Tech ENABLE_RAYCAST_PICKING set as default

This commit is contained in:
enricoturri1966 2022-12-05 10:24:30 +01:00
parent e04e8c55cf
commit 6f18f8f784
39 changed files with 30 additions and 1046 deletions

View file

@ -252,10 +252,8 @@ bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, c
m_axes.set_origin({ 0.0, 0.0, static_cast<double>(GROUND_Z) });
m_axes.set_stem_length(0.1f * static_cast<float>(m_build_volume.bounding_volume().max_size()));
#if ENABLE_RAYCAST_PICKING
// unregister from picking
wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Bed);
#endif // ENABLE_RAYCAST_PICKING
// Let the calee to update the UI.
return true;
@ -309,11 +307,7 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_RAYCAST_PICKING
m_model.model.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#else
m_model.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#endif // ENABLE_RAYCAST_PICKING
#else
m_model.set_color(-1, picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -355,11 +349,7 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max.z()));
#endif // ENABLE_WORLD_COORDINATE
// extend to contain model, if any
#if ENABLE_RAYCAST_PICKING
BoundingBoxf3 model_bb = m_model.model.get_bounding_box();
#else
BoundingBoxf3 model_bb = m_model.get_bounding_box();
#endif // ENABLE_RAYCAST_PICKING
if (model_bb.defined) {
model_bb.translate(m_model_offset);
out.merge(model_bb);
@ -409,16 +399,12 @@ void Bed3D::init_triangles()
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
#if ENABLE_RAYCAST_PICKING
if (m_model.model.get_filename().empty() && m_model.mesh_raycaster == nullptr)
// register for picking
register_raycasters_for_picking(init_data, Transform3d::Identity());
#endif // ENABLE_RAYCAST_PICKING
m_triangles.init_from(std::move(init_data));
#if ENABLE_RAYCAST_PICKING
m_triangles.set_color(DEFAULT_MODEL_COLOR);
#endif // ENABLE_RAYCAST_PICKING
}
void Bed3D::init_gridlines()
@ -798,17 +784,9 @@ void Bed3D::render_model()
if (m_model_filename.empty())
return;
#if ENABLE_RAYCAST_PICKING
if (m_model.model.get_filename() != m_model_filename && m_model.model.init_from_file(m_model_filename)) {
#else
if (m_model.get_filename() != m_model_filename && m_model.init_from_file(m_model_filename)) {
#endif // ENABLE_RAYCAST_PICKING
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_RAYCAST_PICKING
m_model.model.set_color(DEFAULT_MODEL_COLOR);
#else
m_model.set_color(DEFAULT_MODEL_COLOR);
#endif // ENABLE_RAYCAST_PICKING
#else
m_model.set_color(-1, DEFAULT_MODEL_COLOR);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
@ -816,20 +794,14 @@ void Bed3D::render_model()
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
m_model_offset = to_3d(m_build_volume.bounding_volume2d().center(), -0.03);
#if ENABLE_RAYCAST_PICKING
// register for picking
register_raycasters_for_picking(m_model.model.get_geometry(), Geometry::translation_transform(m_model_offset));
#endif // ENABLE_RAYCAST_PICKING
// update extended bounding box
m_extended_bounding_box = this->calc_extended_bounding_box();
}
#if ENABLE_RAYCAST_PICKING
if (!m_model.model.get_filename().empty()) {
#else
if (!m_model.get_filename().empty()) {
#endif // ENABLE_RAYCAST_PICKING
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
@ -844,11 +816,7 @@ void Bed3D::render_model()
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_RAYCAST_PICKING
m_model.model.render();
#else
m_model.render();
#endif // ENABLE_RAYCAST_PICKING
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
@ -914,23 +882,14 @@ void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_RAYCAST_PICKING
const bool has_model = !m_model.model.get_filename().empty();
#else
const bool has_model = !m_model.get_filename().empty();
#endif // ENABLE_RAYCAST_PICKING
if (!has_model && !bottom) {
// draw background
glsafe(::glDepthMask(GL_FALSE));
#if !ENABLE_RAYCAST_PICKING
m_triangles.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#endif // !ENABLE_RAYCAST_PICKING
m_triangles.render();
glsafe(::glDepthMask(GL_TRUE));
}
#if ENABLE_RAYCAST_PICKING
if (show_texture) {
// draw grid
#if ENABLE_GL_CORE_PROFILE
@ -942,19 +901,6 @@ void Bed3D::render_default(bool bottom, bool picking, bool show_texture)
}
else
render_contour(view_matrix, projection_matrix);
#else
if (!picking && show_texture) {
// draw grid
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth(1.5f * m_scale_factor));
m_gridlines.set_color(has_model && !bottom ? DEFAULT_SOLID_GRID_COLOR : DEFAULT_TRANSPARENT_GRID_COLOR);
m_gridlines.render();
}
else if (!show_texture)
render_contour(view_matrix, projection_matrix);
#endif // ENABLE_RAYCAST_PICKING
glsafe(::glDisable(GL_BLEND));
@ -1047,7 +993,6 @@ void Bed3D::release_VBOs()
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_RAYCAST_PICKING
void Bed3D::register_raycasters_for_picking(const GLModel::Geometry& geometry, const Transform3d& trafo)
{
assert(m_model.mesh_raycaster == nullptr);
@ -1066,7 +1011,6 @@ void Bed3D::register_raycasters_for_picking(const GLModel::Geometry& geometry, c
m_model.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
wxGetApp().plater()->canvas3D()->add_raycaster_for_picking(SceneRaycaster::EType::Bed, 0, *m_model.mesh_raycaster, trafo);
}
#endif // ENABLE_RAYCAST_PICKING
} // GUI
} // Slic3r