Tech ENABLE_RAYCAST_PICKING - Raytraced picking of volumes
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5 changed files with 241 additions and 2 deletions
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@ -10,6 +10,9 @@
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#include "libslic3r/Color.hpp"
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#include "GLModel.hpp"
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#if ENABLE_RAYCAST_PICKING
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#include "MeshUtils.hpp"
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#endif // ENABLE_RAYCAST_PICKING
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#include <functional>
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#include <optional>
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@ -392,6 +395,10 @@ public:
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GUI::GLModel model;
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#if ENABLE_RAYCAST_PICKING
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// raycaster used for picking
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std::unique_ptr<GUI::MeshRaycaster> mesh_raycaster;
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#endif // ENABLE_RAYCAST_PICKING
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#else
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// Interleaved triangles & normals with indexed triangles & quads.
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GLIndexedVertexArray indexed_vertex_array;
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