3DScene mouse event handler partially moved to c++ - part 2
This commit is contained in:
parent
276533e236
commit
6bf009edee
12 changed files with 257 additions and 173 deletions
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@ -37,8 +37,6 @@ use Slic3r::Geometry qw(PI);
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__PACKAGE__->mk_accessors( qw(_quat init
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on_viewport_changed
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on_select
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on_move
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on_model_update
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volumes
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_drag_volume_idx
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@ -143,7 +143,8 @@ sub new {
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$cfg->set('wipe_tower_y', $new_pos_3f->y);
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$self->GetFrame->{options_tabs}{print}->load_config($cfg);
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});
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$self->{canvas3D}->set_on_model_update(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub {
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if (wxTheApp->{app_config}->get("background_processing")) {
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$self->schedule_background_process;
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} else {
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@ -151,6 +152,16 @@ sub new {
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$self->{"print_info_box_show"}->(0);
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}
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});
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# $self->{canvas3D}->set_on_model_update(sub {
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# if (wxTheApp->{app_config}->get("background_processing")) {
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# $self->schedule_background_process;
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# } else {
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# # Hide the print info box, it is no more valid.
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# $self->{"print_info_box_show"}->(0);
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# }
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# });
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#==============================================================================================================================
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$self->{canvas3D}->on_viewport_changed(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D});
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@ -50,9 +50,19 @@ sub new {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_select_callback($self, $self->on_select);
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#==============================================================================================================================
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$self->on_move(sub {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::register_on_move_callback($self, sub {
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# $self->on_move(sub {
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#==============================================================================================================================
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my @volume_idxs = @_;
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#==============================================================================================================================
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print "cucu";
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#==============================================================================================================================
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my %done = (); # prevent moving instances twice
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my $object_moved;
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my $wipe_tower_moved;
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@ -186,10 +196,12 @@ sub set_on_wipe_tower_moved {
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$self->{on_wipe_tower_moved} = $cb;
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}
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sub set_on_model_update {
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my ($self, $cb) = @_;
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$self->on_model_update($cb);
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}
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#==============================================================================================================================
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#sub set_on_model_update {
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# my ($self, $cb) = @_;
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# $self->on_model_update($cb);
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#}
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#==============================================================================================================================
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sub set_on_enable_action_buttons {
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my ($self, $cb) = @_;
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@ -95,7 +95,7 @@ public:
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void call() const;
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void call(int i) const;
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void call(int i, int j) const;
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// void call(const std::vector<int> &ints);
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void call(const std::vector<int>& ints) const;
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// void call();
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// void call(int i);
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// void call(int i, int j);
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@ -238,9 +238,8 @@ void PerlCallback::call(int i, int j) const
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LEAVE;
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}
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/*
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//##############################################################################################################
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void PerlCallback::call(const std::vector<int> &ints) const
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void PerlCallback::call(const std::vector<int>& ints) const
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//void PerlCallback::call(const std::vector<int> &ints)
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//##############################################################################################################
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{
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@ -250,16 +249,22 @@ void PerlCallback::call(const std::vector<int> &ints) const
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ENTER;
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SAVETMPS;
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PUSHMARK(SP);
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AV* av = newAV();
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//##############################################################################################################
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for (int i : ints)
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av_push(av, newSViv(i));
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XPUSHs(av);
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{
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XPUSHs(sv_2mortal(newSViv(i)));
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}
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// AV* av = newAV();
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// for (int i : ints)
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// av_push(av, newSViv(i));
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// XPUSHs(av);
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//##############################################################################################################
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PUTBACK;
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perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
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FREETMPS;
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LEAVE;
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}
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*/
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#ifdef WIN32
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#ifndef NOMINMAX
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@ -1999,17 +1999,6 @@ void _3DScene::set_mouse_dragging(wxGLCanvas* canvas, bool dragging)
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s_canvas_mgr.set_mouse_dragging(canvas, dragging);
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}
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Pointf _3DScene::get_mouse_position(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_mouse_position(canvas);
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}
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void _3DScene::set_mouse_position(wxGLCanvas* canvas, const Pointf* position)
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{
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if (position != nullptr)
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s_canvas_mgr.set_mouse_position(canvas, *position);
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}
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int _3DScene::get_hover_volume_id(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_hover_volume_id(canvas);
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@ -2195,6 +2184,16 @@ void _3DScene::register_on_select_callback(wxGLCanvas* canvas, void* callback)
