truncate model name
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@ -46,11 +46,13 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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{
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const int min_triangle_count = 4; // tetrahedron
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// GUI size constants
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// TODO: calculate from translation text sizes
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const int top_left_width = 100;
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const int bottom_left_width = 100;
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const int input_width = 100;
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const int input_small_width = 80;
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const int window_offset = 100;
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const int max_char_in_name = 25;
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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@ -85,7 +87,10 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mesh name") + ":");
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ImGui::SameLine(top_left_width);
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m_imgui->text(volume->name);
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std::string name = volume->name;
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if (name.length() > max_char_in_name)
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name = name.substr(0, max_char_in_name-3) + "...";
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m_imgui->text(name);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Triangles") + ":");
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ImGui::SameLine(top_left_width);
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m_imgui->text(std::to_string(triangle_count));
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@ -233,8 +233,7 @@ TEST_CASE("Reduce one edge by Quadric Edge Collapse", "[its]")
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#include "test_utils.hpp"
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TEST_CASE("Simplify mesh by Quadric edge collapse to 5%", "[its]")
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{
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TriangleMesh mesh = load_model("frog_legs.obj");
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//TriangleMesh mesh; load_obj("C:/Users/filip/Documents/models/scarecrow_torso.obj", &mesh);
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TriangleMesh mesh = load_model("frog_legs.obj");
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double original_volume = its_volume(mesh.its);
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uint32_t wanted_count = mesh.its.indices.size() * 0.05;
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REQUIRE_FALSE(mesh.empty());
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