Add call for render

This commit is contained in:
Filip Sykala 2021-09-30 09:23:04 +02:00
parent 84f8ba9fb4
commit 6bd78aa9c4
3 changed files with 10 additions and 2 deletions

View File

@ -5137,7 +5137,8 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
GLGizmosManager::EType type = gm.get_current_type();
if (type == GLGizmosManager::FdmSupports
|| type == GLGizmosManager::Seam
|| type == GLGizmosManager::MmuSegmentation) {
|| type == GLGizmosManager::MmuSegmentation
|| type == GLGizmosManager::Simplify ) {
shader->stop_using();
gm.render_painter_gizmo();
shader->start_using();

View File

@ -358,6 +358,10 @@ void GLGizmoSimplify::on_set_state()
}
}
void GLGizmoSimplify::render_painter_gizmo() const {
}
void GLGizmoSimplify::create_gui_cfg() {
if (m_gui_cfg.has_value()) return;
int space_size = m_imgui->calc_text_size(":MM").x;

View File

@ -4,6 +4,7 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code,
// which overrides our localization "L" macro.
#include "GLGizmoBase.hpp"
#include "GLGizmoPainterBase.hpp" // for render wireframe
#include "admesh/stl.h" // indexed_triangle_set
#include <thread>
#include <optional>
@ -16,7 +17,7 @@ class ModelVolume;
namespace GUI {
class GLGizmoSimplify : public GLGizmoBase
class GLGizmoSimplify : public GLGizmoPainterBase // GLGizmoBase
{
public:
GLGizmoSimplify(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
@ -31,6 +32,8 @@ protected:
virtual bool on_is_selectable() const override { return false; }
virtual void on_set_state() override;
// render wire frame
virtual void render_painter_gizmo() const override;
private:
void after_apply();
void close();