GCodeViewer -> Pass vertex normal to shaders for toolpaths
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13 changed files with 431 additions and 265 deletions
src/libslic3r/GCode
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@ -7,6 +7,10 @@
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#if ENABLE_GCODE_VIEWER
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#if ENABLE_GCODE_VIEWER_STATISTICS
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#include <chrono>
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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static const float INCHES_TO_MM = 25.4f;
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static const float MMMIN_TO_MMSEC = 1.0f / 60.0f;
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@ -89,9 +93,17 @@ void GCodeProcessor::reset()
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void GCodeProcessor::process_file(const std::string& filename)
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{
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#if ENABLE_GCODE_VIEWER_STATISTICS
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auto start_time = std::chrono::high_resolution_clock::now();
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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m_result.id = ++s_result_id;
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m_result.moves.emplace_back(MoveVertex());
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m_parser.parse_file(filename, [this](GCodeReader& reader, const GCodeReader::GCodeLine& line) { process_gcode_line(line); });
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_result.time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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}
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void GCodeProcessor::process_gcode_line(const GCodeReader::GCodeLine& line)
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