLine();
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imgui.text(_L("Add detail"));
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ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::COL_ORANGE_LIGHT);
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imgui.text(_L("Right mouse button:"));
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ImGui::PopStyleColor();
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imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Right mouse button:"));
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ImGui::SameLine();
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imgui.text(_L("Remove detail"));
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ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::COL_ORANGE_LIGHT);
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imgui.text(_L("Shift + Left mouse button:"));
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ImGui::PopStyleColor();
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imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Shift + Left mouse button:"));
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ImGui::SameLine();
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imgui.text(_L("Reset to base"));
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ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::COL_ORANGE_LIGHT);
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imgui.text(_L("Shift + Right mouse button:"));
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ImGui::PopStyleColor();
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imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Shift + Right mouse button:"));
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ImGui::SameLine();
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imgui.text(_L("Smoothing"));
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ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::COL_ORANGE_LIGHT);
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imgui.text(_L("Mouse wheel:"));
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ImGui::PopStyleColor();
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imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mouse wheel:"));
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ImGui::SameLine();
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imgui.text(_L("Increase/decrease edit area"));
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@ -266,8 +255,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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float text_align = ImGui::GetCursorPosX();
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ImGui::AlignTextToFramePadding();
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imgui.text(_L("Quality / Speed"));
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if (ImGui::IsItemHovered())
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{
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::TextUnformatted(_L("Higher print quality versus higher print speed.").ToUTF8());
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ImGui::EndTooltip();
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@ -1408,8 +1396,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
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#if ENABLE_SLOPE_RENDERING
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void GLCanvas3D::Slope::render() const
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{
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if (m_dialog_shown)
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{
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if (m_dialog_shown) {
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const std::array<float, 2>& z_range = m_volumes.get_slope_z_range();
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std::array<float, 2> angle_range = { Geometry::rad2deg(::acos(z_range[0])) - 90.0f, Geometry::rad2deg(::acos(z_range[1])) - 90.0f };
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bool modified = false;
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@ -1417,9 +1404,9 @@ void GLCanvas3D::Slope::render() const
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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const Size& cnv_size = m_canvas.get_canvas_size();
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imgui.set_next_window_pos((float)cnv_size.get_width(), (float)cnv_size.get_height(), ImGuiCond_Always, 1.0f, 1.0f);
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imgui.begin(_(L("Slope visualization")), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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imgui.begin(_L("Slope visualization"), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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imgui.text(_(L("Facets' slope range (degrees)")) + ":");
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imgui.text(_L("Facets' slope range (degrees)") + ":");
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 0.0f, 0.0f, 0.5f));
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@ -1431,8 +1418,7 @@ void GLCanvas3D::Slope::render() const
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float slope_bound = 90.f - angle_range[1];
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bool mod = ImGui::SliderFloat("##red", &slope_bound, 0.0f, 90.0f, "%.1f");
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angle_range[1] = 90.f - slope_bound;
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if (mod)
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{
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if (mod) {
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modified = true;
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if (angle_range[0] > angle_range[1])
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angle_range[0] = angle_range[1];
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@ -1440,15 +1426,14 @@ void GLCanvas3D::Slope::render() const
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ImGui::PopStyleColor(4);
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.75f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 1.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.85f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.25f, 0.0f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 1.0f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.85f, 0.0f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.25f, 0.0f, 1.0f));
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slope_bound = 90.f - angle_range[0];
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mod = ImGui::SliderFloat("##yellow", &slope_bound, 0.0f, 90.0f, "%.1f");
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angle_range[0] = 90.f - slope_bound;
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if (mod)
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{
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if (mod) {
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modified = true;
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if (angle_range[1] < angle_range[0])
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angle_range[1] = angle_range[0];
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@ -512,9 +512,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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window_width = std::max(window_width, button_width);
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auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
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ImGui::PushStyleColor(ImGuiCol_Text, ImGuiWrapper::COL_ORANGE_LIGHT);
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m_imgui->text(caption);
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ImGui::PopStyleColor();
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, caption);
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ImGui::SameLine(caption_max);
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m_imgui->text(text);
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};
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@ -360,6 +360,22 @@ void ImGuiWrapper::text(const wxString &label)
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this->text(label_utf8.c_str());
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}
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void ImGuiWrapper::text_colored(const ImVec4& color, const char* label)
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{
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ImGui::TextColored(color, label);
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}
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void ImGuiWrapper::text_colored(const ImVec4& color, const std::string& label)
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{
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this->text_colored(color, label.c_str());
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}
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void ImGuiWrapper::text_colored(const ImVec4& color, const wxString& label)
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{
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auto label_utf8 = into_u8(label);
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this->text_colored(color, label_utf8.c_str());
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}
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bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
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{
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return ImGui::SliderFloat(label, v, v_min, v_max, format, power);
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@ -73,6 +73,9 @@ public:
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void text(const char *label);
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void text(const std::string &label);
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void text(const wxString &label);
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void text_colored(const ImVec4& color, const char* label);
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void text_colored(const ImVec4& color, const std::string& label);
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void text_colored(const ImVec4& color, const wxString& label);
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bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f);
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@ -239,8 +239,7 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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// when the user clicks on [X] or [Close] button we need to trigger
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// an extra frame to let the dialog disappear
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if (m_settings_dialog_closed_by_user)
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{
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if (m_settings_dialog_closed_by_user) {
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m_show_settings_dialog = false;
