SLA gizmo no more uses IGL code directly, all was moved to the new MeshRaycaster class
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4 changed files with 24 additions and 39 deletions
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@ -296,8 +296,9 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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// Matrices set, we can render the point mark now.
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// If in editing mode, we'll also render a cone pointing to the sphere.
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if (m_editing_mode) {
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// in case the normal is not yet cached, find and cache it
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if (m_editing_cache[i].normal == Vec3f::Zero())
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update_cache_entry_normal(i); // in case the normal is not yet cached, find and cache it
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m_mesh_raycaster->get_closest_point(m_editing_cache[i].support_point.pos, &m_editing_cache[i].normal);
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Eigen::Quaterniond q;
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q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
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@ -366,17 +367,8 @@ void GLGizmoSlaSupports::update_mesh()
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m_its = &m_mesh->its;
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// If this is different mesh than last time or if the AABB tree is uninitialized, recalculate it.
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if (m_model_object_id != m_model_object->id() || (m_AABB.m_left == NULL && m_AABB.m_right == NULL))
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{
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//############################šš
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m_AABB.deinit();
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m_AABB.init(
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MapMatrixXfUnaligned(m_its->vertices.front().data(), m_its->vertices.size(), 3),
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MapMatrixXiUnaligned(m_its->indices.front().data(), m_its->indices.size(), 3));
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//############################šš
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if (m_model_object_id != m_model_object->id() || ! m_mesh_raycaster)
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m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
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}
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m_model_object_id = m_model_object->id();
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disable_editing_mode();
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@ -389,7 +381,7 @@ void GLGizmoSlaSupports::update_mesh()
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bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
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{
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// if the gizmo doesn't have the V, F structures for igl, calculate them first:
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if (m_its == nullptr)
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if (! m_mesh_raycaster)
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update_mesh();
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const Camera& camera = m_parent.get_camera();
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@ -658,23 +650,6 @@ std::vector<const ConfigOption*> GLGizmoSlaSupports::get_config_options(const st
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}
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void GLGizmoSlaSupports::update_cache_entry_normal(size_t i) const
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{
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int idx = 0;
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Eigen::Matrix<float, 1, 3> pp = m_editing_cache[i].support_point.pos;
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Eigen::Matrix<float, 1, 3> cc;
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m_AABB.squared_distance(
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MapMatrixXfUnaligned(m_its->vertices.front().data(), m_its->vertices.size(), 3),
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MapMatrixXiUnaligned(m_its->indices.front().data(), m_its->indices.size(), 3),
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pp, idx, cc);
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Vec3f a = (m_its->vertices[m_its->indices[idx](1)] - m_its->vertices[m_its->indices[idx](0)]);
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Vec3f b = (m_its->vertices[m_its->indices[idx](2)] - m_its->vertices[m_its->indices[idx](0)]);
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m_editing_cache[i].normal = a.cross(b);
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}
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ClippingPlane GLGizmoSlaSupports::get_sla_clipping_plane() const
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{
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if (!m_model_object || m_state == Off || m_clipping_plane_distance == 0.f)
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@ -1027,8 +1002,7 @@ void GLGizmoSlaSupports::on_set_state()
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m_parent.toggle_model_objects_visibility(true);
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m_normal_cache.clear();
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m_clipping_plane_distance = 0.f;
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// Release triangle mesh slicer and the AABB spatial search structure.
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m_AABB.deinit();
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// Release clippers and the AABB raycaster.
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m_its = nullptr;
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m_object_clipper.reset();
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m_supports_clipper.reset();
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@ -4,11 +4,6 @@
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
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#undef L
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#include <igl/AABB.h>
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#include "slic3r/GUI/I18N.hpp" // ...and redefine again when we are done with the igl code
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#include "libslic3r/SLA/SLACommon.hpp"
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#include <wx/dialog.h>
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@ -38,7 +33,6 @@ private:
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GLUquadricObj* m_quadric;
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typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
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typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
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igl::AABB<MapMatrixXfUnaligned, 3> m_AABB;
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std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
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const TriangleMesh* m_mesh;
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@ -101,7 +95,6 @@ private:
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void render_clipping_plane(const Selection& selection) const;
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bool is_mesh_update_necessary() const;
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void update_mesh();
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void update_cache_entry_normal(size_t i) const;
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bool unsaved_changes() const;
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bool m_lock_unique_islands = false;
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@ -240,11 +240,27 @@ std::vector<unsigned> MeshRaycaster::get_unobscured_idxs(const Geometry::Transfo
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if (! is_obscured)
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out.push_back(i);
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}
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return out;
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}
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Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const
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{
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int idx = 0;
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Eigen::Matrix<float, 1, 3> closest_point;
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m_AABB_wrapper->m_AABB.squared_distance(
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AABBWrapper::MapMatrixXfUnaligned(m_mesh->its.vertices.front().data(), m_mesh->its.vertices.size(), 3),
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AABBWrapper::MapMatrixXiUnaligned(m_mesh->its.indices.front().data(), m_mesh->its.indices.size(), 3),
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point, idx, closest_point);
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if (normal) {
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igl::Hit imag_hit;
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imag_hit.id = idx;
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*normal = m_AABB_wrapper->get_hit_normal(imag_hit);
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}
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return closest_point;
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -103,6 +103,8 @@ public:
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std::vector<unsigned> get_unobscured_idxs(const Geometry::Transformation& trafo, const Camera& camera,
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const std::vector<Vec3f>& points, std::function<bool(const Vec3f&)> fn_ignore_hit) const;
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Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
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private:
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// PIMPL wrapper around igl::AABB so I don't have to include the header-only IGL here
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class AABBWrapper;
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