GCode Preview - Legend texture shown only when gcode is available
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parent
593d794655
commit
6ff9021e04
9 changed files with 61 additions and 30 deletions
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@ -1605,23 +1605,25 @@ sub draw_legend {
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my $tex_id = Slic3r::GUI::_3DScene::get_legend_texture_id;
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if ($tex_id > 0)
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{
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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glLoadIdentity();
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my $tex_w = Slic3r::GUI::_3DScene::get_legend_texture_width;
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my $tex_h = Slic3r::GUI::_3DScene::get_legend_texture_height;
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my ($cw, $ch) = $self->GetSizeWH;
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if (($tex_w > 0) && ($tex_h > 0))
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{
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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glLoadIdentity();
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my ($cw, $ch) = $self->GetSizeWH;
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my $l = (-0.5 * $cw) / $self->_zoom;
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my $t = (0.5 * $ch) / $self->_zoom;
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my $r = $l + $tex_w / $self->_zoom;
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my $b = $t - $tex_h / $self->_zoom;
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$self->_render_texture($tex_id, $l, $r, $b, $t);
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my $l = (-0.5 * $cw) / $self->_zoom;
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my $t = (0.5 * $ch) / $self->_zoom;
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my $r = $l + $tex_w / $self->_zoom;
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my $b = $t - $tex_h / $self->_zoom;
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$self->_render_texture($tex_id, $l, $r, $b, $t);
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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}
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}
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}
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}
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@ -2038,4 +2040,8 @@ sub set_toolpaths_range {
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$self->volumes->set_range($min_z, $max_z);
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}
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sub reset_legend_texture {
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Slic3r::GUI::_3DScene::reset_legend_texture();
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}
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1;
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@ -1261,6 +1261,8 @@ sub reslice {
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$self->stop_background_process;
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# Rather perform one additional unnecessary update of the print object instead of skipping a pending async update.
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$self->async_apply_config;
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# Reset gcode data
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$self->{print}->clear_gcode_preview_data;
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$self->statusbar->SetCancelCallback(sub {
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$self->stop_background_process;
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$self->statusbar->SetStatusText("Slicing cancelled");
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@ -290,6 +290,9 @@ sub load_print {
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$self->set_z_range(0,0);
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$self->slider_low->Hide;
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$self->slider_high->Hide;
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$self->{z_label_low}->SetLabel("");
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$self->{z_label_high}->SetLabel("");
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$self->canvas->reset_legend_texture();
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$self->canvas->Refresh; # clears canvas
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return;
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}
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@ -1229,6 +1229,11 @@ unsigned int _3DScene::LegendTexture::get_texture_height() const
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return m_tex_height;
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}
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void _3DScene::LegendTexture::reset_texture()
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{
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_destroy_texture();
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}
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bool _3DScene::LegendTexture::_create_texture(const Print& print, const wxBitmap& bitmap)
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{
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if ((m_tex_width == 0) || (m_tex_height == 0))
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@ -1270,6 +1275,8 @@ void _3DScene::LegendTexture::_destroy_texture()
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{
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::glDeleteTextures(1, &m_tex_id);
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m_tex_id = 0;
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m_tex_height = 0;
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m_tex_width = 0;
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}
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}
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@ -1316,7 +1323,10 @@ void _3DScene::load_gcode_preview(const Print* print, GLVolumeCollection* volume
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_load_gcode_retractions(*print, *volumes, use_VBOs);
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_load_gcode_unretractions(*print, *volumes, use_VBOs);
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_generate_legend_texture(*print);
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if (volumes->empty())
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reset_legend_texture();
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else
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_generate_legend_texture(*print);
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}
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_update_gcode_volumes_visibility(*print, *volumes);
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@ -1337,6 +1347,11 @@ unsigned int _3DScene::get_legend_texture_height()
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return s_legend_texture.get_texture_height();
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}
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void _3DScene::reset_legend_texture()
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{
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s_legend_texture.reset_texture();
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}
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// Create 3D thick extrusion lines for a skirt and brim.
