Add astar algorithm
Fix windows build
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src/libslic3r/AStar.hpp
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182
src/libslic3r/AStar.hpp
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#ifndef ASTAR_HPP
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#define ASTAR_HPP
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#include "libslic3r/Point.hpp"
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#include "libslic3r/MutablePriorityQueue.hpp"
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#include <unordered_map>
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namespace Slic3r { namespace astar {
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// Input interface for the Astar algorithm. Specialize this struct for a
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// particular type and implement all the 4 methods and specify the Node type
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// to register the new type for the astar implementation.
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template<class T> struct TracerTraits_
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{
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// The type of a node used by this tracer. Usually a point in space.
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using Node = typename T::Node;
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// Call fn for every new node reachable from node 'src'. fn should have the
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// candidate node as its only argument.
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template<class Fn>
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static void foreach_reachable(const T &tracer, const Node &src, Fn &&fn)
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{
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tracer.foreach_reachable(src, fn);
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}
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// Get the distance from node 'a' to node 'b'. This is sometimes referred
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// to as the g value of a node in AStar context.
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static float distance(const T &tracer, const Node &a, const Node &b)
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{
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return tracer.distance(a, b);
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}
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// Get the estimated distance heuristic from node 'n' to the destination.
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// This is referred to as the h value in AStar context.
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// If node 'n' is the goal, this function should return a negative value.
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static float goal_heuristic(const T &tracer, const Node &n)
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{
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return tracer.goal_heuristic(n);
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}
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// Return a unique identifier (hash) for node 'n'.
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static size_t unique_id(const T &tracer, const Node &n)
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{
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return tracer.unique_id(n);
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}
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};
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// Helper definition to get the node type of a tracer
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template<class T>
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using TracerNodeT = typename TracerTraits_<remove_cvref_t<T>>::Node;
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namespace detail {
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// Helper functions dispatching calls through the TracerTraits_ interface
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template<class T> using TracerTraits = TracerTraits_<remove_cvref_t<T>>;
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template<class T, class Fn>
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void foreach_reachable(const T &tracer, const TracerNodeT<T> &from, Fn &&fn)
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{
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TracerTraits<T>::foreach_reachable(tracer, from, fn);
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}
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template<class T>
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float trace_distance(const T &tracer, const TracerNodeT<T> &a, const TracerNodeT<T> &b)
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{
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return TracerTraits<T>::distance(tracer, a, b);
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}
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template<class T>
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float goal_heuristic(const T &tracer, const TracerNodeT<T> &n)
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{
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return TracerTraits<T>::goal_heuristic(tracer, n);
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}
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template<class T>
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size_t unique_id(const T &tracer, const TracerNodeT<T> &n)
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{
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return TracerTraits<T>::unique_id(tracer, n);
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}
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} // namespace astar_detail
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// Run the AStar algorithm on a tracer implementation.
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// The 'tracer' argument encapsulates the domain (grid, point cloud, etc...)
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// The 'source' argument is the starting node.
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// The 'out' argument is the output iterator into which the output nodes are
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// written.
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// Note that no destination node is given. The tracer's goal_heuristic() method
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// should return a negative value if a node is a destination node.
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template<class Tracer, class It>
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bool search_route(const Tracer &tracer, const TracerNodeT<Tracer> &source, It out)
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{
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using namespace detail;
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using Node = TracerNodeT<Tracer>;
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enum class QueueType { Open, Closed, None };
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struct QNode // Queue node. Keeps track of scores g, and h
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{
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Node node; // The actual node itself
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QueueType qtype = QueueType::None; // Which queue holds this node
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float g = 0.f, h = 0.f;
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float f() const { return g + h; }
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};
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// TODO: apply a linear memory allocator
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using QMap = std::unordered_map<size_t, QNode>;
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// The traversed nodes are stored here encapsulated in QNodes
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QMap cached_nodes;
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struct LessPred { // Comparison functor needed by MutablePriorityQueue
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QMap &m;
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bool operator ()(size_t node_a, size_t node_b) {
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auto ait = m.find(node_a);
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auto bit = m.find(node_b);
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assert (ait != m.end() && bit != m.end());
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return ait->second.f() < bit->second.f();
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}
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};
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auto qopen =
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make_mutable_priority_queue<size_t, false>([](size_t, size_t){},
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LessPred{cached_nodes});
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auto qclosed =
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make_mutable_priority_queue<size_t, false>([](size_t, size_t){},
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LessPred{cached_nodes});
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QNode initial{source, QueueType::Open};
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cached_nodes.insert({unique_id(tracer, source), initial});
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qopen.push(unique_id(tracer, source));
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bool goal_reached = false;
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while (!goal_reached && !qopen.empty()) {
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size_t q_id = qopen.top();
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qopen.pop();
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QNode q = cached_nodes.at(q_id);
