New selection -> synchronization of indirectly selected instances

This commit is contained in:
Enrico Turri 2018-10-10 11:04:04 +02:00
parent bd85ca721e
commit 6d33077564
2 changed files with 127 additions and 19 deletions

View file

@ -1343,16 +1343,23 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
}
}
if (m_mode == Instance)
synchronize_unselected_instances();
m_bounding_box_dirty = true;
}
void GLCanvas3D::Selection::render() const
void GLCanvas3D::Selection::render(bool show_indirect_selection) const
{
if (is_empty())
return;
float color[3] = { 1.0f, 1.0f, 1.0f };
render_bounding_box(get_bounding_box(), color);
// render cumulative bounding box of selected volumes
render_selected_volumes();
// render bounding boxes of indirectly selected instances
if (show_indirect_selection && (m_mode == Instance))
render_unselected_instances();
}
void GLCanvas3D::Selection::update_valid()
@ -1555,6 +1562,62 @@ void GLCanvas3D::Selection::calc_bounding_box() const
m_bounding_box_dirty = false;
}
void GLCanvas3D::Selection::render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
render_bounding_box(get_bounding_box(), color);
}
void GLCanvas3D::Selection::render_unselected_instances() const
{
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
typedef std::map<std::pair<int, int>, BoundingBoxf3> InstanceToBoxMap;
InstanceToBoxMap boxes;
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
int instance_idx = volume->instance_idx();
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
int i_idx = v->instance_idx();
if ((v->object_idx() != object_idx) || (i_idx == instance_idx))
continue;
std::pair<int, int> box_id(object_idx, i_idx);
InstanceToBoxMap::iterator it = boxes.find(box_id);
if (it == boxes.end())
it = boxes.insert(InstanceToBoxMap::value_type(box_id, BoundingBoxf3())).first;
it->second.merge(v->transformed_bounding_box());
done.insert(j);
}
}
float color[3] = { 1.0f, 1.0f, 0.0f };
for (const InstanceToBoxMap::value_type& box : boxes)
{
render_bounding_box(box.second, color);
}
}
void GLCanvas3D::Selection::render_bounding_box(const BoundingBoxf3& box, float* color) const
{
if (color == nullptr)
@ -1604,6 +1667,46 @@ void GLCanvas3D::Selection::render_bounding_box(const BoundingBoxf3& box, float*
::glEnd();
}
void GLCanvas3D::Selection::synchronize_unselected_instances()
{
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
for (unsigned int i : m_list)
{
if (done.size() == m_volumes->size())
break;
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
int instance_idx = volume->instance_idx();
const Vec3d& rotation = volume->get_rotation();
const Vec3d& scaling_factor = volume->get_scaling_factor();
// Process unselected instances.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (done.size() == m_volumes->size())
break;
if (done.find(j) != done.end())
continue;
GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
continue;
v->set_rotation(rotation);
v->set_scaling_factor(scaling_factor);
done.insert(j);
}
}
}
#endif // ENABLE_EXTENDED_SELECTION
const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
@ -4884,7 +4987,9 @@ void GLCanvas3D::_render_objects() const
#if ENABLE_EXTENDED_SELECTION
void GLCanvas3D::_render_selection() const
{
m_selection.render();
Gizmos::EType type = m_gizmos.get_current_type();
bool show_indirect_selection = m_gizmos.is_running() && ((type == Gizmos::Rotate) || (type == Gizmos::Scale));
m_selection.render(show_indirect_selection);
}
#endif // ENABLE_EXTENDED_SELECTION
@ -6232,7 +6337,7 @@ void GLCanvas3D::_on_move()
if (m_model == nullptr)
return;
std::set<std::string> done; // prevent moving instances twice
std::set<std::pair<int, int>> done; // prevent moving instances twice
bool object_moved = false;
Vec3d wipe_tower_origin = Vec3d::Zero();
const Selection::IndicesList& selection = m_selection.get_volume_idxs();
@ -6244,8 +6349,7 @@ void GLCanvas3D::_on_move()
int instance_idx = v->instance_idx();
// prevent moving instances twice
char done_id[64];
::sprintf(done_id, "%d_%d", object_idx, instance_idx);
std::pair<int, int> done_id(object_idx, instance_idx);
if (done.find(done_id) != done.end())
continue;
@ -6279,34 +6383,35 @@ void GLCanvas3D::_on_rotate()
if (m_model == nullptr)
return;
std::set<std::string> done; // prevent rotating instances twice
std::set<std::pair<int, int>> done; // prevent rotating instances twice
const Selection::IndicesList& selection = m_selection.get_volume_idxs();
for (unsigned int i : selection)
{
const GLVolume* v = m_volumes.volumes[i];
int object_idx = v->object_idx();
if (object_idx >= 1000)
continue;
int instance_idx = v->instance_idx();
// prevent rotating instances twice
char done_id[64];
::sprintf(done_id, "%d_%d", object_idx, instance_idx);
std::pair<int, int> done_id(object_idx, instance_idx);
if (done.find(done_id) != done.end())
continue;
done.insert(done_id);
if (object_idx < 1000)
// Rotate instances.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
// Rotate instances.
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
model_object->invalidate_bounding_box();
}
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
model_object->invalidate_bounding_box();
}
}
// schedule_background_process
}
#else
void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)

View file

@ -481,7 +481,7 @@ public:
void translate(const Vec3d& displacement);
void rotate(const Vec3d& rotation);
void render() const;
void render(bool show_indirect_selection) const;
private:
void update_valid();
@ -494,7 +494,10 @@ public:
void remove_instance(unsigned int volume_idx);
void remove_object(unsigned int volume_idx);
void calc_bounding_box() const;
void render_selected_volumes() const;
void render_unselected_instances() const;
void render_bounding_box(const BoundingBoxf3& box, float* color) const;
void synchronize_unselected_instances();
};
private: