Measuring - Some refactoring
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@ -250,7 +250,7 @@ void MeasuringImpl::extract_features()
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// Add the circle and remember indices into borders.
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const auto& [center, radius] = get_center_and_radius(border, start_idx, i, trafo);
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circles_idxs.emplace_back(start_idx, i);
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circles.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::optional<Vec3d>(), radius));
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circles.emplace_back(SurfaceFeature(SurfaceFeatureType::Circle, center, plane.normal, std::nullopt, radius));
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circle = false;
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}
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}
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@ -269,7 +269,7 @@ void MeasuringImpl::extract_features()
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const Vec3d center = std::get<0>(circles[i].get_circle());
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for (int j=(int)circles_idxs[i].first + 1; j<=(int)circles_idxs[i].second; ++j)
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plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge,
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border[j-1], border[j], std::make_optional(center), 0.));
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border[j - 1], border[j], std::make_optional(center)));
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} else {
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// This will be handled just like a regular edge.
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circles_idxs.erase(circles_idxs.begin() + i);
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@ -288,8 +288,8 @@ void MeasuringImpl::extract_features()
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for (int i=1; i<int(border.size()); ++i) {
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if (cidx < (int)circles_idxs.size() && i > (int)circles_idxs[cidx].first)
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i = circles_idxs[cidx++].second;
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else plane.surface_features.emplace_back(SurfaceFeature(
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SurfaceFeatureType::Edge, border[i-1], border[i], std::optional<Vec3d>(), 0.));
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else
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plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Edge, border[i - 1], border[i]));
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}
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// FIXME Throw away / do not create edges which are parts of circles or
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@ -307,7 +307,7 @@ void MeasuringImpl::extract_features()
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// The last surface feature is the plane itself.
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plane.surface_features.emplace_back(SurfaceFeature(SurfaceFeatureType::Plane,
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plane.normal, plane.borders.front().front(), std::optional<Vec3d>(), i + 0.0001));
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plane.normal, plane.borders.front().front(), std::nullopt, i + 0.0001));
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plane.borders.clear();
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plane.borders.shrink_to_fit();
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@ -433,13 +433,12 @@ std::vector<std::vector<int>> Measuring::get_planes_triangle_indices() const
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static AngleAndPoints angle_edge_edge(const std::pair<Vec3d, Vec3d>& e1, const std::pair<Vec3d, Vec3d>& e2)
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{
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Vec3d e1_unit = (e1.second - e1.first).normalized();
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Vec3d e2_unit = (e2.second - e2.first).normalized();
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const double dot = e1_unit.dot(e2_unit);
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// are edges parallel ?
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if (std::abs(std::abs(dot) - 1.0) < EPSILON)
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if (are_parallel(e1, e2))
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return AngleAndPoints(0.0, e1.first, Vec3d::UnitX(), Vec3d::UnitX(), 0., true);
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Vec3d e1_unit = edge_direction(e1.first, e1.second);
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Vec3d e2_unit = edge_direction(e2.first, e2.second);
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// project edges on the plane defined by them
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Vec3d normal = e1_unit.cross(e2_unit).normalized();
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const Eigen::Hyperplane<double, 3> plane(normal, e1.first);
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@ -562,7 +561,7 @@ MeasurementResult get_measurement(const SurfaceFeature& a, const SurfaceFeature&
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std::vector<DistAndPoints> distances;
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auto add_point_edge_distance = [&distances](const Vec3d& v, const std::pair<Vec3d, Vec3d>& e) {
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const MeasurementResult res = get_measurement(SurfaceFeature(v), SurfaceFeature(SurfaceFeatureType::Edge, e.first, e.second, std::optional<Vec3d>(), 0.));
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const MeasurementResult res = get_measurement(SurfaceFeature(v), SurfaceFeature(SurfaceFeatureType::Edge, e.first, e.second));
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double distance = res.distance_strict->dist;
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Vec3d v2 = res.distance_strict->to;
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@ -25,8 +25,8 @@ enum class SurfaceFeatureType : int {
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class SurfaceFeature {
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public:
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SurfaceFeature(SurfaceFeatureType type, const Vec3d& pt1, const Vec3d& pt2, std::optional<Vec3d> pt3, double value)
