Added an option to limit painting to triangles only highlighted by "Highlight by angle" in the support painting gizmo.
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@ -127,7 +127,8 @@ int TriangleSelector::select_unsplit_triangle(const Vec3f &hit, int facet_idx) c
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void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
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void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
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const Vec3f& source, float radius,
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const Vec3f& source, float radius,
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CursorType cursor_type, EnforcerBlockerType new_state,
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CursorType cursor_type, EnforcerBlockerType new_state,
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const Transform3d& trafo, bool triangle_splitting)
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const Transform3d& trafo, const Transform3d& trafo_no_translate,
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bool triangle_splitting, float highlight_by_angle_deg)
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{
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{
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assert(facet_start < m_orig_size_indices);
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assert(facet_start < m_orig_size_indices);
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@ -143,6 +144,9 @@ void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
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m_old_cursor_radius_sqr = m_cursor.radius_sqr;
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m_old_cursor_radius_sqr = m_cursor.radius_sqr;
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}
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}
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const float highlight_angle_limit = cos(Geometry::deg2rad(highlight_by_angle_deg));
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Vec3f vec_down = (trafo_no_translate.inverse() * -Vec3d::UnitZ()).normalized().cast<float>();
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// Now start with the facet the pointer points to and check all adjacent facets.
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// Now start with the facet the pointer points to and check all adjacent facets.
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std::vector<int> facets_to_check;
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std::vector<int> facets_to_check;
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facets_to_check.reserve(16);
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facets_to_check.reserve(16);
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@ -153,14 +157,14 @@ void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
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// Head of the bread-first facets_to_check FIFO.
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// Head of the bread-first facets_to_check FIFO.
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int facet_idx = 0;
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int facet_idx = 0;
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while (facet_idx < int(facets_to_check.size())) {
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while (facet_idx < int(facets_to_check.size())) {
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int facet = facets_to_check[facet_idx];
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int facet = facets_to_check[facet_idx];
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if (! visited[facet]) {
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const Vec3f &facet_normal = m_face_normals[m_triangles[facet].source_triangle];
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if (!visited[facet] && (highlight_by_angle_deg == 0.f || vec_down.dot(facet_normal) >= highlight_angle_limit)) {
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if (select_triangle(facet, new_state, triangle_splitting)) {
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if (select_triangle(facet, new_state, triangle_splitting)) {
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// add neighboring facets to list to be proccessed later
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// add neighboring facets to list to be processed later
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for (int neighbor_idx : m_neighbors[facet]) {
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for (int neighbor_idx : m_neighbors[facet])
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if (neighbor_idx >=0 && (m_cursor.type == SPHERE || faces_camera(neighbor_idx)))
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if (neighbor_idx >= 0 && (m_cursor.type == SPHERE || faces_camera(neighbor_idx)))
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facets_to_check.push_back(neighbor_idx);
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facets_to_check.push_back(neighbor_idx);
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}
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}
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}
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}
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}
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visited[facet] = true;
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visited[facet] = true;
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@ -168,7 +172,10 @@ void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
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}
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}
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}
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}
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void TriangleSelector::seed_fill_select_triangles(const Vec3f &hit, int facet_start, float seed_fill_angle, bool force_reselection)
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void TriangleSelector::seed_fill_select_triangles(const Vec3f &hit, int facet_start,
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const Transform3d& trafo_no_translate,
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float seed_fill_angle, float highlight_by_angle_deg,
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bool force_reselection)
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{
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{
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assert(facet_start < m_orig_size_indices);
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assert(facet_start < m_orig_size_indices);
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@ -182,14 +189,17 @@ void TriangleSelector::seed_fill_select_triangles(const Vec3f &hit, int facet_st
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std::queue<int> facet_queue;
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std::queue<int> facet_queue;
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facet_queue.push(facet_start);
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facet_queue.push(facet_start);
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const double facet_angle_limit = cos(Geometry::deg2rad(seed_fill_angle)) - EPSILON;
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const double facet_angle_limit = cos(Geometry::deg2rad(seed_fill_angle)) - EPSILON;
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const float highlight_angle_limit = cos(Geometry::deg2rad(highlight_by_angle_deg));
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Vec3f vec_down = (trafo_no_translate.inverse() * -Vec3d::UnitZ()).normalized().cast<float>();
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// Depth-first traversal of neighbors of the face hit by the ray thrown from the mouse cursor.
