Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp

This commit is contained in:
Enrico Turri 2018-05-18 09:55:21 +02:00
commit 6c6b8ccc42
4 changed files with 138 additions and 201 deletions

View File

@ -458,6 +458,19 @@ offset2_ex(const Polygons &polygons, const float delta1, const float delta2,
return ClipperPaths_to_Slic3rExPolygons(output);
}
//FIXME Vojtech: This functon may likely be optimized to avoid some of the Slic3r to Clipper
// conversions and unnecessary Clipper calls.
ExPolygons offset2_ex(const ExPolygons &expolygons, const float delta1,
const float delta2, ClipperLib::JoinType joinType, double miterLimit)
{
Polygons polys;
for (const ExPolygon &expoly : expolygons)
append(polys,
offset(offset_ex(expoly, delta1, joinType, miterLimit),
delta2, joinType, miterLimit));
return union_ex(polys);
}
template <class T>
T
_clipper_do(const ClipperLib::ClipType clipType, const Polygons &subject,
@ -650,8 +663,7 @@ union_pt_chained(const Polygons &subject, bool safety_offset_)
return retval;
}
void
traverse_pt(ClipperLib::PolyNodes &nodes, Polygons* retval)
void traverse_pt(ClipperLib::PolyNodes &nodes, Polygons* retval)
{
/* use a nearest neighbor search to order these children
TODO: supply start_near to chained_path() too? */
@ -677,8 +689,7 @@ traverse_pt(ClipperLib::PolyNodes &nodes, Polygons* retval)
}
}
Polygons
simplify_polygons(const Polygons &subject, bool preserve_collinear)
Polygons simplify_polygons(const Polygons &subject, bool preserve_collinear)
{
// convert into Clipper polygons
ClipperLib::Paths input_subject = Slic3rMultiPoints_to_ClipperPaths(subject);
@ -698,13 +709,11 @@ simplify_polygons(const Polygons &subject, bool preserve_collinear)
return ClipperPaths_to_Slic3rPolygons(output);
}
ExPolygons
simplify_polygons_ex(const Polygons &subject, bool preserve_collinear)
ExPolygons simplify_polygons_ex(const Polygons &subject, bool preserve_collinear)
{
if (!preserve_collinear) {
return union_ex(simplify_polygons(subject, preserve_collinear));
}
if (! preserve_collinear)
return union_ex(simplify_polygons(subject, false));
// convert into Clipper polygons
ClipperLib::Paths input_subject = Slic3rMultiPoints_to_ClipperPaths(subject);

View File

@ -80,6 +80,9 @@ Slic3r::Polygons offset2(const Slic3r::Polygons &polygons, const float delta1,
Slic3r::ExPolygons offset2_ex(const Slic3r::Polygons &polygons, const float delta1,
const float delta2, ClipperLib::JoinType joinType = ClipperLib::jtMiter,
double miterLimit = 3);
Slic3r::ExPolygons offset2_ex(const Slic3r::ExPolygons &expolygons, const float delta1,
const float delta2, ClipperLib::JoinType joinType = ClipperLib::jtMiter,
double miterLimit = 3);
Slic3r::Polygons _clipper(ClipperLib::ClipType clipType,
const Slic3r::Polygons &subject, const Slic3r::Polygons &clip, bool safety_offset_ = false);

View File

@ -168,52 +168,42 @@ ExPolygon::overlaps(const ExPolygon &other) const
return ! other.contour.points.empty() && this->contains_b(other.contour.points.front());
}
void
ExPolygon::simplify_p(double tolerance, Polygons* polygons) const
void ExPolygon::simplify_p(double tolerance, Polygons* polygons) const
{
Polygons pp = this->simplify_p(tolerance);
polygons->insert(polygons->end(), pp.begin(), pp.end());
}
Polygons
ExPolygon::simplify_p(double tolerance) const
Polygons ExPolygon::simplify_p(double tolerance) const
{
Polygons pp;
pp.reserve(this->holes.size() + 1);
// contour
{
Polygon p = this->contour;
p.points.push_back(p.points.front());
p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
p.points.pop_back();
pp.push_back(p);
pp.emplace_back(std::move(p));
}
// holes
for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
Polygon p = *it;
for (Polygon p : this->holes) {
p.points.push_back(p.points.front());
p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
p.points.pop_back();
pp.push_back(p);
pp.emplace_back(std::move(p));
}
pp = simplify_polygons(pp);
return pp;
return simplify_polygons(pp);
}
ExPolygons
ExPolygon::simplify(double tolerance) const
ExPolygons ExPolygon::simplify(double tolerance) const
{
Polygons pp = this->simplify_p(tolerance);
return union_ex(pp);
return union_ex(this->simplify_p(tolerance));
}
void
ExPolygon::simplify(double tolerance, ExPolygons* expolygons) const
void ExPolygon::simplify(double tolerance, ExPolygons* expolygons) const
{
ExPolygons ep = this->simplify(tolerance);
expolygons->insert(expolygons->end(), ep.begin(), ep.end());
append(*expolygons, this->simplify(tolerance));
}
void

