Tech ENABLE_RAYCAST_PICKING - Removal of all remaining code related to old OpenGL based picking
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@ -379,6 +379,7 @@ ColorRGB to_rgb(const ColorRGBA& other_rgba) { return { other_rgba.r(), other_rg
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ColorRGBA to_rgba(const ColorRGB& other_rgb) { return { other_rgb.r(), other_rgb.g(), other_rgb.b(), 1.0f }; }
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ColorRGBA to_rgba(const ColorRGB& other_rgb, float alpha) { return { other_rgb.r(), other_rgb.g(), other_rgb.b(), alpha }; }
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#if !ENABLE_RAYCAST_PICKING
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ColorRGBA picking_decode(unsigned int id)
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{
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return {
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@ -403,6 +404,7 @@ unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char gr
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b ^= 0x55;
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return b;
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}
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#endif // !ENABLE_RAYCAST_PICKING
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} // namespace Slic3r
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@ -181,11 +181,13 @@ inline Vec3i value_to_rgbi(float minimum, float maximum, float value)
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return (value_to_rgbf(minimum, maximum, value) * 255).cast<int>();
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}
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#if !ENABLE_RAYCAST_PICKING
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ColorRGBA picking_decode(unsigned int id);
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unsigned int picking_encode(unsigned char r, unsigned char g, unsigned char b);
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// Produce an alpha channel checksum for the red green blue components. The alpha channel may then be used to verify, whether the rgb components
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// were not interpolated by alpha blending or multi sampling.
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unsigned char picking_checksum_alpha_channel(unsigned char red, unsigned char green, unsigned char blue);
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#endif // !ENABLE_RAYCAST_PICKING
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} // namespace Slic3r
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@ -1717,7 +1717,7 @@ void GLCanvas3D::render()
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_RAYCAST_PICKING_DEBUG
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if (m_picking_enabled && !m_mouse.dragging)
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if (m_picking_enabled && !m_mouse.dragging && !m_gizmos.is_dragging())
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m_scene_raycaster.render_hit(camera);
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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@ -5603,6 +5603,11 @@ void GLCanvas3D::_picking_pass()
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}
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#endif // ENABLE_RAYCAST_PICKING
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#if ENABLE_RAYCAST_PICKING
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void GLCanvas3D::_rectangular_selection_picking_pass()
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{
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}
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#else
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void GLCanvas3D::_rectangular_selection_picking_pass()
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{
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m_gizmos.set_hover_id(-1);
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@ -5621,10 +5626,8 @@ void GLCanvas3D::_rectangular_selection_picking_pass()
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_render_volumes_for_picking();
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if !ENABLE_RAYCAST_PICKING
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const Camera& camera = wxGetApp().plater()->get_camera();
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_render_bed_for_picking(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward());
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#endif // !ENABLE_RAYCAST_PICKING
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#else
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_render_bed_for_picking(!wxGetApp().plater()->get_camera().is_looking_downward());
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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@ -5686,6 +5689,7 @@ void GLCanvas3D::_rectangular_selection_picking_pass()
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m_hover_volume_idxs.assign(idxs.begin(), idxs.end());
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_update_volumes_hover_state();
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}
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#endif // ENABLE_RAYCAST_PICKING
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void GLCanvas3D::_render_background()
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{
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@ -6085,6 +6089,7 @@ void GLCanvas3D::_render_overlays()
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#if !ENABLE_RAYCAST_PICKING
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void GLCanvas3D::_render_volumes_for_picking() const
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{
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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@ -6136,6 +6141,7 @@ void GLCanvas3D::_render_volumes_for_picking() const
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glsafe(::glEnable(GL_CULL_FACE));
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}
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#endif // !ENABLE_RAYCAST_PICKING
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void GLCanvas3D::_render_current_gizmo() const
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{
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@ -999,7 +999,9 @@ private:
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#endif // ENABLE_RENDER_SELECTION_CENTER
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void _check_and_update_toolbar_icon_scale();
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void _render_overlays();
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#if !ENABLE_RAYCAST_PICKING
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void _render_volumes_for_picking() const;
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#endif // !ENABLE_RAYCAST_PICKING
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void _render_current_gizmo() const;
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void _render_gizmos_overlay();
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void _render_main_toolbar();
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@ -42,8 +42,10 @@ std::pair<bool, std::string> GLShadersManager::init()
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valid &= append_shader("imgui", { prefix + "imgui.vs", prefix + "imgui.fs" });
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// basic shader, used to render all what was previously rendered using the immediate mode
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valid &= append_shader("flat", { prefix + "flat.vs", prefix + "flat.fs" });
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#if !ENABLE_RAYCAST_PICKING
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// basic shader with plane clipping, used to render volumes in picking pass
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valid &= append_shader("flat_clip", { prefix + "flat_clip.vs", prefix + "flat_clip.fs" });
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#endif // !ENABLE_RAYCAST_PICKING
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// basic shader for textures, used to render textures
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valid &= append_shader("flat_texture", { prefix + "flat_texture.vs", prefix + "flat_texture.fs" });
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// used to render 3D scene background
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@ -63,7 +63,7 @@ bool View3D::init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig
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m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget));
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m_canvas->allow_multisample(OpenGLManager::can_multisample());
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// XXX: If have OpenGL
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m_canvas->enable_picking(true);
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m_canvas->enable_moving(true);
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// XXX: more config from 3D.pm
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@ -338,8 +338,7 @@ void GLGizmoBase::unregister_grabbers_for_picking()
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m_grabbers[i].unregister_raycasters_for_picking();
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}
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}
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#endif // ENABLE_RAYCAST_PICKING
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#else
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ColorRGBA GLGizmoBase::picking_color_component(unsigned int id) const
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{
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id = BASE_ID - id;
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@ -348,6 +347,7 @@ ColorRGBA GLGizmoBase::picking_color_component(unsigned int id) const
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return picking_decode(id);
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}
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#endif // ENABLE_RAYCAST_PICKING
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void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
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{
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@ -241,11 +241,11 @@ protected:
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void unregister_grabbers_for_picking();
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virtual void on_register_raycasters_for_picking() {}
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virtual void on_unregister_raycasters_for_picking() {}
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#endif // ENABLE_RAYCAST_PICKING
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#else
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// Returns the picking color for the given id, based on the BASE_ID constant
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// No check is made for clashing with other picking color (i.e. GLVolumes)
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ColorRGBA picking_color_component(unsigned int id) const;
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#endif // ENABLE_RAYCAST_PICKING
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void render_grabbers(const BoundingBoxf3& box) const;
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void render_grabbers(float size) const;
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@ -214,7 +214,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking)
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m_c->hollowed_mesh()->get_drainholes()[i].failed) {
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render_color = { 1.0f, 0.0f, 0.0f, 0.5f };
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}
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else // neither hover nor picking
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else
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render_color = point_selected ? ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f) : ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f);
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#if !ENABLE_RAYCAST_PICKING
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}
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@ -20,6 +20,7 @@ SCENARIO("Color encoding/decoding cycle", "[Color]") {
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}
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}
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#if !ENABLE_RAYCAST_PICKING
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SCENARIO("Color picking encoding/decoding cycle", "[Color]") {
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GIVEN("Picking color") {
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const ColorRGB src_rgb(static_cast<unsigned char>(255), static_cast<unsigned char>(127), static_cast<unsigned char>(63));
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@ -33,5 +34,6 @@ SCENARIO("Color picking encoding/decoding cycle", "[Color]") {
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}
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}
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}
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#endif // !ENABLE_RAYCAST_PICKING
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