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// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
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void _3DScene::_load_print_toolpaths(
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@ -403,20 +403,26 @@ class _3DScene
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unsigned int get_texture_width() const;
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unsigned int get_texture_height() const;
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void reset_texture();
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private:
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bool _create_texture(const Print& print, const wxBitmap& bitmap);
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void _destroy_texture();
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};
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static LegendTexture s_legend_texture;
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public:
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static void _glew_init();
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static void load_gcode_preview(const Print* print, GLVolumeCollection* volumes, bool use_VBOs);
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static unsigned int get_legend_texture_id();
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static unsigned int get_legend_texture_width();
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static unsigned int get_legend_texture_height();
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static void reset_legend_texture();
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static void _load_print_toolpaths(
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const Print *print,
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GLVolumeCollection *volumes,
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@ -191,13 +191,16 @@ void create_preset_tab(const char *name)
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void create_combochecklist(wxComboCtrl* comboCtrl, std::string text, std::string items, bool initial_value)
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{
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wxCheckListBoxComboPopup* popup = new wxCheckListBoxComboPopup(-1);
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if (comboCtrl == nullptr)
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return;
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wxCheckListBoxComboPopup* popup = new wxCheckListBoxComboPopup;
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if (popup != nullptr)
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{
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comboCtrl->SetPopupControl(popup);
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popup->SetStringValue(text);
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popup->Connect(-1, wxEVT_CHECKLISTBOX, wxCommandEventHandler(wxCheckListBoxComboPopup::OnCheckListBox), nullptr, popup);
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popup->Connect(-1, wxEVT_LISTBOX, wxCommandEventHandler(wxCheckListBoxComboPopup::OnListBoxSelection), nullptr, popup);
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popup->Connect(wxID_ANY, wxEVT_CHECKLISTBOX, wxCommandEventHandler(wxCheckListBoxComboPopup::OnCheckListBox), nullptr, popup);
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popup->Connect(wxID_ANY, wxEVT_LISTBOX, wxCommandEventHandler(wxCheckListBoxComboPopup::OnListBoxSelection), nullptr, popup);
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std::vector<std::string> items_str;
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boost::split(items_str, items, boost::is_any_of("|"), boost::token_compress_off);
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@ -1,16 +1,10 @@
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#include "wxExtensions.hpp"
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const unsigned int wxCheckListBoxComboPopup::Height = 200;
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wxCheckListBoxComboPopup::wxCheckListBoxComboPopup(wxWindowID id)
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: m_id(id)
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, m_text(wxEmptyString)
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{
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}
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const unsigned int wxCheckListBoxComboPopup::Height = 210;
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bool wxCheckListBoxComboPopup::Create(wxWindow* parent)
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{
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return wxCheckListBox::Create(parent, m_id, wxPoint(0, 0));
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return wxCheckListBox::Create(parent, wxID_HIGHEST + 1, wxPoint(0, 0));
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}
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wxWindow* wxCheckListBoxComboPopup::GetControl()
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@ -51,6 +45,7 @@ void wxCheckListBoxComboPopup::OnCheckListBox(wxCommandEvent& evt)
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if (cmb != nullptr)
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{
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wxCommandEvent event(wxEVT_CHECKLISTBOX, cmb->GetId());
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event.SetEventObject(cmb);
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cmb->ProcessWindowEvent(event);
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}
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}
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@ -68,7 +63,6 @@ void wxCheckListBoxComboPopup::OnListBoxSelection(wxCommandEvent& evt)
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wxCommandEvent event(wxEVT_CHECKLISTBOX, GetId());
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event.SetInt(selId);
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event.SetEventObject(this);
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event.SetString(GetString(selId));
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ProcessEvent(event);
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}
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}
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@ -8,12 +8,9 @@ class wxCheckListBoxComboPopup : public wxCheckListBox, public wxComboPopup
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{
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static const unsigned int Height;
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wxWindowID m_id;
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wxString m_text;
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public:
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explicit wxCheckListBoxComboPopup(wxWindowID id);
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virtual bool Create(wxWindow* parent);
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virtual wxWindow* GetControl();
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virtual void SetStringValue(const wxString& value);
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@ -161,7 +161,12 @@ get_legend_texture_height()
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RETVAL = _3DScene::get_legend_texture_height();
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OUTPUT:
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RETVAL
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void
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reset_legend_texture()
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CODE:
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_3DScene::reset_legend_texture();
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void
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_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
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Print *print;
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