Merge remote-tracking branch 'origin/dev' into new_main_page_ui

This commit is contained in:
YuSanka 2018-09-12 11:33:38 +02:00
commit 6d499525ee
3 changed files with 201 additions and 127 deletions

View File

@ -1140,6 +1140,9 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
// temporary disable z grabber
gizmo->disable_grabber(2);
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
gizmo = new GLGizmoScale3D(parent);
@ -1149,6 +1152,16 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
if (!gizmo->init())
return false;
// temporary disable x grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
// temporary disable y grabbers
gizmo->disable_grabber(2);
gizmo->disable_grabber(3);
// temporary disable z grabbers
gizmo->disable_grabber(4);
gizmo->disable_grabber(5);
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
gizmo = new GLGizmoRotate3D(parent);
@ -1164,6 +1177,10 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
return false;
}
// temporary disable x and y grabbers
gizmo->disable_grabber(0);
gizmo->disable_grabber(1);
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
gizmo = new GLGizmoFlatten(parent);

View File

@ -20,103 +20,105 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
namespace Slic3r {
namespace GUI {
// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return ret;
}
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
return ret;
}
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
, enabled(true)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
}
void GLGizmoBase::Grabber::render(bool hover) const
void GLGizmoBase::Grabber::render(bool hover, const BoundingBoxf3& box) const
{
float render_color[3];
if (hover)
@ -128,12 +130,15 @@ void GLGizmoBase::Grabber::render(bool hover) const
else
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
render(render_color, true);
render(box, render_color, true);
}
void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
void GLGizmoBase::Grabber::render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const
{
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
float max_size = (float)box.max_size();
float half_size = dragging ? max_size * SizeFactor * DraggingScaleFactor : max_size * SizeFactor;
half_size = std::max(half_size, MinHalfSize);
if (use_lighting)
::glEnable(GL_LIGHTING);
@ -234,6 +239,22 @@ void GLGizmoBase::set_highlight_color(const float* color)
::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
}
void GLGizmoBase::enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
m_grabbers[id].enabled = true;
on_enable_grabber(id);
}
void GLGizmoBase::disable_grabber(unsigned int id)
{
if ((0 <= id) && (id < (unsigned int)m_grabbers.size()))
m_grabbers[id].enabled = false;
on_disable_grabber(id);
}
void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
{
m_dragging = true;
@ -274,22 +295,26 @@ float GLGizmoBase::picking_color_component(unsigned int id) const
return (float)color / 255.0f;
}
void GLGizmoBase::render_grabbers() const
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].render(m_hover_id == i);
if (m_grabbers[i].enabled)
m_grabbers[i].render((m_hover_id == i), box);
}
}
void GLGizmoBase::render_grabbers_for_picking() const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
m_grabbers[i].render_for_picking();
if (m_grabbers[i].enabled)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
m_grabbers[i].render_for_picking(box);
}
}
}
@ -386,6 +411,9 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
if (!m_grabbers[0].enabled)
return;
if (m_dragging)
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
else
@ -416,7 +444,7 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
if (m_hover_id != -1)
render_angle();
render_grabber();
render_grabber(box);
::glPopMatrix();
}
@ -428,7 +456,7 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
::glPushMatrix();
transform_to_local();
render_grabbers_for_picking();
render_grabbers_for_picking(box);
::glPopMatrix();
}
@ -520,7 +548,7 @@ void GLGizmoRotate::render_angle() const
::glEnd();
}
void GLGizmoRotate::render_grabber() const
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
{
double grabber_radius = (double)(m_radius + GrabberOffset);
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
@ -534,7 +562,7 @@ void GLGizmoRotate::render_grabber() const
::glEnd();
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
render_grabbers();
render_grabbers(box);
}
void GLGizmoRotate::transform_to_local() const
@ -665,6 +693,7 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
}
const float GLGizmoScale3D::Offset = 5.0f;
const Vec3d GLGizmoScale3D::OffsetVec = (double)GLGizmoScale3D::Offset * Vec3d::Ones();
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
@ -714,7 +743,7 @@ void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_show_starting_box = true;
m_starting_box = box;
m_starting_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
}
}
@ -748,9 +777,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glEnable(GL_DEPTH_TEST);
Vec3d offset_vec = (double)Offset * Vec3d::Ones();
m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
m_box = BoundingBoxf3(box.min - OffsetVec, box.max + OffsetVec);
const Vec3d& center = m_box.center();
// x axis
@ -789,14 +816,23 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_base_color);
render_box(m_box);
// draw connections
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
{
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
{
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
{
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
}
// draw grabbers
render_grabbers();
render_grabbers(m_box);
}
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
@ -813,8 +849,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true);
m_grabbers[1].render(true);
m_grabbers[0].render(true, m_box);
m_grabbers[1].render(true, m_box);
}
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
@ -831,8 +867,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true);
m_grabbers[3].render(true);
m_grabbers[2].render(true, m_box);
m_grabbers[3].render(true, m_box);
}
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
@ -849,8 +885,8 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true);
m_grabbers[5].render(true);
m_grabbers[4].render(true, m_box);
m_grabbers[5].render(true, m_box);
}
else if (m_hover_id >= 6)
{
@ -866,7 +902,7 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// draw grabbers
for (int i = 6; i < 10; ++i)
{
m_grabbers[i].render(true);
m_grabbers[i].render(true, m_box);
}
}
}
@ -875,7 +911,7 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking();
render_grabbers_for_picking(box);
}
void GLGizmoScale3D::render_box(const BoundingBoxf3& box) const
@ -1074,15 +1110,18 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
// draw axes
for (unsigned int i = 0; i < 3; ++i)
{
::glColor3fv(AXES_COLOR[i]);
::glBegin(GL_LINES);
::glVertex3f(center(0), center(1), center(2));
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
::glEnd();
if (m_grabbers[i].enabled)
{
::glColor3fv(AXES_COLOR[i]);
::glBegin(GL_LINES);
::glVertex3f(center(0), center(1), center(2));
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
::glEnd();
}
}
// draw grabbers
render_grabbers();
render_grabbers(box);
}
else
{
@ -1094,7 +1133,7 @@ void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
::glEnd();
// draw grabber
m_grabbers[m_hover_id].render(true);
m_grabbers[m_hover_id].render(true, box);
}
}
@ -1102,7 +1141,7 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking();
render_grabbers_for_picking(box);
}
double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const

