Tech ENABLE_RAYCAST_PICKING set as default

This commit is contained in:
enricoturri1966 2022-12-05 10:24:30 +01:00
parent e04e8c55cf
commit 6f18f8f784
39 changed files with 30 additions and 1046 deletions

View file

@ -256,33 +256,6 @@ void GLGizmoRotate::on_render()
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#if !ENABLE_RAYCAST_PICKING
void GLGizmoRotate::on_render_for_picking()
{
const Selection& selection = m_parent.get_selection();
glsafe(::glDisable(GL_DEPTH_TEST));
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_grabbers.front().matrix = local_transform(selection);
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE
render_grabbers_for_picking(m_bounding_box);
#else
const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box);
#endif // ENABLE_WORLD_COORDINATE
#if !ENABLE_LEGACY_OPENGL_REMOVAL
glsafe(::glPopMatrix());
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
}
#endif // !ENABLE_RAYCAST_PICKING
#if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
@ -906,7 +879,6 @@ void GLGizmoRotate3D::on_render()
m_gizmos[Z].render();
}
#if ENABLE_RAYCAST_PICKING
void GLGizmoRotate3D::on_register_raycasters_for_picking()
{
// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
@ -923,7 +895,6 @@ void GLGizmoRotate3D::on_unregister_raycasters_for_picking()
}
m_parent.set_raycaster_gizmos_on_top(false);
}
#endif // ENABLE_RAYCAST_PICKING
GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
State & state,