Tree supports: Switched to new Organic smoothing & collision avoidance.
Follow-up to 3d9f39e258
which had the new smoothing & collision avoidance disabled by mistake.
This commit is contained in:
parent
7fd5fa3aa6
commit
6a9bcf8405
1 changed files with 8 additions and 4 deletions
|
@ -21,8 +21,6 @@
|
||||||
#include "MutablePolygon.hpp"
|
#include "MutablePolygon.hpp"
|
||||||
#include "SupportMaterial.hpp"
|
#include "SupportMaterial.hpp"
|
||||||
#include "TriangleMeshSlicer.hpp"
|
#include "TriangleMeshSlicer.hpp"
|
||||||
#include "OpenVDBUtilsLegacy.hpp"
|
|
||||||
#include <openvdb/tools/VolumeToSpheres.h>
|
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
@ -45,6 +43,14 @@
|
||||||
#define TREE_SUPPORT_SHOW_ERRORS_WIN32
|
#define TREE_SUPPORT_SHOW_ERRORS_WIN32
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// #define TREE_SUPPORT_ORGANIC_NUDGE_NEW 1
|
||||||
|
|
||||||
|
#ifndef TREE_SUPPORT_ORGANIC_NUDGE_NEW
|
||||||
|
// Old version using OpenVDB, works but it is extremely slow for complex meshes.
|
||||||
|
#include "OpenVDBUtilsLegacy.hpp"
|
||||||
|
#include <openvdb/tools/VolumeToSpheres.h>
|
||||||
|
#endif // TREE_SUPPORT_ORGANIC_NUDGE_NEW
|
||||||
|
|
||||||
namespace Slic3r
|
namespace Slic3r
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -3389,8 +3395,6 @@ static void extrude_branch(
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// #define TREE_SUPPORT_ORGANIC_NUDGE_NEW 1
|
|
||||||
|
|
||||||
#ifdef TREE_SUPPORT_ORGANIC_NUDGE_NEW
|
#ifdef TREE_SUPPORT_ORGANIC_NUDGE_NEW
|
||||||
// New version using per layer AABB trees of lines for nudging spheres away from an object.
|
// New version using per layer AABB trees of lines for nudging spheres away from an object.
|
||||||
static void organic_smooth_branches_avoid_collisions(
|
static void organic_smooth_branches_avoid_collisions(
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue