Fixed scene update after select all command

This commit is contained in:
Enrico Turri 2018-12-04 08:38:31 +01:00
parent 930f8c13c1
commit 6c69d0e922

View File

@ -3885,6 +3885,7 @@ void GLCanvas3D::render()
void GLCanvas3D::select_all()
{
m_selection.add_all();
m_dirty = true;
}
void GLCanvas3D::delete_selected()