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: m_type{type}, m_pt1{pt1}, m_pt2{pt2}, m_pt3{pt3}, m_value{value} {}
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SurfaceFeature(SurfaceFeatureType type, const Vec3d& pt1, const Vec3d& pt2, std::optional<Vec3d> pt3 = std::nullopt, double value = 0.0)
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: m_type{ type }, m_pt1{ pt1 }, m_pt2{ pt2 }, m_pt3{ pt3 }, m_value{ value } {}
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explicit SurfaceFeature(const Vec3d& pt)
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: m_type{SurfaceFeatureType::Point}, m_pt1{pt} {}
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@ -157,6 +157,9 @@ inline Vec3d plane_normal(const SurfaceFeature& plane) {
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inline bool are_parallel(const Vec3d& v1, const Vec3d& v2) { return std::abs(std::abs(v1.dot(v2)) - 1.0) < EPSILON; }
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inline bool are_perpendicular(const Vec3d& v1, const Vec3d& v2) { return std::abs(v1.dot(v2)) < EPSILON; }
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inline bool are_parallel(const std::pair<Vec3d, Vec3d>& e1, const std::pair<Vec3d, Vec3d>& e2) {
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return are_parallel(e1.second - e1.first, e2.second - e2.first);
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}
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inline bool are_parallel(const SurfaceFeature& f1, const SurfaceFeature& f2) {
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if (f1.get_type() == SurfaceFeatureType::Edge && f2.get_type() == SurfaceFeatureType::Edge)
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return are_parallel(edge_direction(f1), edge_direction(f2));
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@ -887,8 +887,6 @@ void GLGizmoMeasure::render_dimensioning()
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double draw_radius = force_radius ? *force_radius : radius;
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const Vec3d normal = e1_unit.cross(e2_unit).normalized();
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if (!m_dimensioning.arc.is_initialized()) {
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const unsigned int resolution = std::max<unsigned int>(2, 64 * angle / double(PI));
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GLModel::Geometry init_data;
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@ -898,6 +896,7 @@ void GLGizmoMeasure::render_dimensioning()
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init_data.reserve_indices(resolution + 1);
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// vertices + indices
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const Vec3d normal = e1_unit.cross(e2_unit).normalized();
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const double step = angle / double(resolution);
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for (unsigned int i = 0; i <= resolution; ++i) {
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const double a = step * double(i);
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@ -943,16 +942,19 @@ void GLGizmoMeasure::render_dimensioning()
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auto arc_edge_plane = [this, arc_edge_edge](const Measure::SurfaceFeature& f1, const Measure::SurfaceFeature& f2) {
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assert(f1.get_type() == Measure::SurfaceFeatureType::Edge && f2.get_type() == Measure::SurfaceFeatureType::Plane);
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std::pair<Vec3d, Vec3d> e = f1.get_edge();
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const auto [idx, normal, origin] = f2.get_plane();
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if (Measure::are_parallel(f1, f2) || Measure::are_perpendicular(f1, f2))
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return;
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const std::pair<Vec3d, Vec3d> e = f1.get_edge();
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const auto [idx, normal, origin] = f2.get_plane();
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// ensure the edge is pointing away from the intersection
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// 1st calculate instersection between edge and plane
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const Eigen::Hyperplane<double, 3> plane(normal, origin);
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const Eigen::ParametrizedLine<double, 3> line = Eigen::ParametrizedLine<double, 3>::Through(e.first, e.second);
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const Vec3d inters = line.intersectionPoint(plane);
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// ensure the edge is pointing away from the intersection
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// then verify edge direction and revert it, if needed
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std::pair<Vec3d, Vec3d> ecopy = e;
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if ((ecopy.first - inters).squaredNorm() > (ecopy.second - inters).squaredNorm())
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std::swap(ecopy.first, ecopy.second);
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@ -971,9 +973,9 @@ void GLGizmoMeasure::render_dimensioning()
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const Vec3d e1e2copy_mid = 0.5 * (ecopy.second + ecopy.first);
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const double radius = (inters - e1e2copy_mid).norm();
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arc_edge_edge(Measure::SurfaceFeature(Measure::SurfaceFeatureType::Edge, ecopy.second, ecopy.first, std::optional<Vec3d>(), 0.),
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Measure::SurfaceFeature(Measure::SurfaceFeatureType::Edge, edge_on_plane.second, edge_on_plane.first, std::optional<Vec3d>(), 0.),
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&radius);
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arc_edge_edge(Measure::SurfaceFeature(Measure::SurfaceFeatureType::Edge, ecopy.first, ecopy.second),
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Measure::SurfaceFeature(Measure::SurfaceFeatureType::Edge, edge_on_plane.first, edge_on_plane.second),
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&radius);
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};
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