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foreach_reachable(tracer, q.node, [&](const Node &nd) {
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if (goal_reached) return goal_reached;
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float h = goal_heuristic(tracer, nd);
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if (h < 0.f) {
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goal_reached = true;
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} else {
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float dst = trace_distance(tracer, q.node, nd);
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QNode qnd{nd, QueueType::None, q.g + dst, h};
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size_t qnd_id = unique_id(tracer, nd);
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auto it = cached_nodes.find(qnd_id);
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if (it == cached_nodes.end() ||
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(it->second.qtype != QueueType::None && qnd.f() < it->second.f())) {
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qnd.qtype = QueueType::Open;
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cached_nodes.insert_or_assign(qnd_id, qnd);
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qopen.push(qnd_id);
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}
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}
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return goal_reached;
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});
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q.qtype = QueueType::Closed;
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cached_nodes.insert_or_assign(q_id, q);
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qclosed.push(q_id);
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// write the output
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*out = q.node;
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++out;
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}
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return goal_reached;
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}
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}} // namespace Slic3r::astar
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#endif // ASTAR_HPP
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@ -17,6 +17,7 @@ endif()
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set(SLIC3R_SOURCES
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pchheader.cpp
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pchheader.hpp
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AStar.hpp
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BoundingBox.cpp
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BoundingBox.hpp
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BridgeDetector.cpp
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@ -32,9 +32,9 @@ public:
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}
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Vec3i get_coord(size_t idx) const {
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size_t iz = idx / XY;
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size_t iy = (idx / m_size.x()) % m_size.y();
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size_t ix = idx % m_size.x();
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int iz = idx / XY;
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int iy = (idx / m_size.x()) % m_size.y();
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int ix = idx % m_size.x();
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return {ix, iy, iz};
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}
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@ -59,9 +59,9 @@ PointGrid<CoordT> point_grid(Ex policy,
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size_t XY = numpts[X] * numpts[Y];
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execution::for_each(policy, size_t(0), out.size(), [&](size_t i) {
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size_t iz = i / XY;
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size_t iy = (i / numpts[X]) % numpts[Y];
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size_t ix = i % numpts[X];
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int iz = i / XY;
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int iy = (i / numpts[X]) % numpts[Y];
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int ix = i % numpts[X];
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out[i] = Vec<3, CoordT>(ix * stride.x(), iy * stride.y(), iz * stride.z());
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});
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@ -26,6 +26,7 @@ add_executable(${_TEST_NAME}_tests
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test_png_io.cpp
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test_timeutils.cpp
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test_indexed_triangle_set.cpp
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test_astar.cpp
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../libnest2d/printer_parts.cpp
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)
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tests/libslic3r/test_astar.cpp
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tests/libslic3r/test_astar.cpp
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#include <catch2/catch.hpp>
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#include "libslic3r/BoundingBox.hpp"
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#include "libslic3r/AStar.hpp"
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#include "libslic3r/Execution/ExecutionSeq.hpp"
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#include "libslic3r/PointGrid.hpp"
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using namespace Slic3r;
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struct PointGridTracer {
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using Node = size_t;
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const PointGrid<float> &grid;
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size_t final;
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PointGridTracer(const PointGrid<float> &g, size_t goal) :
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grid{g}, final{goal} {}
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template<class Fn>
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void foreach_reachable(size_t from, Fn &&fn) const
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{
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Vec3i from_crd = grid.get_coord(from);
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REQUIRE(grid.get_idx(from_crd) == from);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 1, 0, 0}); i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 1, 0}); i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 0, 1}); i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 1, 1, 0}); i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 1, 1}); i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 1, 1, 1}); i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{-1, 0, 0}); from_crd.x() > 0 && i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, -1, 0}); from_crd.y() > 0 && i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, 0, -1}); from_crd.z() > 0 && i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{-1, -1, 0}); from_crd.x() > 0 && from_crd.y() > 0 && i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{ 0, -1, -1}); from_crd.y() > 0 && from_crd.z() && i < grid.point_count()) fn(i);
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if (size_t i = grid.get_idx(from_crd + Vec3i{-1, -1, -1}); from_crd.x() > 0 && from_crd.y() > 0 && from_crd.z() && i < grid.point_count()) fn(i);
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}
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float distance(size_t a, size_t b) const
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{
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return (grid.get(a) - grid.get(b)).squaredNorm();
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}
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float goal_heuristic(size_t n) const
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{
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return n == final ? -1.f : (grid.get(n) - grid.get(final)).squaredNorm();
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}
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size_t unique_id(size_t n) const { return n; }
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};
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TEST_CASE("astar algorithm test over 3D point grid", "[AStar]") {
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auto vol = BoundingBox3Base<Vec3f>{{0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}};
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auto pgrid = point_grid(ex_seq, vol, {0.1f, 0.1f, 0.1f});
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size_t target = pgrid.point_count() - 1;
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std::cout << "Tracing route to " << pgrid.get_coord(target).transpose() << std::endl;
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PointGridTracer pgt{pgrid, pgrid.point_count() - 1};
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std::vector<size_t> out;
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bool found = astar::search_route(pgt, size_t(0), std::back_inserter(out));
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std::cout << "Route taken: ";
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for (size_t i : out) {
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std::cout << "(" << pgrid.get_coord(i).transpose() << ") ";
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}
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std::cout << std::endl;
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REQUIRE(found);
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}
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