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s_canvas_mgr.register_on_select_callback(canvas, callback);
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}
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void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_model_update_callback(canvas, callback);
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}
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void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_move_callback(canvas, callback);
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}
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//void _3DScene::_glew_init()
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//{
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// glewInit();
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@ -613,9 +613,6 @@ public:
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static bool is_mouse_dragging(wxGLCanvas* canvas);
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static void set_mouse_dragging(wxGLCanvas* canvas, bool dragging);
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static Pointf get_mouse_position(wxGLCanvas* canvas);
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static void set_mouse_position(wxGLCanvas* canvas, const Pointf* position);
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static int get_hover_volume_id(wxGLCanvas* canvas);
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static void set_hover_volume_id(wxGLCanvas* canvas, int id);
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@ -668,6 +665,8 @@ public:
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static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_select_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_move_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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@ -301,6 +301,16 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
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return m_bounding_box;
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}
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bool GLCanvas3D::Bed::contains(const Point& point) const
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{
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return m_polygon.contains(point);
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}
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Point GLCanvas3D::Bed::point_projection(const Point& point) const
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{
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return m_polygon.point_projection(point);
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}
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void GLCanvas3D::Bed::render() const
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{
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unsigned int triangles_vcount = m_triangles.get_data_size() / 3;
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@ -1049,19 +1059,19 @@ void GLCanvas3D::Mouse::set_position(const Pointf& position)
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}
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GLCanvas3D::Drag::Drag()
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: m_start_mouse_position(DBL_MAX, DBL_MAX)
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: m_start_position_2D(INT_MAX, INT_MAX)
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, m_volume_idx(-1)
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{
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}
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const Point& GLCanvas3D::Drag::get_start_mouse_position() const
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const Point& GLCanvas3D::Drag::get_start_position_2D() const
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{
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return m_start_mouse_position;
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return m_start_position_2D;
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}
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void GLCanvas3D::Drag::set_start_mouse_position(const Point& position)
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void GLCanvas3D::Drag::set_start_position_2D(const Point& position)
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{
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m_start_mouse_position = position;
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m_start_position_2D = position;
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}
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const Pointf3& GLCanvas3D::Drag::get_start_position_3D() const
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@ -1843,6 +1853,18 @@ void GLCanvas3D::register_on_select_callback(void* callback)
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m_on_select_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_model_update_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_model_update_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_move_callback(void* callback)
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{
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if (callback != nullptr)
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m_on_move_callback.register_callback(callback);
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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{
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set_dirty(true);
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@ -1954,14 +1976,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1;
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set_layers_editing_last_object_id(selected_object_idx);
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set_mouse_dragging(evt.Dragging());
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// set_mouse_dragging(false);
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if (evt.Entering())
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{
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#if defined(__WXMSW__) || defined(__WXGTK__)
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// On Windows and Linux needs focus in order to catch key events
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m_canvas->SetFocus();
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m_drag.set_start_mouse_position(Point(INT_MAX, INT_MAX));
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m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX));
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#endif
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}
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else if (evt.LeftDClick())
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@ -1979,7 +2001,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// A volume is selected and the mouse is inside the layer thickness bar.
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// Start editing the layer height.
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set_layers_editing_state(1);
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perform_layer_editing_action(evt.GetY(), evt.ShiftDown(), evt.RightDown());
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perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightDown());
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}
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else if ((selected_object_idx != -1) && reset_rect_contains(pos.x, pos.y))
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{
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@ -2056,105 +2078,136 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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}
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// } elsif($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) {
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// # Get new position at the same Z of the initial click point.
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// my $cur_pos = Slic3r::Linef3->new(
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// $self->mouse_to_3d($e->GetX, $e->GetY, 0),
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// $self->mouse_to_3d($e->GetX, $e->GetY, 1))
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// ->intersect_plane($self->_drag_start_pos->z);
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//
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// # Clip the new position, so the object center remains close to the bed.
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// {
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// $cur_pos->translate(@{$self->_drag_volume_center_offset});
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// my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y));
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// if (!$self->bed_polygon->contains_point($cur_pos2)) {
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// my $ip = $self->bed_polygon->point_projection($cur_pos2);
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// $cur_pos->set_x(unscale($ip->x));
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// $cur_pos->set_y(unscale($ip->y));
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// }
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// $cur_pos->translate(@{$self->_drag_volume_center_offset->negative});
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// }
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//
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// # Calculate the translation vector.
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// my $vector = $self->_drag_start_pos->vector_to($cur_pos);
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// # Get the volume being dragged.
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// my $volume = $self->volumes->[$self->_drag_volume_idx];
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// # Get all volumes belonging to the same group, if any.
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// my @volumes = ($volume->drag_group_id == -1) ?
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// ($volume) :
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// grep $_->drag_group_id == $volume->drag_group_id, @{$self->volumes};
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// # Apply new temporary volume origin and ignore Z.