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// Depth-first traversal of neighbors of the face hit by the ray thrown from the mouse cursor.
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while (!facet_queue.empty()) {
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while (!facet_queue.empty()) {
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int current_facet = facet_queue.front();
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int current_facet = facet_queue.front();
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facet_queue.pop();
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facet_queue.pop();
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if (!visited[current_facet]) {
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const Vec3f &facet_normal = m_face_normals[m_triangles[current_facet].source_triangle];
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if (!visited[current_facet] && (highlight_by_angle_deg == 0.f || vec_down.dot(facet_normal) >= highlight_angle_limit)) {
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if (m_triangles[current_facet].is_split()) {
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if (m_triangles[current_facet].is_split()) {
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for (int split_triangle_idx = 0; split_triangle_idx <= m_triangles[current_facet].number_of_split_sides(); ++split_triangle_idx) {
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for (int split_triangle_idx = 0; split_triangle_idx <= m_triangles[current_facet].number_of_split_sides(); ++split_triangle_idx) {
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assert(split_triangle_idx < int(m_triangles[current_facet].children.size()));
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assert(split_triangle_idx < int(m_triangles[current_facet].children.size()));
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@ -45,12 +45,16 @@ public:
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CursorType type, // current type of cursor
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CursorType type, // current type of cursor
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EnforcerBlockerType new_state, // enforcer or blocker?
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EnforcerBlockerType new_state, // enforcer or blocker?
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const Transform3d &trafo, // matrix to get from mesh to world
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const Transform3d &trafo, // matrix to get from mesh to world
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bool triangle_splitting); // If triangles will be split base on the cursor or not
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const Transform3d &trafo_no_translate, // matrix to get from mesh to world without translation
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bool triangle_splitting, // If triangles will be split base on the cursor or not
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float highlight_by_angle_deg = 0.f); // The maximal angle of overhang. If it is set to a non-zero value, it is possible to paint only the triangles of overhang defined by this angle in degrees.
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void seed_fill_select_triangles(const Vec3f &hit, // point where to start
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void seed_fill_select_triangles(const Vec3f &hit, // point where to start
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int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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float seed_fill_angle, // the maximal angle between two facets to be painted by the same color
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const Transform3d &trafo_no_translate, // matrix to get from mesh to world without translation
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bool force_reselection = false); // force reselection of the triangle mesh even in cases that mouse is pointing on the selected triangle
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float seed_fill_angle, // the maximal angle between two facets to be painted by the same color
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float highlight_by_angle_deg = 0.f, // The maximal angle of overhang. If it is set to a non-zero value, it is possible to paint only the triangles of overhang defined by this angle in degrees.
