Merge remote-tracking branch 'origin/dev' into new_main_page_ui
This commit is contained in:
commit
6d499525ee
@ -1140,6 +1140,9 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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if (!gizmo->init())
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return false;
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// temporary disable z grabber
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gizmo->disable_grabber(2);
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m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
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gizmo = new GLGizmoScale3D(parent);
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@ -1149,6 +1152,16 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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if (!gizmo->init())
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return false;
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// temporary disable x grabbers
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gizmo->disable_grabber(0);
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gizmo->disable_grabber(1);
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// temporary disable y grabbers
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gizmo->disable_grabber(2);
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gizmo->disable_grabber(3);
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// temporary disable z grabbers
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gizmo->disable_grabber(4);
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gizmo->disable_grabber(5);
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m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
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gizmo = new GLGizmoRotate3D(parent);
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@ -1164,6 +1177,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
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return false;
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}
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// temporary disable x and y grabbers
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gizmo->disable_grabber(0);
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gizmo->disable_grabber(1);
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m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
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gizmo = new GLGizmoFlatten(parent);
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@ -20,103 +20,105 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
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namespace Slic3r {
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namespace GUI {
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// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
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// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
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}
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// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
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}
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// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
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}
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// return an index:
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// 0 for plane XY
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// 1 for plane XZ
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// 2 for plane YZ
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// which indicates which plane is best suited for intersecting the given unit vector
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// giving precedence to the plane with the given index
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unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
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{
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unsigned int ret = preferred_plane;
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// 1st checks if the given vector is not parallel to the given preferred plane
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double dot_to_normal = 0.0;
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switch (ret)
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{
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Transform3d m = Transform3d::Identity();
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
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case 0: // plane xy
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
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break;
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}
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case 1: // plane xz
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{
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dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
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break;
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}
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case 2: // plane yz
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
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break;
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}
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default:
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{
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break;
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}
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}
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// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
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// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
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// otherwise return the given preferred plane index
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if (dot_to_normal < 0.1)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
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typedef std::map<double, unsigned int> ProjsMap;
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ProjsMap projs_map;
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
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ret = projs_map.rbegin()->second;
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}
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// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
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{
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Transform3d m = Transform3d::Identity();
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m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
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m.translate(-center);
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Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
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return ret;
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}
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return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
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}
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// return an index:
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// 0 for plane XY
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// 1 for plane XZ
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// 2 for plane YZ
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// which indicates which plane is best suited for intersecting the given unit vector
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// giving precedence to the plane with the given index
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unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
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{
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unsigned int ret = preferred_plane;
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// 1st checks if the given vector is not parallel to the given preferred plane
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double dot_to_normal = 0.0;
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switch (ret)
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{
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case 0: // plane xy
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
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break;
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}
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case 1: // plane xz
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{
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dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
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break;
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}
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case 2: // plane yz
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{
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dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
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break;
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}
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default:
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{
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break;
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}
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}
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// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
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// otherwise return the given preferred plane index
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if (dot_to_normal < 0.1)
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{
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typedef std::map<double, unsigned int> ProjsMap;
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ProjsMap projs_map;
