Fixed 3D scene mouse capture
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41c093a258
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@ -3157,7 +3157,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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else if (evt.Dragging() && m_gizmos.is_dragging())
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{
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m_canvas->CaptureMouse();
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if (!m_canvas->HasCapture())
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m_canvas->CaptureMouse();
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m_mouse.dragging = true;
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m_gizmos.update(mouse_ray(pos));
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