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m_settings_dialog_closed_by_user = false;
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canvas.request_extra_frame();
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@ -261,13 +260,10 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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static ImVec2 last_win_size(0.0f, 0.0f);
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bool shown = true;
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if (imgui.begin(_(L("3Dconnexion settings")), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse))
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{
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if (shown)
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{
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if (imgui.begin(_L("3Dconnexion settings"), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) {
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if (shown) {
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ImVec2 win_size = ImGui::GetWindowSize();
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if ((last_win_size.x != win_size.x) || (last_win_size.y != win_size.y))
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{
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if (last_win_size.x != win_size.x || last_win_size.y != win_size.y) {
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// when the user clicks on [X] button, the next time the dialog is shown
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// has a dummy size, so we trigger an extra frame to let it have the correct size
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last_win_size = win_size;
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@ -275,59 +271,51 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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}
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const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text(_(L("Device:")));
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ImGui::PopStyleColor();
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imgui.text_colored(color, _L("Device:"));
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ImGui::SameLine();
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imgui.text(m_device_str);
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text(_(L("Speed:")));
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ImGui::PopStyleColor();
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imgui.text_colored(color, _L("Speed:"));
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float translation_scale = (float)params_copy.translation.scale / Params::DefaultTranslationScale;
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if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.1f, 10.0f, "%.1f")) {
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if (imgui.slider_float(_L("Translation") + "##1", &translation_scale, 0.1f, 10.0f, "%.1f")) {
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params_copy.translation.scale = Params::DefaultTranslationScale * (double)translation_scale;
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params_changed = true;
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}
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float rotation_scale = params_copy.rotation.scale / Params::DefaultRotationScale;
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if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.1f, 10.0f, "%.1f")) {
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if (imgui.slider_float(_L("Rotation") + "##1", &rotation_scale, 0.1f, 10.0f, "%.1f")) {
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params_copy.rotation.scale = Params::DefaultRotationScale * rotation_scale;
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params_changed = true;
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}
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float zoom_scale = params_copy.zoom.scale / Params::DefaultZoomScale;
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if (imgui.slider_float(_(L("Zoom")), &zoom_scale, 0.1f, 10.0f, "%.1f")) {
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if (imgui.slider_float(_L("Zoom"), &zoom_scale, 0.1f, 10.0f, "%.1f")) {
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params_copy.zoom.scale = Params::DefaultZoomScale * zoom_scale;
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params_changed = true;
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}
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text(_(L("Deadzone:")));
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ImGui::PopStyleColor();
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imgui.text_colored(color, _L("Deadzone:"));
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float translation_deadzone = (float)params_copy.translation.deadzone;
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if (imgui.slider_float(_(L("Translation")) + "/" + _(L("Zoom")), &translation_deadzone, 0.0f, (float)Params::MaxTranslationDeadzone, "%.2f")) {
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if (imgui.slider_float(_L("Translation") + "/" + _L("Zoom"), &translation_deadzone, 0.0f, (float)Params::MaxTranslationDeadzone, "%.2f")) {
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params_copy.translation.deadzone = (double)translation_deadzone;
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params_changed = true;
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}
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float rotation_deadzone = params_copy.rotation.deadzone;
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if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, Params::MaxRotationDeadzone, "%.2f")) {
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if (imgui.slider_float(_L("Rotation") + "##2", &rotation_deadzone, 0.0f, Params::MaxRotationDeadzone, "%.2f")) {
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params_copy.rotation.deadzone = rotation_deadzone;
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params_changed = true;
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}
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text(_(L("Options:")));
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ImGui::PopStyleColor();
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imgui.text_colored(color, _L("Options:"));
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bool swap_yz = params_copy.swap_yz;
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if (imgui.checkbox("Swap Y/Z axes", swap_yz)) {
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if (imgui.checkbox(_L("Swap Y/Z axes"), swap_yz)) {
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params_copy.swap_yz = swap_yz;
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params_changed = true;
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}
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@ -335,25 +323,20 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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ImGui::Separator();
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text("DEBUG:");
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imgui.text("Vectors:");
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ImGui::PopStyleColor();
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imgui.text_colored(color, "DEBUG:");
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imgui.text_colored(color, "Vectors:");
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Vec3f translation = m_state.get_first_vector_of_type(State::QueueItem::TranslationType).cast<float>();
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Vec3f rotation = m_state.get_first_vector_of_type(State::QueueItem::RotationType).cast<float>();
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ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text("Queue size:");
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ImGui::PopStyleColor();
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imgui.text_colored(color, "Queue size:");
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int input_queue_size_current[2] = { int(m_state.input_queue_size_current()), int(m_state.input_queue_max_size_achieved) };
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ImGui::InputInt2("Current##4", input_queue_size_current, ImGuiInputTextFlags_ReadOnly);
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int input_queue_size_param = int(params_copy.input_queue_max_size);
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if (ImGui::InputInt("Max size", &input_queue_size_param, 1, 1, ImGuiInputTextFlags_ReadOnly))
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{
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if (ImGui::InputInt("Max size", &input_queue_size_param, 1, 1, ImGuiInputTextFlags_ReadOnly)) {
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if (input_queue_size_param > 0) {
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params_copy.input_queue_max_size = input_queue_size_param;
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params_changed = true;
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@ -361,23 +344,19 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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}
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ImGui::Separator();
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ImGui::PushStyleColor(ImGuiCol_Text, color);
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imgui.text("Camera:");
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ImGui::PopStyleColor();
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imgui.text_colored(color, "Camera:");
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Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>();
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ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
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#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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ImGui::Separator();
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if (imgui.button(_(L("Close"))))
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{
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if (imgui.button(_L("Close"))) {
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// the user clicked on the [Close] button
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m_settings_dialog_closed_by_user = true;
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canvas.set_as_dirty();
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}
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}
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else
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{
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else {
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// the user clicked on the [X] button
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m_settings_dialog_closed_by_user = true;
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canvas.set_as_dirty();
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