View File

@ -6,8 +6,7 @@
namespace Slic3r {
void
PerimeterGenerator::process()
void PerimeterGenerator::process()
{
// other perimeters
this->_mm3_per_mm = this->perimeter_flow.mm3_per_mm();
@ -45,7 +44,6 @@ PerimeterGenerator::process()
// lower layer, so we take lower slices and offset them by half the nozzle diameter used
// in the current layer
double nozzle_diameter = this->print_config->nozzle_diameter.get_at(this->config->perimeter_extruder-1);
this->_lower_slices_p = offset(*this->lower_slices, float(scale_(+nozzle_diameter/2)));
}
@ -53,149 +51,115 @@ PerimeterGenerator::process()
// extra perimeters for each one
for (const Surface &surface : this->slices->surfaces) {
// detect how many perimeters must be generated for this island
const int loop_number = this->config->perimeters + surface.extra_perimeters -1; // 0-indexed loops
Polygons gaps;
Polygons last = surface.expolygon.simplify_p(SCALED_RESOLUTION);
if (loop_number >= 0) { // no loops = -1
int loop_number = this->config->perimeters + surface.extra_perimeters - 1; // 0-indexed loops
ExPolygons last = union_ex(surface.expolygon.simplify_p(SCALED_RESOLUTION));
ExPolygons gaps;
if (loop_number >= 0) {
// In case no perimeters are to be generated, loop_number will equal to -1.
std::vector<PerimeterGeneratorLoops> contours(loop_number+1); // depth => loops
std::vector<PerimeterGeneratorLoops> holes(loop_number+1); // depth => loops
ThickPolylines thin_walls;
// we loop one time more than needed in order to find gaps after the last perimeter was applied
for (int i = 0; i <= loop_number+1; ++i) { // outer loop is 0
Polygons offsets;
for (int i = 0;; ++ i) { // outer loop is 0
// Calculate next onion shell of perimeters.
ExPolygons offsets;
if (i == 0) {
// the minimum thickness of a single loop is:
// ext_width/2 + ext_spacing/2 + spacing/2 + width/2
if (this->config->thin_walls) {
offsets = offset2(
offsets = this->config->thin_walls ?
offset2_ex(
last,
-(ext_perimeter_width / 2 + ext_min_spacing / 2 - 1),
+(ext_min_spacing/2 - 1)
);
} else {
offsets = offset(last, - ext_perimeter_width / 2);
}
+(ext_min_spacing / 2 - 1)) :
offset_ex(last, - ext_perimeter_width / 2);
// look for thin walls
if (this->config->thin_walls) {
Polygons diffpp = diff(
last,
offset(offsets, ext_perimeter_width / 2),
true // medial axis requires non-overlapping geometry
);
// the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
// (actually, something larger than that still may exist due to mitering or other causes)
coord_t min_width = scale_(this->ext_perimeter_flow.nozzle_diameter / 3);
ExPolygons expp = offset2_ex(diffpp, -min_width/2, +min_width/2);
ExPolygons expp = offset2_ex(
// medial axis requires non-overlapping geometry
diff_ex(to_polygons(last),
offset(offsets, ext_perimeter_width / 2),
true),
- min_width / 2, min_width / 2);
// the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
ex->medial_axis(ext_perimeter_width + ext_perimeter_spacing2, min_width, &thin_walls);
#ifdef DEBUG
printf(" " PRINTF_ZU " thin walls detected\n", thin_walls.size());
#endif
/*
if (false) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(
"medial_axis.svg",
no_arrows => 1,
#expolygons => \@expp,
polylines => \@thin_walls,
);
}
*/
for (ExPolygon &ex : expp)
ex.medial_axis(ext_perimeter_width + ext_perimeter_spacing2, min_width, &thin_walls);
}
} else {
//FIXME Is this offset correct if the line width of the inner perimeters differs
// from the line width of the infill?
coord_t distance = (i == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
if (this->config->thin_walls) {
offsets = this->config->thin_walls ?
// This path will ensure, that the perimeters do not overfill, as in
