Merge branch 'master' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
6bc55fab41
2 changed files with 93 additions and 68 deletions
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@ -39,24 +39,43 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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change_rotation_value(new_value);
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else if (param == "scale")
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change_scale_value(new_value);
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else if (param == "size")
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change_size_value(new_value);
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};
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m_og->m_fill_empty_value = [this](const std::string& opt_key)
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{
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if (opt_key == "scale_unit")
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return;
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std::string param;
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std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
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double value = 0.0;
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if (param == "position") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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m_og->set_value(opt_key, double_to_string(cache_position(axis)));
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return;
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value = cache_position(axis);
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}
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else if (param == "rotation") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_rotation(axis);
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}
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else if (param == "scale") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_scale(axis);
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}
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else if (param == "size") {
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int axis = opt_key.back() == 'x' ? 0 :
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opt_key.back() == 'y' ? 1 : 2;
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value = cache_size(axis);
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}
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m_og->set_value(opt_key, double_to_string(0.0));
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m_og->set_value(opt_key, double_to_string(value));
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};
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m_og->m_set_focus = [this](const std::string& opt_key)
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@ -94,51 +113,28 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext)
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{
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Line line = { _(option_name), "" };
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if (option_name == "Scale") {
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line.near_label_widget = [](wxWindow* parent) {
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auto btn = new PrusaLockButton(parent, wxID_ANY);
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btn->Bind(wxEVT_BUTTON, [btn](wxCommandEvent &event) {
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event.Skip();
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wxTheApp->CallAfter([btn]() {
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wxGetApp().obj_manipul()->set_uniform_scaling(btn->IsLocked());
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});
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});
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return btn;
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};
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}
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ConfigOptionDef def;
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def.type = coFloat;
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def.default_value = new ConfigOptionFloat(0.0);
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def.width = 50;
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if (option_name == "Rotation")
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{
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def.min = -360;
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def.max = 360;
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}
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const std::string lower_name = boost::algorithm::to_lower_copy(option_name);
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std::vector<std::string> axes{ "x", "y", "z" };
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for (auto axis : axes) {
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if (axis == "z" && option_name != "Scale")
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if (axis == "z")
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def.sidetext = sidetext;
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Option option = Option(def, lower_name + "_" + axis);
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option.opt.full_width = true;
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line.append_option(option);
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}
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if (option_name == "Scale")
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{
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def.width = 45;
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def.type = coStrings;
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def.gui_type = "select_open";
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def.enum_labels.push_back(L("%"));
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def.enum_labels.push_back(L("mm"));
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def.default_value = new ConfigOptionStrings{ "mm" };
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const Option option = Option(def, lower_name + "_unit");
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line.append_option(option);
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}
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return line;
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};
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@ -146,7 +142,8 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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// Settings table
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m_og->append_line(add_og_to_object_settings(L("Position"), L("mm")), &m_move_Label);
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m_og->append_line(add_og_to_object_settings(L("Rotation"), "°"));
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m_og->append_line(add_og_to_object_settings(L("Scale"), "mm"));
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m_og->append_line(add_og_to_object_settings(L("Scale"), "%"));
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m_og->append_line(add_og_to_object_settings(L("Size"), "mm"));
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/* Unused parameter at this time
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def.label = L("Place on bed");
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@ -220,6 +217,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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update_position_value(volume->get_instance_offset());
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update_rotation_value(volume->get_instance_rotation());
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update_scale_value(volume->get_instance_scaling_factor());
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update_size_value(volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size());
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#else
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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@ -250,6 +248,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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update_position_value(volume->get_volume_offset());
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update_rotation_value(volume->get_volume_rotation());
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update_scale_value(volume->get_volume_scaling_factor());
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update_size_value(volume->bounding_box.size());
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#else
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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@ -261,13 +260,13 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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{
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reset_settings_value();
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move_label = _(L("Displacement"));
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update_size_value(selection.get_bounding_box().size());
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m_og->enable();
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}
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else
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reset_settings_value();
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m_move_Label->SetLabel(move_label);
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m_og->get_field("scale_unit")->disable();// temporary decision
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}
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void ObjectManipulation::reset_settings_value()
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@ -287,7 +286,7 @@ void ObjectManipulation::reset_position_value()
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m_og->set_value("position_y", def_0);
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m_og->set_value("position_z", def_0);
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cache_position = { 0., 0., 0. };
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cache_position = Vec3d::Zero();
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}
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void ObjectManipulation::reset_rotation_value()
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@ -295,15 +294,27 @@ void ObjectManipulation::reset_rotation_value()
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m_og->set_value("rotation_x", def_0);
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m_og->set_value("rotation_y", def_0);
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m_og->set_value("rotation_z", def_0);
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cache_rotation = Vec3d::Zero();
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}
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void ObjectManipulation::reset_scale_value()
