Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed rendering of selection bounding box
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@ -2349,14 +2349,20 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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return;
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(trafo.data()));
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo);
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#else
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_box.set_color(to_rgba(color));
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@ -2364,7 +2370,9 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
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shader->stop_using();
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#if ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX
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#else
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::glBegin(GL_LINES);
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