GCodeViewer -> Refactoring of sequential view marker positioning
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2 changed files with 11 additions and 3 deletions
src/slic3r/GUI
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@ -156,6 +156,12 @@ void GCodeViewer::SequentialView::Marker::init()
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#endif // !ENABLE_SHADERS_MANAGER
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}
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void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
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{
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m_world_transform = (Geometry::assemble_transform(position.cast<double>()) * Geometry::assemble_transform(m_model.get_bounding_box().size()[2] * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 })).cast<float>();
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m_world_bounding_box = m_model.get_bounding_box().transformed(m_world_transform.cast<double>());
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}
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void GCodeViewer::SequentialView::Marker::render() const
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{
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#if ENABLE_SHADERS_MANAGER
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@ -346,7 +352,7 @@ void GCodeViewer::render() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_toolpaths();
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m_sequential_view.marker.set_world_transform(Geometry::assemble_transform(m_sequential_view.current_position.cast<double>() + (0.5 + 12.0) * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 }).cast<float>());
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m_sequential_view.marker.set_world_position(m_sequential_view.current_position + m_sequential_view_marker_z_offset * Vec3f::UnitZ());
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m_sequential_view.marker.render();
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render_shells();
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render_legend();
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