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bool force_reselection = false); // force reselection of the triangle mesh even in cases that mouse is pointing on the selected triangle
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void bucket_fill_select_triangles(const Vec3f &hit, // point where to start
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void bucket_fill_select_triangles(const Vec3f &hit, // point where to start
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int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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@ -20,7 +20,7 @@ namespace Slic3r::GUI {
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void GLGizmoFdmSupports::on_shutdown()
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void GLGizmoFdmSupports::on_shutdown()
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{
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{
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m_angle_threshold_deg = 0.f;
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m_highlight_by_angle_threshold_deg = 0.f;
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m_parent.use_slope(false);
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m_parent.use_slope(false);
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m_parent.toggle_model_objects_visibility(true);
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m_parent.toggle_model_objects_visibility(true);
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}
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}
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@ -62,6 +62,9 @@ bool GLGizmoFdmSupports::on_init()
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m_desc["smart_fill_angle"] = _L("Smart fill angle");
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m_desc["smart_fill_angle"] = _L("Smart fill angle");
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m_desc["split_triangles"] = _L("Split triangles");
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m_desc["on_overhangs_only"] = _L("On overhangs only");
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return true;
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return true;
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}
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}
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@ -116,6 +119,9 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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const float tool_type_radio_brush = m_imgui->calc_text_size(m_desc["tool_brush"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_brush = m_imgui->calc_text_size(m_desc["tool_brush"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_smart_fill = m_imgui->calc_text_size(m_desc["tool_smart_fill"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_smart_fill = m_imgui->calc_text_size(m_desc["tool_smart_fill"]).x + m_imgui->scaled(2.5f);
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const float split_triangles_checkbox_width = m_imgui->calc_text_size(m_desc["split_triangles"]).x + m_imgui->scaled(2.5f);
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const float on_overhangs_only_checkbox_width = m_imgui->calc_text_size(m_desc["on_overhangs_only"]).x + m_imgui->scaled(2.5f);
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float caption_max = 0.f;
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float caption_max = 0.f;
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float total_text_max = 0.f;
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float total_text_max = 0.f;
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for (const auto &t : std::array<std::string, 3>{"enforce", "block", "remove"}) {
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for (const auto &t : std::array<std::string, 3>{"enforce", "block", "remove"}) {
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@ -129,6 +135,8 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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float window_width = minimal_slider_width + sliders_width;
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float window_width = minimal_slider_width + sliders_width;
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window_width = std::max(window_width, total_text_max);
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window_width = std::max(window_width, total_text_max);
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window_width = std::max(window_width, button_width);
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window_width = std::max(window_width, button_width);
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window_width = std::max(window_width, split_triangles_checkbox_width);
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window_width = std::max(window_width, on_overhangs_only_checkbox_width);
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window_width = std::max(window_width, cursor_type_radio_circle + cursor_type_radio_sphere + cursor_type_radio_pointer);
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window_width = std::max(window_width, cursor_type_radio_circle + cursor_type_radio_sphere + cursor_type_radio_pointer);
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window_width = std::max(window_width, tool_type_radio_left + tool_type_radio_brush + tool_type_radio_smart_fill);
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window_width = std::max(window_width, tool_type_radio_left + tool_type_radio_brush + tool_type_radio_smart_fill);
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window_width = std::max(window_width, 2.f * buttons_width + m_imgui->scaled(1.f));
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window_width = std::max(window_width, 2.f * buttons_width + m_imgui->scaled(1.f));
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@ -152,25 +160,25 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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"placed after the number with no whitespace in between.");
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"placed after the number with no whitespace in between.");
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ImGui::SameLine(sliders_width);
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ImGui::SameLine(sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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if (m_imgui->slider_float("##angle_threshold_deg", &m_angle_threshold_deg, 0.f, 90.f, format_str.data())) {
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if (m_imgui->slider_float("##angle_threshold_deg", &m_highlight_by_angle_threshold_deg, 0.f, 90.f, format_str.data())) {