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// $_->translate($vector->x, $vector->y, 0) for @volumes;
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// $self->_drag_start_pos($cur_pos);
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// $self->_dragged(1);
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// $self->Refresh;
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// $self->Update;
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// } elsif($e->Dragging) {
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// if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) {
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// Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1);
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// } elsif($e->LeftIsDown) {
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//# if dragging over blank area with left button, rotate
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// if (defined $self->_drag_start_pos) {
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// my $orig = $self->_drag_start_pos;
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// if (TURNTABLE_MODE) {
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// # Turntable mode is enabled by default.
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// Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE);
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// Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE);
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// }
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// else {
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// my $size = $self->GetClientSize;
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// my @quat = trackball(
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// $orig->x / ($size->width / 2) - 1,
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// 1 - $orig->y / ($size->height / 2), # /
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// $pos->x / ($size->width / 2) - 1,
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// 1 - $pos->y / ($size->height / 2), # /
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// );
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// $self->_quat(mulquats($self->_quat, \@quat));
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// }
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// $self->on_viewport_changed->() if $self->on_viewport_changed;
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// $self->Refresh;
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// $self->Update;
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// }
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// $self->_drag_start_pos($pos);
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// } elsif($e->MiddleIsDown || $e->RightIsDown) {
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// # If dragging over blank area with right button, pan.
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// if (defined $self->_drag_start_xy) {
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// # get point in model space at Z = 0
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// my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0);
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// my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0);
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// my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self);
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// $camera_target->translate(@{$orig->vector_to($cur_pos)->negative});
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// Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target);
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// $self->on_viewport_changed->() if $self->on_viewport_changed;
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// $self->Refresh;
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// $self->Update;
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// }
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// $self->_drag_start_xy($pos);
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// }
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// } elsif($e->LeftUp || $e->MiddleUp || $e->RightUp) {
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// if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) {
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// Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0);
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// Slic3r::GUI::_3DScene::stop_timer($self);
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// $self->on_model_update->()
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// if ($object_idx_selected != -1 && $self->on_model_update);
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// } elsif($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) {
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// # get all volumes belonging to the same group, if any
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// my @volume_idxs;
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// my $group_id = $self->volumes->[$self->_drag_volume_idx]->drag_group_id;
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// if ($group_id == -1) {
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// @volume_idxs = ($self->_drag_volume_idx);
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// }
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// else {
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// @volume_idxs = grep $self->volumes->[$_]->drag_group_id == $group_id,
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// 0..$#{$self->volumes};
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// }
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// $self->on_move->(@volume_idxs);
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// }
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// $self->_drag_volume_idx(undef);
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// $self->_drag_start_pos(undef);
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// $self->_drag_start_xy(undef);
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// $self->_dragged(undef);
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// }
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else if (evt.Dragging() && evt.LeftIsDown() && (get_layers_editing_state() == 0) && (m_drag.get_volume_idx() != -1))
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{
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// Get new position at the same Z of the initial click point.
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float z0 = 0.0f;
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float z1 = 1.0f;
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Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_drag.get_start_position_3D().z);
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// Clip the new position, so the object center remains close to the bed.
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cur_pos.translate(m_drag.get_volume_center_offset());
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Point cur_pos2(scale_(cur_pos.x), scale_(cur_pos.y));
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if (!m_bed.contains(cur_pos2))
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{
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Point ip = m_bed.point_projection(cur_pos2);
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cur_pos.x = unscale(ip.x);
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cur_pos.y = unscale(ip.y);
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}
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cur_pos.translate(m_drag.get_volume_center_offset().negative());
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// Calculate the translation vector.
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Vectorf3 vector = m_drag.get_start_position_3D().vector_to(cur_pos);
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// Get the volume being dragged.
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GLVolume* volume = m_volumes->volumes[m_drag.get_volume_idx()];
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// Get all volumes belonging to the same group, if any.
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std::vector<GLVolume*> volumes;
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if (volume->drag_group_id == -1)
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volumes.push_back(volume);
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else
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{
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for (GLVolume* v : m_volumes->volumes)
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||||
{
|
||||
if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id))
|
||||
volumes.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply new temporary volume origin and ignore Z.