View File

@ -22,21 +22,23 @@ class GLGizmoBase
protected:
struct Grabber
{
static const float HalfSize;
static const float SizeFactor;
static const float MinHalfSize;
static const float DraggingScaleFactor;
Vec3d center;
Vec3d angles;
float color[3];
bool enabled;
bool dragging;
Grabber();
void render(bool hover) const;
void render_for_picking() const { render(color, false); }
void render(bool hover, const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const { render(box, color, false); }
private:
void render(const float* render_color, bool use_lighting) const;
void render(const BoundingBoxf3& box, const float* render_color, bool use_lighting) const;
void render_face(float half_size) const;
};
@ -83,6 +85,9 @@ public:
void set_highlight_color(const float* color);
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
void start_dragging(const BoundingBoxf3& box);
void stop_dragging();
bool is_dragging() const { return m_dragging; }
@ -96,6 +101,8 @@ protected:
virtual bool on_init() = 0;
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
virtual void on_start_dragging(const BoundingBoxf3& box) {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
@ -103,8 +110,8 @@ protected:
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
float picking_color_component(unsigned int id) const;
void render_grabbers() const;
void render_grabbers_for_picking() const;
void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const;
void set_tooltip(const std::string& tooltip) const;
std::string format(float value, unsigned int decimals) const;
@ -157,7 +164,7 @@ private:
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
void render_grabber() const;
void render_grabber(const BoundingBoxf3& box) const;
void transform_to_local() const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
@ -196,6 +203,16 @@ protected:
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
}
virtual void on_enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
m_gizmos[id].enable_grabber(0);
}
virtual void on_disable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
m_gizmos[id].disable_grabber(0);
}
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray)
@ -218,6 +235,7 @@ protected:
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
static const Vec3d OffsetVec;
mutable BoundingBoxf3 m_box;