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
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projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
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ret = projs_map.rbegin()->second;
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}
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return ret;
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}
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const float GLGizmoBase::Grabber::HalfSize = 2.0f;
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const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
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const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
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const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
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GLGizmoBase::Grabber::Grabber()
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: center(Vec3d::Zero())
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, angles(Vec3d::Zero())
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, dragging(false)
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, enabled(true)
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{
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 1.0f;
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}
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void GLGizmoBase::Grabber::render(bool hover) const
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void GLGizmoBase::Grabber::render(bool hover, const BoundingBoxf3& box) const
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{
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float render_color[3];
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if (hover)
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@ -128,12 +130,15 @@ void GLGizmoBase::Grabber::render(bool hover) const
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else
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::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
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render(render_color, true);
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render(box, render_color, true);
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}
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void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
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void GLGizmoBase::Grabber::render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const
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{
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float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
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float max_size = (float)box.max_size();
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float half_size = dragging ? max_size * SizeFactor * DraggingScaleFactor : max_size * SizeFactor;
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half_size = std::max(half_size, MinHalfSize);
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if (use_lighting)
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::glEnable(GL_LIGHTING);
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@ -234,6 +239,22 @@ void GLGizmoBase::set_highlight_color(const float* color)
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::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
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}
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void GLGizmoBase::enable_grabber(unsigned int id)
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{
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if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
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m_grabbers[id].enabled = true;
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on_enable_grabber(id);
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}
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void GLGizmoBase::disable_grabber(unsigned int id)
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{
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if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
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m_grabbers[id].enabled = false;
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on_disable_grabber(id);
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}
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void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
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{
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m_dragging = true;
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@ -274,22 +295,26 @@ float GLGizmoBase::picking_color_component(unsigned int id) const
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return (float)color / 255.0f;
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}
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void GLGizmoBase::render_grabbers() const
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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{
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].render(m_hover_id == i);
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if (m_grabbers[i].enabled)
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m_grabbers[i].render((m_hover_id == i), box);
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}
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}
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void GLGizmoBase::render_grabbers_for_picking() const
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void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
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{
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for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].color[0] = 1.0f;
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m_grabbers[i].color[1] = 1.0f;
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m_grabbers[i].color[2] = picking_color_component(i);
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m_grabbers[i].render_for_picking();
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if (m_grabbers[i].enabled)
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{
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m_grabbers[i].color[0] = 1.0f;
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m_grabbers[i].color[1] = 1.0f;
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m_grabbers[i].color[2] = picking_color_component(i);
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m_grabbers[i].render_for_picking(box);
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}
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}
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}
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@ -386,6 +411,9 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
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void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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{
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if (!m_grabbers[0].enabled)
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return;
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if (m_dragging)
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set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
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else
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@ -416,7 +444,7 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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if (m_hover_id != -1)
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render_angle();
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render_grabber();
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render_grabber(box);
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::glPopMatrix();
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}
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@ -428,7 +456,7 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
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::glPushMatrix();
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transform_to_local();
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render_grabbers_for_picking();
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render_grabbers_for_picking(box);
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::glPopMatrix();
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}
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@ -520,7 +548,7 @@ void GLGizmoRotate::render_angle() const
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::glEnd();
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}
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void GLGizmoRotate::render_grabber() const
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void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
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{
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double grabber_radius = (double)(m_radius + GrabberOffset);
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m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
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@ -534,7 +562,7 @@ void GLGizmoRotate::render_grabber() const
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::glEnd();
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::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
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render_grabbers();
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render_grabbers(box);
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}
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void GLGizmoRotate::transform_to_local() const
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@ -665,6 +693,7 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
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}
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const float GLGizmoScale3D::Offset = 5.0f;
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const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