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m_parent.set_slope_normal_angle(90.f - m_angle_threshold_deg);
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m_parent.set_slope_normal_angle(90.f - m_highlight_by_angle_threshold_deg);
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if (! m_parent.is_using_slope()) {
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if (! m_parent.is_using_slope()) {
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m_parent.use_slope(true);
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m_parent.use_slope(true);
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m_parent.set_as_dirty();
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m_parent.set_as_dirty();
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}
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}
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}
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}
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m_imgui->disabled_begin(m_angle_threshold_deg == 0.f);
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m_imgui->disabled_begin(m_highlight_by_angle_threshold_deg == 0.f);
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ImGui::NewLine();
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ImGui::NewLine();
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ImGui::SameLine(window_width - 2.f*buttons_width - m_imgui->scaled(0.5f));
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ImGui::SameLine(window_width - 2.f*buttons_width - m_imgui->scaled(0.5f));
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if (m_imgui->button(m_desc["enforce_button"], buttons_width, 0.f)) {
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if (m_imgui->button(m_desc["enforce_button"], buttons_width, 0.f)) {
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select_facets_by_angle(m_angle_threshold_deg, false);
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select_facets_by_angle(m_highlight_by_angle_threshold_deg, false);
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m_angle_threshold_deg = 0.f;
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m_highlight_by_angle_threshold_deg = 0.f;
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m_parent.use_slope(false);
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m_parent.use_slope(false);
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}
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}
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ImGui::SameLine(window_width - buttons_width);
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ImGui::SameLine(window_width - buttons_width);
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if (m_imgui->button(m_desc["cancel"], buttons_width, 0.f)) {
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if (m_imgui->button(m_desc["cancel"], buttons_width, 0.f)) {
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m_angle_threshold_deg = 0.f;
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m_highlight_by_angle_threshold_deg = 0.f;
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m_parent.use_slope(false);
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m_parent.use_slope(false);
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}
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}
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m_imgui->disabled_end();
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m_imgui->disabled_end();
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@ -209,6 +217,8 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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m_imgui->checkbox(m_desc["on_overhangs_only"], m_paint_on_overhangs_only);
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ImGui::Separator();
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ImGui::Separator();
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if (m_tool_type == ToolType::BRUSH) {
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if (m_tool_type == ToolType::BRUSH) {
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@ -272,7 +282,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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m_imgui->checkbox(_L("Split triangles"), m_triangle_splitting_enabled);
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m_imgui->checkbox(m_desc["split_triangles"], m_triangle_splitting_enabled);
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::BeginTooltip();
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@ -287,8 +297,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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assert(m_tool_type == ToolType::SMART_FILL);
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assert(m_tool_type == ToolType::SMART_FILL);
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ImGui::AlignTextToFramePadding();
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ImGui::AlignTextToFramePadding();
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m_imgui->text(m_desc["smart_fill_angle"] + ":");
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m_imgui->text(m_desc["smart_fill_angle"] + ":");
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std::string format_str = std::string("%.f") + I18N::translate_utf8("°", "Degree sign to use in the respective slider in MMU gizmo,"
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"placed after the number with no whitespace in between.");
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ImGui::SameLine(sliders_width);
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ImGui::SameLine(sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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ImGui::PushItemWidth(window_width - sliders_width);
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if (m_imgui->slider_float("##smart_fill_angle", &m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, format_str.data()))
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if (m_imgui->slider_float("##smart_fill_angle", &m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, format_str.data()))
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PainterGizmoType get_painter_type() const override;
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PainterGizmoType get_painter_type() const override;
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void select_facets_by_angle(float threshold, bool block);
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void select_facets_by_angle(float threshold, bool block);
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float m_angle_threshold_deg = 0.f;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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@ -129,6 +129,7 @@ bool GLGizmoMmuSegmentation::on_init()
