Tech ENABLE_RAYCAST_PICKING - Raytraced picking of volumes

This commit is contained in:
enricoturri1966 2022-06-10 14:56:15 +02:00
parent cfc3988b9f
commit 6c6713c4ad
5 changed files with 241 additions and 2 deletions

View file

@ -10,6 +10,9 @@
#include "libslic3r/Color.hpp"
#include "GLModel.hpp"
#if ENABLE_RAYCAST_PICKING
#include "MeshUtils.hpp"
#endif // ENABLE_RAYCAST_PICKING
#include <functional>
#include <optional>
@ -392,6 +395,10 @@ public:
#if ENABLE_LEGACY_OPENGL_REMOVAL
GUI::GLModel model;
#if ENABLE_RAYCAST_PICKING
// raycaster used for picking
std::unique_ptr<GUI::MeshRaycaster> mesh_raycaster;
#endif // ENABLE_RAYCAST_PICKING
#else
// Interleaved triangles & normals with indexed triangles & quads.
GLIndexedVertexArray indexed_vertex_array;