// prusa3d/Slic3r GH #32, but with the cost of rounding the perimeters
// excessively, creating gaps, which then need to be filled in by the not very
// reliable gap fill algorithm.
// Also the offset2(perimeter, -x, x) may sometimes lead to a perimeter, which is larger than
// the original.
offsets = offset2(
last,
-(distance + min_spacing/2 - 1),
+(min_spacing/2 - 1)
);
} else {
offset2_ex(last,
- (distance + min_spacing / 2 - 1),
min_spacing / 2 - 1) :
// If "detect thin walls" is not enabled, this paths will be entered, which
// leads to overflows, as in prusa3d/Slic3r GH #32
offsets = offset(
last,
-distance
);
}
offset_ex(last, - distance);
// look for gaps
if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0) {
if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0)
// not using safety offset here would "detect" very narrow gaps
// (but still long enough to escape the area threshold) that gap fill
// won't be able to fill but we'd still remove from infill area
Polygons diff_pp = diff(
offset(last, -0.5*distance),
offset(offsets, +0.5*distance + 10) // safety offset
);
gaps.insert(gaps.end(), diff_pp.begin(), diff_pp.end());
}
}
if (offsets.empty()) break;
if (i > loop_number) break; // we were only looking for gaps this time
last = offsets;
for (Polygons::const_iterator polygon = offsets.begin(); polygon != offsets.end(); ++polygon) {
PerimeterGeneratorLoop loop(*polygon, i);
loop.is_contour = polygon->is_counter_clockwise();
if (loop.is_contour) {
contours[i].push_back(loop);
} else {
holes[i].push_back(loop);
append(gaps, diff_ex(
offset(last, -0.5 * distance),
offset(offsets, 0.5 * distance + 10))); // safety offset
}
if (offsets.empty()) {
// Store the number of loops actually generated.
loop_number = i - 1;
// No region left to be filled in.
last.clear();
break;
} else if (i > loop_number) {
// If i > loop_number, we were looking just for gaps.
break;
}
for (const ExPolygon &expolygon : offsets) {
contours[i].emplace_back(PerimeterGeneratorLoop(expolygon.contour, i, true));
if (! expolygon.holes.empty()) {
holes[i].reserve(holes[i].size() + expolygon.holes.size());
for (const Polygon &hole : expolygon.holes)
holes[i].emplace_back(PerimeterGeneratorLoop(hole, i, false));
}
}
last = std::move(offsets);
}
// nest loops: holes first
for (int d = 0; d <= loop_number; ++d) {
for (int d = 0; d <= loop_number; ++ d) {
PerimeterGeneratorLoops &holes_d = holes[d];
// loop through all holes having depth == d
for (int i = 0; i < (int)holes_d.size(); ++i) {
for (int i = 0; i < (int)holes_d.size(); ++ i) {
const PerimeterGeneratorLoop &loop = holes_d[i];
// find the hole loop that contains this one, if any
for (int t = d+1; t <= loop_number; ++t) {
for (int j = 0; j < (int)holes[t].size(); ++j) {
for (int t = d + 1; t <= loop_number; ++ t) {
for (int j = 0; j < (int)holes[t].size(); ++ j) {
PerimeterGeneratorLoop &candidate_parent = holes[t][j];
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
candidate_parent.children.push_back(loop);
holes_d.erase(holes_d.begin() + i);
--i;
-- i;
goto NEXT_LOOP;
}
}
}
// if no hole contains this hole, find the contour loop that contains it
for (int t = loop_number; t >= 0; --t) {
for (int j = 0; j < (int)contours[t].size(); ++j) {
for (int t = loop_number; t >= 0; -- t) {
for (int j = 0; j < (int)contours[t].size(); ++ j) {
PerimeterGeneratorLoop &candidate_parent = contours[t][j];
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
candidate_parent.children.push_back(loop);
holes_d.erase(holes_d.begin() + i);
--i;
-- i;
goto NEXT_LOOP;
}
}
@ -203,75 +167,57 @@ PerimeterGenerator::process()
NEXT_LOOP: ;
}
}
// nest contour loops
for (int d = loop_number; d >= 1; --d) {
