Tech ENABLE_RAYCAST_PICKING - Raytraced picking of volumes

This commit is contained in:
enricoturri1966 2022-06-10 14:56:15 +02:00
parent cfc3988b9f
commit 6c6713c4ad
5 changed files with 241 additions and 2 deletions

View file

@ -2229,6 +2229,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
#else
#if ENABLE_LEGACY_OPENGL_REMOVAL
volume.model.init_from(mesh);
#if ENABLE_RAYCAST_PICKING
volume.mesh_raycaster = std::make_unique<GUI::MeshRaycaster>(std::make_shared<TriangleMesh>(mesh));
#endif // ENABLE_RAYCAST_PICKING
#else
volume.indexed_vertex_array.load_mesh(mesh);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -2244,7 +2247,13 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#else
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_RAYCAST_PICKING
const TriangleMesh& new_mesh = m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh();
volume.model.init_from(new_mesh);
volume.mesh_raycaster = std::make_unique<GUI::MeshRaycaster>(std::make_shared<TriangleMesh>(new_mesh));
#else
volume.model.init_from(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh());
#endif // ENABLE_RAYCAST_PICKING
#else
volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -2392,6 +2401,15 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
manip->set_dirty();
}
#if ENABLE_RAYCAST_PICKING
// refresh volume raycasters for picking
m_scene_raycaster.reset(SceneRaycaster::EType::Volume);
for (size_t i = 0; i < m_volumes.volumes.size(); ++i) {
assert(m_volumes.volumes[i]->mesh_raycaster != nullptr);
add_raycaster_for_picking(SceneRaycaster::EType::Volume, i, *m_volumes.volumes[i]->mesh_raycaster, m_volumes.volumes[i]->world_matrix());
}
#endif // ENABLE_RAYCAST_PICKING
// and force this canvas to be redrawn.
m_dirty = true;
}
@ -3658,6 +3676,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
#if ENABLE_RAYCAST_PICKING
m_mouse.position = pos.cast<double>();
#endif // ENABLE_RAYCAST_PICKING
if (m_layers_editing.state != LayersEditing::Unknown) {
m_layers_editing.state = LayersEditing::Unknown;
_stop_timer();
@ -3682,7 +3704,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
deselect_all();
}
else if (evt.RightUp()) {
#if !ENABLE_RAYCAST_PICKING
m_mouse.position = pos.cast<double>();
#endif // !ENABLE_RAYCAST_PICKING
// forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while
// the context menu is already shown
render();