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->origin.translate(vector.x, vector.y, 0.0);
|
||||
}
|
||||
|
||||
m_drag.set_start_position_3D(cur_pos);
|
||||
set_mouse_dragging(true);
|
||||
m_canvas->Refresh();
|
||||
m_canvas->Update();
|
||||
}
|
||||
else if (evt.Dragging())
|
||||
{
|
||||
if ((get_layers_editing_state() > 0) && (selected_object_idx != -1))
|
||||
{
|
||||
if (get_layers_editing_state() == 1)
|
||||
perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightIsDown());
|
||||
}
|
||||
// } elsif($e->LeftIsDown) {
|
||||
//# if dragging over blank area with left button, rotate
|
||||
// if (defined $self->_drag_start_pos) {
|
||||
// my $orig = $self->_drag_start_pos;
|
||||
// if (TURNTABLE_MODE) {
|
||||
// # Turntable mode is enabled by default.
|
||||
// Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE);
|
||||
// Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE);
|
||||
// }
|
||||
// else {
|
||||
// my $size = $self->GetClientSize;
|
||||
// my @quat = trackball(
|
||||
// $orig->x / ($size->width / 2) - 1,
|
||||
// 1 - $orig->y / ($size->height / 2), # /
|
||||
// $pos->x / ($size->width / 2) - 1,
|
||||
// 1 - $pos->y / ($size->height / 2), # /
|
||||
// );
|
||||
// $self->_quat(mulquats($self->_quat, \@quat));
|
||||
// }
|
||||
// $self->on_viewport_changed->() if $self->on_viewport_changed;
|
||||
// $self->Refresh;
|
||||
// $self->Update;
|
||||
// }
|
||||
// $self->_drag_start_pos($pos);
|
||||
// } elsif($e->MiddleIsDown || $e->RightIsDown) {
|
||||
// # If dragging over blank area with right button, pan.
|
||||
// if (defined $self->_drag_start_xy) {
|
||||
// # get point in model space at Z = 0
|
||||
// my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0);
|
||||
// my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0);
|
||||
// my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self);
|
||||
// $camera_target->translate(@{$orig->vector_to($cur_pos)->negative});
|
||||
// Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target);
|
||||
// $self->on_viewport_changed->() if $self->on_viewport_changed;
|
||||
// $self->Refresh;
|
||||
// $self->Update;
|
||||
// }
|
||||
// $self->_drag_start_xy($pos);
|
||||
// }
|
||||
}
|
||||
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp())
|
||||
{
|
||||
if (get_layers_editing_state() > 0)
|
||||
{
|
||||
set_layers_editing_state(0);
|
||||
stop_timer();
|
||||
|
||||
if (selected_object_idx != -1)
|
||||
m_on_model_update_callback.call();
|
||||
}
|
||||
else if ((m_drag.get_volume_idx() != -1) && m_mouse.is_dragging())
|
||||
{
|
||||
// get all volumes belonging to the same group, if any
|
||||
std::vector<int> volume_idxs;
|
||||
int vol_id = m_drag.get_volume_idx();
|
||||
int group_id = m_volumes->volumes[vol_id]->drag_group_id;
|
||||
if (group_id == -1)
|
||||
{
|
||||
volume_idxs.push_back(vol_id);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < m_volumes->volumes.size(); ++i)
|
||||
{
|
||||
if (m_volumes->volumes[i]->drag_group_id == group_id)
|
||||
volume_idxs.push_back(i);
|
||||
}
|
||||
}
|
||||
|
||||
m_on_move_callback.call(volume_idxs);
|
||||
}
|
||||
|
||||
m_drag.set_volume_idx(-1);
|
||||
m_drag.set_start_position_3D(Pointf3(DBL_MAX, DBL_MAX, DBL_MAX));
|
||||
m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX));
|
||||
set_mouse_dragging(false);
|
||||
}
|
||||
else if (evt.Moving())
|
||||
{
|
||||
set_mouse_position(Pointf((coordf_t)pos.x, (coordf_t)pos.y));
|
||||
|
@ -2300,6 +2353,8 @@ void GLCanvas3D::_deregister_callbacks()
|
|||
m_on_double_click_callback.deregister_callback();
|
||||
m_on_right_click_callback.deregister_callback();
|
||||
m_on_select_callback.deregister_callback();
|
||||
m_on_model_update_callback.deregister_callback();
|
||||
m_on_move_callback.deregister_callback();
|
||||
}
|
||||
|
||||
void GLCanvas3D::_mark_volumes_for_layer_height() const
|
||||
|
@ -2655,12 +2710,12 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
|||
GLint y = viewport[3] - (GLint)mouse_pos.y;
|
||||
GLfloat mouse_z;
|
||||
if (z == nullptr)
|
||||
::glReadPixels((GLint)mouse_pos.x, (GLint)mouse_pos.y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
|
||||
::glReadPixels((GLint)mouse_pos.x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
|
||||
else
|
||||
mouse_z = *z;
|
||||
|
||||
GLdouble out_x, out_y, out_z;
|
||||
::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)mouse_pos.y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
|
||||
::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