for (int d = loop_number; d >= 1; -- d) {
PerimeterGeneratorLoops &contours_d = contours[d];
// loop through all contours having depth == d
for (int i = 0; i < (int)contours_d.size(); ++i) {
for (int i = 0; i < (int)contours_d.size(); ++ i) {
const PerimeterGeneratorLoop &loop = contours_d[i];
// find the contour loop that contains it
for (int t = d-1; t >= 0; --t) {
for (int j = 0; j < contours[t].size(); ++j) {
for (int t = d - 1; t >= 0; -- t) {
for (int j = 0; j < contours[t].size(); ++ j) {
PerimeterGeneratorLoop &candidate_parent = contours[t][j];
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
candidate_parent.children.push_back(loop);
contours_d.erase(contours_d.begin() + i);
--i;
-- i;
goto NEXT_CONTOUR;
}
}
}
NEXT_CONTOUR: ;
}
}
// at this point, all loops should be in contours[0]
ExtrusionEntityCollection entities = this->_traverse_loops(contours.front(), thin_walls);
// if brim will be printed, reverse the order of perimeters so that
// we continue inwards after having finished the brim
// TODO: add test for perimeter order
if (this->config->external_perimeters_first
|| (this->layer_id == 0 && this->print_config->brim_width.value > 0))
entities.reverse();
if (this->config->external_perimeters_first ||
(this->layer_id == 0 && this->print_config->brim_width.value > 0))
entities.reverse();
// append perimeters for this slice as a collection
if (!entities.empty())
if (! entities.empty())
this->loops->append(entities);
} // for each loop of an island
// fill gaps
if (!gaps.empty()) {
/*
SVG svg("gaps.svg");
svg.draw(union_ex(gaps));
svg.Close();
*/
if (! gaps.empty()) {
// collapse
double min = 0.2 * perimeter_width * (1 - INSET_OVERLAP_TOLERANCE);
double max = 2. * perimeter_spacing;
ExPolygons gaps_ex = diff_ex(
offset2(gaps, -min/2, +min/2),
offset2(gaps, -max/2, +max/2),
true
);
//FIXME offset2 would be enough and cheaper.
offset2_ex(gaps, -min/2, +min/2),
offset2_ex(gaps, -max/2, +max/2),
true);
ThickPolylines polylines;
for (ExPolygons::const_iterator ex = gaps_ex.begin(); ex != gaps_ex.end(); ++ex)
ex->medial_axis(max, min, &polylines);
if (!polylines.empty()) {
for (const ExPolygon &ex : gaps_ex)
ex.medial_axis(max, min, &polylines);
if (! polylines.empty()) {
ExtrusionEntityCollection gap_fill = this->_variable_width(polylines,
erGapFill, this->solid_infill_flow);
this->gap_fill->append(gap_fill.entities);
/* Make sure we don't infill narrow parts that are already gap-filled
(we only consider this surface's gaps to reduce the diff() complexity).
Growing actual extrusions ensures that gaps not filled by medial axis
@ -280,7 +226,7 @@ PerimeterGenerator::process()
and use zigzag). */
//FIXME Vojtech: This grows by a rounded extrusion width, not by line spacing,
// therefore it may cover the area, but no the volume.
last = diff(last, gap_fill.polygons_covered_by_width(10.f));
last = diff_ex(to_polygons(last), gap_fill.polygons_covered_by_width(10.f));
}
}
@ -288,36 +234,34 @@ PerimeterGenerator::process()
// we offset by half the perimeter spacing (to get to the actual infill boundary)
// and then we offset back and forth by half the infill spacing to only consider the
// non-collapsing regions
coord_t inset = 0;
if (loop_number == 0) {
// one loop
inset += ext_perimeter_spacing / 2;
} else if (loop_number > 0) {
// two or more loops
inset += perimeter_spacing / 2;
}
coord_t inset =
(loop_number < 0) ? 0 :
(loop_number == 0) ?
// one loop
ext_perimeter_spacing / 2 :
// two or more loops?
perimeter_spacing / 2;
// only apply infill overlap if we actually have one perimeter
if (inset > 0)
inset -= this->config->get_abs_value("infill_overlap", inset + solid_infill_spacing / 2);
