ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI merged into ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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36041ced26
commit
6f1c99db34
3 changed files with 5 additions and 47 deletions
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@ -68,8 +68,6 @@
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// Enable tooltips for GLCanvas3D using ImGUI
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#define ENABLE_CANVAS_TOOLTIP_USING_IMGUI (1 && ENABLE_2_2_0_FINAL)
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// Enable delay for showing tooltips for GLCanvas3D using ImGUI
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#define ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI (1 && ENABLE_CANVAS_TOOLTIP_USING_IMGUI)
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// Enable modified mouse events handling for toolbars
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#define ENABLE_MODIFIED_TOOLBAR_MOUSE_EVENT_HANDLING (1 && ENABLE_CANVAS_TOOLTIP_USING_IMGUI)
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// Enable modified mouse events handling for gizmobar
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@ -61,11 +61,11 @@
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#include <algorithm>
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#include <cmath>
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#include "DoubleSlider.hpp"
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#if !ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#if ENABLE_RENDER_STATISTICS
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#include <chrono>
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#endif // ENABLE_RENDER_STATISTICS
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#endif // !ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#endif // !ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#include <imgui/imgui_internal.h>
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@ -1373,7 +1373,6 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
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}
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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void GLCanvas3D::Tooltip::set_text(const std::string& text)
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{
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// If the mouse is inside an ImGUI dialog, then the tooltip is suppressed.
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@ -1386,15 +1385,9 @@ void GLCanvas3D::Tooltip::set_text(const std::string& text)
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m_text = new_text;
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}
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}
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas) const
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#else
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void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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{
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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static ImVec2 size(0.0f, 0.0f);
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auto validate_position = [](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) {
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@ -1403,55 +1396,33 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
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float y = std::clamp((float)position(1) + 16, 0.0f, (float)cnv_size.get_height() - wnd_size.y);
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return Vec2f(x, y);
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};
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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if (m_text.empty())
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return;
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// draw the tooltip as hidden until the delay is expired
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// use a value of alpha slightly different from 0.0f because newer imgui does not calculate properly the window size if alpha == 0.0f
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float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f;
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#else
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if (m_text.empty())
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return;
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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Vec2f position = validate_position(mouse_position, canvas, size);
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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imgui.set_next_window_pos(position(0), position(1), ImGuiCond_Always, 0.0f, 0.0f);
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#else
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imgui.set_next_window_pos(mouse_position(0), mouse_position(1) + 16, ImGuiCond_Always, 0.0f, 0.0f);
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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imgui.begin(_(L("canvas_tooltip")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing);
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ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow());
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ImGui::TextUnformatted(m_text.c_str());
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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// force re-render while the windows gets to its final size (it may take several frames) or while hidden
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if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowExpectedSize(ImGui::GetCurrentWindow()).x)
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canvas.request_extra_frame();
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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size = ImGui::GetWindowSize();
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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imgui.end();
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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ImGui::PopStyleVar(2);
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#else
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ImGui::PopStyleVar();
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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}
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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@ -2051,11 +2022,7 @@ void GLCanvas3D::render()
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set_tooltip(tooltip);
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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m_tooltip.render(m_mouse.position, *this);
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#else
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m_tooltip.render(m_mouse.position);
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this);
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@ -3,9 +3,9 @@
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#include <stddef.h>
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#include <memory>
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#include <chrono>
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#include "3DScene.hpp"
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#include "GLToolbar.hpp"
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@ -396,21 +396,14 @@ private:
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class Tooltip
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{
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std::string m_text;
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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std::chrono::steady_clock::time_point m_start_time;
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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// Indicator that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
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bool m_in_imgui = false;
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bool m_in_imgui = false;
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public:
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bool is_empty() const { return m_text.empty(); }
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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void set_text(const std::string& text);
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void render(const Vec2d& mouse_position, GLCanvas3D& canvas) const;
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#else
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void set_text(const std::string& text) { m_text = text; }
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void render(const Vec2d& mouse_position) const;
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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// Indicates that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
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void set_in_imgui(bool b) { m_in_imgui = b; }
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bool is_in_imgui() const { return m_in_imgui; }
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