Removed check of max rotation close to zero in GLCanvas3D::Selection::rotate()
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@ -1804,10 +1804,12 @@ static double rotation_diff_z(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to
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void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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{
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{
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int rot_axis_max;
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if (!m_valid)
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if (!m_valid || rotation.cwiseAbs().maxCoeff(&rot_axis_max) < EPSILON)
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return;
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return;
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int rot_axis_max;
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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std::vector<int> object_instance_first(m_model->objects.size(), -1);
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std::vector<int> object_instance_first(m_model->objects.size(), -1);
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auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, local](GLVolume &volume, int i) {
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auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, local](GLVolume &volume, int i) {
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