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{
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m_is_percent_scale = true;
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m_og->set_value("scale_unit", _("%"));
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m_og->set_value("scale_x", def_100);
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m_og->set_value("scale_y", def_100);
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m_og->set_value("scale_z", def_100);
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cache_scale = Vec3d(100.0, 100.0, 100.0);
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}
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void ObjectManipulation::reset_size_value()
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{
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m_og->set_value("size_x", def_0);
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m_og->set_value("size_y", def_0);
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m_og->set_value("size_z", def_0);
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cache_size = Vec3d::Zero();
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}
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void ObjectManipulation::update_position_value(const Vec3d& position)
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@ -317,19 +328,21 @@ void ObjectManipulation::update_position_value(const Vec3d& position)
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void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
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{
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// this is temporary
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// to be able to update the values as size
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// we need to store somewhere the original size
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// or have it passed as parameter
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if (!m_is_percent_scale) {
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m_is_percent_scale = true;
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m_og->set_value("scale_unit", _("%"));
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}
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auto scale = scaling_factor * 100.0;
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m_og->set_value("scale_x", double_to_string(scale(0), 2));
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m_og->set_value("scale_y", double_to_string(scale(1), 2));
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m_og->set_value("scale_z", double_to_string(scale(2), 2));
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cache_scale = scale;
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}
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void ObjectManipulation::update_size_value(const Vec3d& size)
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{
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m_og->set_value("size_x", double_to_string(size(0), 2));
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m_og->set_value("size_y", double_to_string(size(1), 2));
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m_og->set_value("size_z", double_to_string(size(2), 2));
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cache_size = size;
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}
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void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
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@ -337,6 +350,8 @@ void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
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m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2));
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m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2));
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m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
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cache_rotation = rotation;
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}
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void ObjectManipulation::change_position_value(const Vec3d& position)
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@ -364,27 +379,40 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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void ObjectManipulation::change_scale_value(const Vec3d& scale)
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{
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Vec3d scaling_factor;
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if (m_is_percent_scale)
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scaling_factor = scale*0.01;
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else {
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int selection = ol_selection();
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ModelObjectPtrs& objects = *wxGetApp().model_objects();
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Vec3d scaling_factor = scale;
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const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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bool needs_uniform_scale = selection.is_single_full_object() && !selection.is_single_full_instance();
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auto size = objects[selection]->instance_bounding_box(0).size();
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for (size_t i = 0; i < 3; ++i)
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scaling_factor(i) = scale(i) / size(i);
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if (needs_uniform_scale)
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{
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double min = scaling_factor.minCoeff();
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double max = scaling_factor.maxCoeff();
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if (min != 100.0)
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scaling_factor = Vec3d(min, min, min);
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else if (max != 100.0)
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scaling_factor = Vec3d(max, max, max);
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}
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scaling_factor *= 0.01;
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auto canvas = wxGetApp().plater()->canvas3D();
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canvas->get_selection().start_dragging();
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canvas->get_selection().scale(scaling_factor, false);
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canvas->do_scale();
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}
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void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& v)
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void ObjectManipulation::change_size_value(const Vec3d& size)
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{
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std::cout << label << " => " << " X:" << v(0) << " Y:" << v(1) << " Z:" << v(2) << std::endl;
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const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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Vec3d ref_size = cache_size;
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if (selection.is_single_full_instance())
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{
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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ref_size = volume->bounding_box.size();
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}
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change_scale_value(100.0 * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
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}
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} //namespace GUI
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@ -14,11 +14,11 @@ namespace GUI {
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class ObjectManipulation : public OG_Settings
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{
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bool m_is_percent_scale = false; // true -> percentage scale unit
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// false -> uniform scale unit
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bool m_is_uniform_scale = false; // It indicates if scale is uniform
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Vec3d cache_position { 0., 0., 0. };
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Vec3d cache_rotation { 0., 0., 0. };
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Vec3d cache_scale { 100., 100., 100. };
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Vec3d cache_size { 0., 0., 0. };
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wxStaticText* m_move_Label = nullptr;
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public:
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@ -36,25 +36,22 @@ public:
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void reset_position_value();
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void reset_rotation_value();
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void reset_scale_value();
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void reset_size_value();
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// update position values displacements or "gizmos"
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void update_position_value(const Vec3d& position);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_value(const Vec3d& scaling_factor);
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// update size values after scale unit changing or "gizmos"
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void update_size_value(const Vec3d& size);
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// update rotation value after "gizmos"
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void update_rotation_value(const Vec3d& rotation);
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void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
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// change values
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void change_position_value(const Vec3d& position);
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void change_rotation_value(const Vec3d& rotation);
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void change_scale_value(const Vec3d& scale);
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private:
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void print_cashe_value(const std::string& label, const Vec3d& value);
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void change_size_value(const Vec3d& size);
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};
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}}
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