// simplify infill contours according to resolution
Polygons pp;
for (ExPolygon &ex : union_ex(last))
for (ExPolygon &ex : last)
ex.simplify_p(SCALED_RESOLUTION, &pp);
// collapse too narrow infill areas
coord_t min_perimeter_infill_spacing = solid_infill_spacing * (1 - INSET_OVERLAP_TOLERANCE);
coord_t min_perimeter_infill_spacing = solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE);
// append infill areas to fill_surfaces
this->fill_surfaces->append(
offset2_ex(
pp,
-inset -min_perimeter_infill_spacing/2,
+min_perimeter_infill_spacing/2),
union_ex(pp),
- inset - min_perimeter_infill_spacing / 2,
min_perimeter_infill_spacing / 2),
stInternal);
} // for each island
}
ExtrusionEntityCollection
PerimeterGenerator::_traverse_loops(const PerimeterGeneratorLoops &loops,
ThickPolylines &thin_walls) const
ExtrusionEntityCollection PerimeterGenerator::_traverse_loops(
const PerimeterGeneratorLoops &loops, ThickPolylines &thin_walls) const
{
// loops is an arrayref of ::Loop objects
// turn each one into an ExtrusionLoop object
@ -422,8 +366,7 @@ PerimeterGenerator::_traverse_loops(const PerimeterGeneratorLoops &loops,
return entities;
}
ExtrusionEntityCollection
PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRole role, Flow flow) const
ExtrusionEntityCollection PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRole role, Flow flow) const
{
// this value determines granularity of adaptive width, as G-code does not allow
// variable extrusion within a single move; this value shall only affect the amount
@ -431,10 +374,10 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
const double tolerance = scale_(0.05);
ExtrusionEntityCollection coll;
for (ThickPolylines::const_iterator p = polylines.begin(); p != polylines.end(); ++p) {
for (const ThickPolyline &p : polylines) {
ExtrusionPaths paths;
ExtrusionPath path(role);
ThickLines lines = p->thicklines();
ThickLines lines = p.thicklines();
for (int i = 0; i < (int)lines.size(); ++i) {
const ThickLine& line = lines[i];
@ -474,12 +417,11 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
lines.insert(lines.begin() + i + j, new_line);
}
--i;
-- i;
continue;
}
const double w = fmax(line.a_width, line.b_width);
if (path.polyline.points.empty()) {
path.polyline.append(line.a);
path.polyline.append(line.b);
@ -497,21 +439,19 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
if (thickness_delta <= tolerance) {
// the width difference between this line and the current flow width is
// within the accepted tolerance
path.polyline.append(line.b);
} else {
// we need to initialize a new line
paths.push_back(path);
paths.emplace_back(std::move(path));
path = ExtrusionPath(role);
--i;
-- i;
}
}
}
if (path.polyline.is_valid())
paths.push_back(path);
// append paths to collection
if (!paths.empty()) {
paths.emplace_back(std::move(path));
// Append paths to collection.
if (! paths.empty()) {
if (paths.front().first_point().coincides_with(paths.back().last_point()))
coll.append(ExtrusionLoop(paths));
else
@ -522,20 +462,15 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
return coll;
}
bool
PerimeterGeneratorLoop::is_internal_contour() const
bool PerimeterGeneratorLoop::is_internal_contour() const
{
if (this->is_contour) {
// an internal contour is a contour containing no other contours
for (std::vector<PerimeterGeneratorLoop>::const_iterator loop = this->children.begin();
loop != this->children.end(); ++loop) {
if (loop->is_contour) {
return false;
}
}
return true;
}
return false;
// An internal contour is a contour containing no other contours
if (! this->is_contour)
return false;
for (const PerimeterGeneratorLoop &loop : this->children)
if (loop.is_contour)
return false;
return true;
}
}