SLA gizmo no more uses IGL code directly, all was moved to the new MeshRaycaster class

This commit is contained in:
Lukas Matena 2019-09-17 14:56:46 +02:00
parent 1dfd8a0e62
commit 6bcafd7c83
4 changed files with 24 additions and 39 deletions

View file

@ -296,8 +296,9 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
// Matrices set, we can render the point mark now.
// If in editing mode, we'll also render a cone pointing to the sphere.
if (m_editing_mode) {
// in case the normal is not yet cached, find and cache it
if (m_editing_cache[i].normal == Vec3f::Zero())
update_cache_entry_normal(i); // in case the normal is not yet cached, find and cache it
m_mesh_raycaster->get_closest_point(m_editing_cache[i].support_point.pos, &m_editing_cache[i].normal);
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
@ -366,17 +367,8 @@ void GLGizmoSlaSupports::update_mesh()
m_its = &m_mesh->its;
// If this is different mesh than last time or if the AABB tree is uninitialized, recalculate it.
if (m_model_object_id != m_model_object->id() || (m_AABB.m_left == NULL && m_AABB.m_right == NULL))
{
//############################šš
m_AABB.deinit();
m_AABB.init(
MapMatrixXfUnaligned(m_its->vertices.front().data(), m_its->vertices.size(), 3),
MapMatrixXiUnaligned(m_its->indices.front().data(), m_its->indices.size(), 3));
//############################šš
if (m_model_object_id != m_model_object->id() || ! m_mesh_raycaster)
m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
}
m_model_object_id = m_model_object->id();
disable_editing_mode();
@ -389,7 +381,7 @@ void GLGizmoSlaSupports::update_mesh()
bool GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
{
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
if (m_its == nullptr)
if (! m_mesh_raycaster)
update_mesh();
const Camera& camera = m_parent.get_camera();
@ -658,23 +650,6 @@ std::vector<const ConfigOption*> GLGizmoSlaSupports::get_config_options(const st
}
void GLGizmoSlaSupports::update_cache_entry_normal(size_t i) const
{
int idx = 0;
Eigen::Matrix<float, 1, 3> pp = m_editing_cache[i].support_point.pos;
Eigen::Matrix<float, 1, 3> cc;
m_AABB.squared_distance(
MapMatrixXfUnaligned(m_its->vertices.front().data(), m_its->vertices.size(), 3),
MapMatrixXiUnaligned(m_its->indices.front().data(), m_its->indices.size(), 3),
pp, idx, cc);
Vec3f a = (m_its->vertices[m_its->indices[idx](1)] - m_its->vertices[m_its->indices[idx](0)]);
Vec3f b = (m_its->vertices[m_its->indices[idx](2)] - m_its->vertices[m_its->indices[idx](0)]);
m_editing_cache[i].normal = a.cross(b);
}
ClippingPlane GLGizmoSlaSupports::get_sla_clipping_plane() const
{
if (!m_model_object || m_state == Off || m_clipping_plane_distance == 0.f)
@ -1027,8 +1002,7 @@ void GLGizmoSlaSupports::on_set_state()
m_parent.toggle_model_objects_visibility(true);
m_normal_cache.clear();
m_clipping_plane_distance = 0.f;
// Release triangle mesh slicer and the AABB spatial search structure.
m_AABB.deinit();
// Release clippers and the AABB raycaster.
m_its = nullptr;
m_object_clipper.reset();
m_supports_clipper.reset();

View file

@ -4,11 +4,6 @@
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
#undef L
#include <igl/AABB.h>
#include "slic3r/GUI/I18N.hpp" // ...and redefine again when we are done with the igl code
#include "libslic3r/SLA/SLACommon.hpp"
#include <wx/dialog.h>
@ -38,7 +33,6 @@ private:
GLUquadricObj* m_quadric;
typedef Eigen::Map<const Eigen::Matrix<float, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXfUnaligned;
typedef Eigen::Map<const Eigen::Matrix<int, Eigen::Dynamic, Eigen::Dynamic, Eigen::RowMajor | Eigen::DontAlign>> MapMatrixXiUnaligned;
igl::AABB<MapMatrixXfUnaligned, 3> m_AABB;
std::unique_ptr<MeshRaycaster> m_mesh_raycaster;
const TriangleMesh* m_mesh;
@ -101,7 +95,6 @@ private:
void render_clipping_plane(const Selection& selection) const;
bool is_mesh_update_necessary() const;
void update_mesh();
void update_cache_entry_normal(size_t i) const;
bool unsaved_changes() const;
bool m_lock_unique_islands = false;

View file

@ -240,11 +240,27 @@ std::vector<unsigned> MeshRaycaster::get_unobscured_idxs(const Geometry::Transfo
if (! is_obscured)
out.push_back(i);
}
return out;
}
Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const
{
int idx = 0;
Eigen::Matrix<float, 1, 3> closest_point;
m_AABB_wrapper->m_AABB.squared_distance(
AABBWrapper::MapMatrixXfUnaligned(m_mesh->its.vertices.front().data(), m_mesh->its.vertices.size(), 3),
AABBWrapper::MapMatrixXiUnaligned(m_mesh->its.indices.front().data(), m_mesh->its.indices.size(), 3),
point, idx, closest_point);
if (normal) {
igl::Hit imag_hit;
imag_hit.id = idx;
*normal = m_AABB_wrapper->get_hit_normal(imag_hit);
}
return closest_point;
}
} // namespace GUI
} // namespace Slic3r

View file

@ -103,6 +103,8 @@ public:
std::vector<unsigned> get_unobscured_idxs(const Geometry::Transformation& trafo, const Camera& camera,
const std::vector<Vec3f>& points, std::function<bool(const Vec3f&)> fn_ignore_hit) const;
Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const;
private:
// PIMPL wrapper around igl::AABB so I don't have to include the header-only IGL here
class AABBWrapper;