|
||||
return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z);
|
||||
}
|
||||
|
||||
|
|
|
@ -136,6 +136,8 @@ public:
|
|||
void set_shape(const Pointfs& shape);
|
||||
|
||||
const BoundingBoxf3& get_bounding_box() const;
|
||||
bool contains(const Point& point) const;
|
||||
Point point_projection(const Point& point) const;
|
||||
|
||||
void render() const;
|
||||
|
||||
|
@ -308,7 +310,7 @@ public:
|
|||
|
||||
class Drag
|
||||
{
|
||||
Point m_start_mouse_position;
|
||||
Point m_start_position_2D;
|
||||
Pointf3 m_start_position_3D;
|
||||
Vectorf3 m_volume_center_offset;
|
||||
int m_volume_idx;
|
||||
|
@ -316,8 +318,8 @@ public:
|
|||
public:
|
||||
Drag();
|
||||
|
||||
const Point& get_start_mouse_position() const;
|
||||
void set_start_mouse_position(const Point& mouse_position);
|
||||
const Point& get_start_position_2D() const;
|
||||
void set_start_position_2D(const Point& position);
|
||||
|
||||
const Pointf3& get_start_position_3D() const;
|
||||
void set_start_position_3D(const Pointf3& position);
|
||||
|
@ -360,6 +362,8 @@ private:
|
|||
PerlCallback m_on_double_click_callback;
|
||||
PerlCallback m_on_right_click_callback;
|
||||
PerlCallback m_on_select_callback;
|
||||
PerlCallback m_on_model_update_callback;
|
||||
PerlCallback m_on_move_callback;
|
||||
|
||||
public:
|
||||
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
|
||||
|
@ -492,6 +496,8 @@ public:
|
|||
void register_on_double_click_callback(void* callback);
|
||||
void register_on_right_click_callback(void* callback);
|
||||
void register_on_select_callback(void* callback);
|
||||
void register_on_model_update_callback(void* callback);
|
||||
void register_on_move_callback(void* callback);
|
||||
|
||||
void on_size(wxSizeEvent& evt);
|
||||
void on_idle(wxIdleEvent& evt);
|
||||
|
|
|
@ -476,19 +476,6 @@ void GLCanvas3DManager::set_mouse_dragging(wxGLCanvas* canvas, bool dragging)
|
|||
it->second->set_mouse_dragging(dragging);
|
||||
}
|
||||
|
||||
Pointf GLCanvas3DManager::get_mouse_position(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_mouse_position() : Pointf();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_mouse_position(wxGLCanvas* canvas, const Pointf& position)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_mouse_position(position);
|
||||
}
|
||||
|
||||
int GLCanvas3DManager::get_hover_volume_id(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
|
@ -738,6 +725,20 @@ void GLCanvas3DManager::register_on_select_callback(wxGLCanvas* canvas, void* ca
|
|||
it->second->register_on_select_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_model_update_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_move_callback(callback);
|
||||
}
|
||||
|
||||
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
|
||||
{
|
||||
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
||||
|
|
|
@ -113,9 +113,6 @@ public:
|
|||
bool is_mouse_dragging(wxGLCanvas* canvas) const;
|
||||
void set_mouse_dragging(wxGLCanvas* canvas, bool dragging);
|
||||
|
||||
Pointf get_mouse_position(wxGLCanvas* canvas) const;
|
||||
void set_mouse_position(wxGLCanvas* canvas, const Pointf& position);
|
||||
|
||||
int get_hover_volume_id(wxGLCanvas* canvas) const;
|
||||
void set_hover_volume_id(wxGLCanvas* canvas, int id);
|
||||
|
||||
|
@ -168,6 +165,8 @@ public:
|
|||
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_select_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_move_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
private:
|
||||
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
||||
|
|
|
@ -555,21 +555,6 @@ set_mouse_dragging(canvas, dragging)
|
|||
CODE:
|
||||
_3DScene::set_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dragging);
|
||||
|
||||
Clone<Pointf>
|
||||
get_mouse_position(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_mouse_position(canvas, position)
|
||||
SV *canvas;
|
||||
Pointf *position;
|
||||
CODE:
|
||||
_3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position);
|
||||
|
||||
int
|
||||
get_hover_volume_id(canvas)
|
||||
SV *canvas;
|
||||
|
@ -846,7 +831,21 @@ register_on_select_callback(canvas, callback)
|
|||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_select_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
|
||||
void
|
||||
register_on_model_update_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_move_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
|
||||
unsigned int
|
||||
finalize_legend_texture()
|
||||
|
|
Loading…
Reference in a new issue