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m_desc["tool_bucket_fill"] = _L("Bucket fill");
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m_desc["tool_bucket_fill"] = _L("Bucket fill");
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m_desc["smart_fill_angle"] = _L("Smart fill angle");
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m_desc["smart_fill_angle"] = _L("Smart fill angle");
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m_desc["split_triangles"] = _L("Split triangles");
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init_extruders_data();
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init_extruders_data();
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@ -261,6 +262,8 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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const float tool_type_radio_bucket_fill = m_imgui->calc_text_size(m_desc["tool_bucket_fill"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_bucket_fill = m_imgui->calc_text_size(m_desc["tool_bucket_fill"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_smart_fill = m_imgui->calc_text_size(m_desc["tool_smart_fill"]).x + m_imgui->scaled(2.5f);
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const float tool_type_radio_smart_fill = m_imgui->calc_text_size(m_desc["tool_smart_fill"]).x + m_imgui->scaled(2.5f);
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const float split_triangles_checkbox_width = m_imgui->calc_text_size(m_desc["split_triangles"]).x + m_imgui->scaled(2.5f);
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float caption_max = 0.f;
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float caption_max = 0.f;
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float total_text_max = 0.f;
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float total_text_max = 0.f;
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for (const auto &t : std::array<std::string, 3>{"first_color", "second_color", "remove"}) {
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for (const auto &t : std::array<std::string, 3>{"first_color", "second_color", "remove"}) {
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@ -274,6 +277,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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float window_width = minimal_slider_width + sliders_width;
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float window_width = minimal_slider_width + sliders_width;
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window_width = std::max(window_width, total_text_max);
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window_width = std::max(window_width, total_text_max);
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window_width = std::max(window_width, button_width);
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window_width = std::max(window_width, button_width);
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window_width = std::max(window_width, split_triangles_checkbox_width);
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window_width = std::max(window_width, cursor_type_radio_circle + cursor_type_radio_sphere + cursor_type_radio_pointer);
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window_width = std::max(window_width, cursor_type_radio_circle + cursor_type_radio_sphere + cursor_type_radio_pointer);
|
||||||
window_width = std::max(window_width, tool_type_radio_brush + tool_type_radio_bucket_fill + tool_type_radio_smart_fill);
|
window_width = std::max(window_width, tool_type_radio_brush + tool_type_radio_bucket_fill + tool_type_radio_smart_fill);
|
||||||
window_width = std::max(window_width, 2.f * buttons_width + m_imgui->scaled(1.f));
|
window_width = std::max(window_width, 2.f * buttons_width + m_imgui->scaled(1.f));
|
||||||
@ -438,7 +442,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
|
|||||||
ImGui::EndTooltip();
|
ImGui::EndTooltip();
|
||||||
}
|
}
|
||||||
|
|
||||||
m_imgui->checkbox(_L("Split triangles"), m_triangle_splitting_enabled);
|
m_imgui->checkbox(m_desc["split_triangles"], m_triangle_splitting_enabled);
|
||||||
|
|
||||||
if (ImGui::IsItemHovered()) {
|
if (ImGui::IsItemHovered()) {
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
|
@ -253,7 +253,12 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
: std::min(m_smart_fill_angle + SmartFillAngleStep, SmartFillAngleMax);
|
: std::min(m_smart_fill_angle + SmartFillAngleStep, SmartFillAngleMax);
|
||||||
m_parent.set_as_dirty();
|
m_parent.set_as_dirty();
|
||||||
if (m_rr.mesh_id != -1) {
|
if (m_rr.mesh_id != -1) {
|
||||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_smart_fill_angle, true);
|
const Selection &selection = m_parent.get_selection();
|
||||||
|
const ModelObject *mo = m_c->selection_info()->model_object();
|
||||||
|
const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
|
||||||
|
const Transform3d trafo_matrix_not_translate = mi->get_transformation().get_matrix(true) * mo->volumes[m_rr.mesh_id]->get_matrix(true);
|
||||||
|
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), trafo_matrix_not_translate, m_smart_fill_angle,
|
||||||
|
m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f, true);
|
||||||
m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
|
m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
|
||||||
m_seed_fill_last_mesh_id = m_rr.mesh_id;
|
m_seed_fill_last_mesh_id = m_rr.mesh_id;
|
||||||
}
|
}
|
||||||
@ -284,11 +289,12 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
new_state = action == SLAGizmoEventType::LeftDown ? this->get_left_button_state_type() : this->get_right_button_state_type();
|
new_state = action == SLAGizmoEventType::LeftDown ? this->get_left_button_state_type() : this->get_right_button_state_type();
|
||||||
}
|
}
|
||||||
|
|
||||||
const Camera &camera = wxGetApp().plater()->get_camera();
|
const Camera &camera = wxGetApp().plater()->get_camera();
|
||||||
const Selection &selection = m_parent.get_selection();
|
const Selection &selection = m_parent.get_selection();
|
||||||
const ModelObject *mo = m_c->selection_info()->model_object();
|
const ModelObject *mo = m_c->selection_info()->model_object();
|
||||||
const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
|
const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
|
||||||
const Transform3d &instance_trafo = mi->get_transformation().get_matrix();
|
const Transform3d instance_trafo = mi->get_transformation().get_matrix();
|
||||||
|
const Transform3d instance_trafo_not_translate = mi->get_transformation().get_matrix(true);
|
||||||
|
|
||||||
// List of mouse positions that will be used as seeds for painting.