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GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
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: GLGizmoBase(parent)
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@ -714,7 +743,7 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
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{
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_show_starting_box = true;
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m_starting_box = box;
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m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
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}
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}
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@ -748,9 +777,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glEnable(GL_DEPTH_TEST);
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Vec3d offset_vec = (double)Offset * Vec3d::Ones();
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m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
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m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
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const Vec3d& center = m_box.center();
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// x axis
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@ -789,14 +816,23 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glColor3fv(m_base_color);
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render_box(m_box);
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// draw connections
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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::glColor3fv(m_grabbers[2].color);
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render_grabbers_connection(2, 3);
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::glColor3fv(m_grabbers[4].color);
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render_grabbers_connection(4, 5);
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if (m_grabbers[0].enabled && m_grabbers[1].enabled)
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{
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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}
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if (m_grabbers[2].enabled && m_grabbers[3].enabled)
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{
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::glColor3fv(m_grabbers[2].color);
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render_grabbers_connection(2, 3);
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}
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if (m_grabbers[4].enabled && m_grabbers[5].enabled)
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{
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::glColor3fv(m_grabbers[4].color);
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render_grabbers_connection(4, 5);
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}
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// draw grabbers
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render_grabbers();
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render_grabbers(m_box);
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}
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else if ((m_hover_id == 0) || (m_hover_id == 1))
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{
|
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@ -813,8 +849,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
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::glColor3fv(m_grabbers[0].color);
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render_grabbers_connection(0, 1);
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// draw grabbers
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m_grabbers[0].render(true);
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m_grabbers[1].render(true);
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m_grabbers[0].render(true, m_box);
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m_grabbers[1].render(true, m_box);
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}
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||||
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
||||
{
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||||
@ -831,8 +867,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
||||
::glColor3fv(m_grabbers[2].color);
|
||||
render_grabbers_connection(2, 3);
|
||||
// draw grabbers
|
||||
m_grabbers[2].render(true);
|
||||
m_grabbers[3].render(true);
|
||||
m_grabbers[2].render(true, m_box);
|
||||
m_grabbers[3].render(true, m_box);
|
||||
}
|
||||
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
||||
{
|
||||
@ -849,8 +885,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
||||
::glColor3fv(m_grabbers[4].color);
|
||||
render_grabbers_connection(4, 5);
|
||||
// draw grabbers
|
||||
m_grabbers[4].render(true);
|
||||
m_grabbers[5].render(true);
|
||||
m_grabbers[4].render(true, m_box);
|
||||
m_grabbers[5].render(true, m_box);
|
||||
}
|
||||
else if (m_hover_id >= 6)
|
||||
{
|
||||
@ -866,7 +902,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
||||
// draw grabbers
|
||||
for (int i = 6; i < 10; ++i)
|
||||
{
|
||||
m_grabbers[i].render(true);
|
||||
m_grabbers[i].render(true, m_box);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -875,7 +911,7 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
render_grabbers_for_picking();
|
||||
render_grabbers_for_picking(box);
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::render_box(const BoundingBoxf3& box) const
|
||||
@ -1074,15 +1110,18 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
|
||||
// draw axes
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
::glColor3fv(AXES_COLOR[i]);
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f(center(0), center(1), center(2));
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
|
||||
::glEnd();
|
||||
if (m_grabbers[i].enabled)
|
||||
{
|
||||
::glColor3fv(AXES_COLOR[i]);
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f(center(0), center(1), center(2));
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
|
||||
::glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// draw grabbers
|
||||
render_grabbers();
|
||||
render_grabbers(box);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1094,7 +1133,7 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
|
||||
::glEnd();
|
||||
|
||||
// draw grabber
|
||||
m_grabbers[m_hover_id].render(true);
|
||||
m_grabbers[m_hover_id].render(true, box);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1102,7 +1141,7 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
render_grabbers_for_picking();
|
||||
render_grabbers_for_picking(box);
|
||||
}
|
||||
|
||||
double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const
|
||||
|
@ -22,21 +22,23 @@ class GLGizmoBase
|
||||
protected:
|
||||
struct Grabber
|
||||
{
|
||||
static const float HalfSize;
|
||||
static const float SizeFactor;
|
||||
static const float MinHalfSize;
|
||||
static const float DraggingScaleFactor;
|
||||
|
||||
Vec3d center;
|
||||
Vec3d angles;
|
||||
float color[3];
|
||||
bool enabled;
|
||||
bool dragging;
|
||||
|
||||
Grabber();
|
||||
|
||||
void render(bool hover) const;
|
||||
void render_for_picking() const { render(color, false); }
|
||||
void render(bool hover, const BoundingBoxf3& box) const;
|
||||
void render_for_picking(const BoundingBoxf3& box) const { render(box, color, false); }
|
||||
|
||||
private:
|
||||
void render(const float* render_color, bool use_lighting) const;
|
||||
void render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const;
|
||||
void render_face(float half_size) const;
|
||||
};
|
||||
|
||||
@ -83,6 +85,9 @@ public:
|
||||
|
||||
void set_highlight_color(const float* color);
|
||||
|
||||
void enable_grabber(unsigned int id);
|
||||
void disable_grabber(unsigned int id);
|
||||
|
||||
void start_dragging(const BoundingBoxf3& box);
|
||||
void stop_dragging();
|
||||
bool is_dragging() const { return m_dragging; }
|
||||
@ -96,6 +101,8 @@ protected:
|
||||
virtual bool on_init() = 0;
|
||||
virtual void on_set_state() {}
|
||||
virtual void on_set_hover_id() {}
|
||||
virtual void on_enable_grabber(unsigned int id) {}
|
||||
virtual void on_disable_grabber(unsigned int id) {}
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box) {}
|
||||
virtual void on_stop_dragging() {}
|
||||
virtual void on_update(const Linef3& mouse_ray) = 0;
|
||||
@ -103,8 +110,8 @@ protected:
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
|
||||
|
||||
float picking_color_component(unsigned int id) const;
|
||||
void render_grabbers() const;
|
||||
void render_grabbers_for_picking() const;
|
||||
void render_grabbers(const BoundingBoxf3& box) const;
|
||||
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
void set_tooltip(const std::string& tooltip) const;
|
||||
std::string format(float value, unsigned int decimals) const;
|
||||
@ -157,7 +164,7 @@ private:
|
||||
void render_snap_radii() const;
|
||||
void render_reference_radius() const;
|
||||
void render_angle() const;
|
||||
void render_grabber() const;
|
||||
void render_grabber(const BoundingBoxf3& box) const;
|
||||
|
||||
void transform_to_local() const;
|
||||
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
|
||||
@ -196,6 +203,16 @@ protected:
|
||||
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
|
||||
}
|
||||
}
|
||||
virtual void on_enable_grabber(unsigned int id)
|
||||
{
|
||||
if ((0 <= id) && (id < 3))
|
||||
m_gizmos[id].enable_grabber(0);
|
||||
}
|
||||
virtual void on_disable_grabber(unsigned int id)
|
||||
{
|
||||
if ((0 <= id) && (id < 3))
|
||||
m_gizmos[id].disable_grabber(0);
|
||||
}
|
||||
virtual void on_start_dragging(const BoundingBoxf3& box);
|
||||
virtual void on_stop_dragging();
|
||||
virtual void on_update(const Linef3& mouse_ray)
|
||||
@ -218,6 +235,7 @@ protected:
|
||||
class GLGizmoScale3D : public GLGizmoBase
|
||||
{
|
||||
static const float Offset;
|
||||
static const Vec3d OffsetVec;
|
||||
|
||||
mutable BoundingBoxf3 m_box;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user