|
// List of mouse positions that will be used as seeds for painting.
|
||||||
std::vector<Vec2d> mouse_positions{mouse_position};
|
std::vector<Vec2d> mouse_positions{mouse_position};
|
||||||
@ -314,10 +320,12 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
|
|
||||||
// Precalculate transformations of individual meshes.
|
// Precalculate transformations of individual meshes.
|
||||||
std::vector<Transform3d> trafo_matrices;
|
std::vector<Transform3d> trafo_matrices;
|
||||||
for (const ModelVolume* mv : mo->volumes) {
|
std::vector<Transform3d> trafo_matrices_not_translate;
|
||||||
if (mv->is_model_part())
|
for (const ModelVolume *mv : mo->volumes)
|
||||||
|
if (mv->is_model_part()) {
|
||||||
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
|
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
|
||||||
}
|
trafo_matrices_not_translate.emplace_back(instance_trafo_not_translate * mv->get_matrix(true));
|
||||||
|
}
|
||||||
|
|
||||||
// Now "click" into all the prepared points and spill paint around them.
|
// Now "click" into all the prepared points and spill paint around them.
|
||||||
for (const Vec2d& mp : mouse_positions) {
|
for (const Vec2d& mp : mouse_positions) {
|
||||||
@ -339,7 +347,8 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
return dragging_while_painting;
|
return dragging_while_painting;
|
||||||
}
|
}
|
||||||
|
|
||||||
const Transform3d& trafo_matrix = trafo_matrices[m_rr.mesh_id];
|
const Transform3d &trafo_matrix = trafo_matrices[m_rr.mesh_id];
|
||||||
|
const Transform3d &trafo_matrix_not_translate = trafo_matrices_not_translate[m_rr.mesh_id];
|
||||||
|
|
||||||
// Calculate direction from camera to the hit (in mesh coords):
|
// Calculate direction from camera to the hit (in mesh coords):
|
||||||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||||
@ -348,7 +357,8 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
if (m_tool_type == ToolType::SMART_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)) {
|
if (m_tool_type == ToolType::SMART_FILL || m_tool_type == ToolType::BUCKET_FILL || (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)) {
|
||||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_apply_on_triangles(new_state);
|
m_triangle_selectors[m_rr.mesh_id]->seed_fill_apply_on_triangles(new_state);
|
||||||
if (m_tool_type == ToolType::SMART_FILL)
|
if (m_tool_type == ToolType::SMART_FILL)
|
||||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_smart_fill_angle, true);
|
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), trafo_matrix_not_translate, m_smart_fill_angle,
|
||||||
|
m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f, true);
|
||||||
else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)
|
else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)
|
||||||
m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), false, true);
|
m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), false, true);
|
||||||
else if (m_tool_type == ToolType::BUCKET_FILL)
|
else if (m_tool_type == ToolType::BUCKET_FILL)
|
||||||
@ -357,7 +367,8 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
m_seed_fill_last_mesh_id = -1;
|
m_seed_fill_last_mesh_id = -1;
|
||||||
} else if (m_tool_type == ToolType::BRUSH)
|
} else if (m_tool_type == ToolType::BRUSH)
|
||||||
m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, int(m_rr.facet), camera_pos, m_cursor_radius, m_cursor_type,
|
m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, int(m_rr.facet), camera_pos, m_cursor_radius, m_cursor_type,
|
||||||
new_state, trafo_matrix, m_triangle_splitting_enabled);
|
new_state, trafo_matrix, trafo_matrix_not_translate, m_triangle_splitting_enabled,
|
||||||
|
m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f);
|
||||||
|
|
||||||
m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
|
m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
|
||||||
m_last_mouse_click = mouse_position;
|
m_last_mouse_click = mouse_position;
|
||||||
@ -370,17 +381,21 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
if (m_triangle_selectors.empty())
|
if (m_triangle_selectors.empty())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
const Camera & camera = wxGetApp().plater()->get_camera();
|
const Camera &camera = wxGetApp().plater()->get_camera();
|
||||||
const Selection & selection = m_parent.get_selection();
|
const Selection &selection = m_parent.get_selection();
|
||||||
const ModelObject * mo = m_c->selection_info()->model_object();
|
const ModelObject *mo = m_c->selection_info()->model_object();
|
||||||
const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
|
const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
|
||||||
const Transform3d & instance_trafo = mi->get_transformation().get_matrix();
|
const Transform3d instance_trafo = mi->get_transformation().get_matrix();
|
||||||
|
const Transform3d instance_trafo_not_translate = mi->get_transformation().get_matrix(true);
|
||||||
|
|
||||||
// Precalculate transformations of individual meshes.
|
// Precalculate transformations of individual meshes.
|
||||||
std::vector<Transform3d> trafo_matrices;
|
std::vector<Transform3d> trafo_matrices;
|
||||||
|
std::vector<Transform3d> trafo_matrices_not_translate;
|
||||||
for (const ModelVolume *mv : mo->volumes)
|
for (const ModelVolume *mv : mo->volumes)
|
||||||
if (mv->is_model_part())
|
if (mv->is_model_part()) {
|
||||||
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
|
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
|
||||||
|
trafo_matrices_not_translate.emplace_back(instance_trafo_not_translate * mv->get_matrix(true));
|
||||||
|
}
|
||||||
|
|
||||||
// Now "click" into all the prepared points and spill paint around them.
|
// Now "click" into all the prepared points and spill paint around them.
|
||||||
update_raycast_cache(mouse_position, camera, trafo_matrices);
|
update_raycast_cache(mouse_position, camera, trafo_matrices);
|
||||||
@ -405,9 +420,12 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
|
|||||||
if(m_rr.mesh_id != m_seed_fill_last_mesh_id)
|
if(m_rr.mesh_id != m_seed_fill_last_mesh_id)
|
||||||
seed_fill_unselect_all();
|
seed_fill_unselect_all();
|
||||||
|
|
||||||
|
const Transform3d &trafo_matrix_not_translate = trafo_matrices_not_translate[m_rr.mesh_id];
|
||||||
|
|
||||||
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
|
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
|
||||||
if (m_tool_type == ToolType::SMART_FILL)
|
if (m_tool_type == ToolType::SMART_FILL)
|
||||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_smart_fill_angle);
|
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), trafo_matrix_not_translate, m_smart_fill_angle,
|
||||||
|
m_paint_on_overhangs_only ? m_highlight_by_angle_threshold_deg : 0.f);
|
||||||
else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)
|
else if (m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER)
|
||||||
m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), false);
|
m_triangle_selectors[m_rr.mesh_id]->bucket_fill_select_triangles(m_rr.hit, int(m_rr.facet), false);
|
||||||
else if (m_tool_type == ToolType::BUCKET_FILL)
|
else if (m_tool_type == ToolType::BUCKET_FILL)
|
||||||
|
@ -159,6 +159,9 @@ protected:
|
|||||||
ToolType m_tool_type = ToolType::BRUSH;
|
ToolType m_tool_type = ToolType::BRUSH;
|
||||||
float m_smart_fill_angle = 30.f;
|
float m_smart_fill_angle = 30.f;
|
||||||
|
|
||||||
|
bool m_paint_on_overhangs_only = false;
|
||||||
|
float m_highlight_by_angle_threshold_deg = 0.f;
|
||||||
|
|
||||||
static constexpr float SmartFillAngleMin = 0.0f;
|
static constexpr float SmartFillAngleMin = 0.0f;
|
||||||
static constexpr float SmartFillAngleMax = 90.f;
|
static constexpr float SmartFillAngleMax = 90.f;
|
||||||
static constexpr float SmartFillAngleStep = 1.f;
|
static constexpr float SmartFillAngleStep = 1.f;
|
||||||
|
Loading…
Reference in New Issue
Block a user