ENABLE_GCODE_VIEWER -> Improvements in shaders for options
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71db69ef41
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3 changed files with 27 additions and 37 deletions
src/slic3r/GUI
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@ -763,13 +763,12 @@ void GCodeViewer::render_toolpaths() const
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const Camera& camera = wxGetApp().plater()->get_camera();
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double zoom = camera.get_zoom();
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const std::array<int, 4>& viewport = camera.get_viewport();
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std::array<int, 2> viewport_sizes = { viewport[2], viewport[3] };
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float near_plane_height = camera.get_type() == Camera::Perspective ? static_cast<float>(viewport[3]) / (2.0f * static_cast<float>(2.0 * std::tan(0.5 * Geometry::deg2rad(camera.get_fov())))) :
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static_cast<float>(viewport[3]) * 0.0005;
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Transform3d inv_proj = camera.get_projection_matrix().inverse();
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auto render_options = [this, zoom, inv_proj, viewport_sizes, point_size, near_plane_height](const IBuffer& buffer, EOptionsColors colors_id, GLShaderProgram& shader) {
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auto render_options = [this, zoom, inv_proj, viewport, point_size, near_plane_height](const IBuffer& buffer, EOptionsColors colors_id, GLShaderProgram& shader) {
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shader.set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(colors_id)]);
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shader.set_uniform("zoom", zoom);
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#if ENABLE_GCODE_VIEWER_SHADERS_EDITOR
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@ -779,7 +778,7 @@ void GCodeViewer::render_toolpaths() const
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shader.set_uniform("percent_outline_radius", 0.15f);
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shader.set_uniform("percent_center_radius", 0.15f);
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#endif // ENABLE_GCODE_VIEWER_SHADERS_EDITOR
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shader.set_uniform("viewport_sizes", viewport_sizes);
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shader.set_uniform("viewport", viewport);
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shader.set_uniform("inv_proj_matrix", inv_proj);
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shader.set_uniform("point_size", point_size);
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shader.set_uniform("near_plane_height", near_plane_height);
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@ -1422,7 +1421,7 @@ void GCodeViewer::render_shaders_editor() const
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if (ImGui::CollapsingHeader("Options", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SliderFloat("point size", &m_shaders_editor.point_size, 0.5f, 1.5f, "%.1f");
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ImGui::SliderFloat("point size", &m_shaders_editor.point_size, 0.5f, 3.0f, "%.1f");
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if (m_shaders_editor.shader_version == 1)
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{
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ImGui::SliderInt("percent outline", &m_shaders_editor.percent_outline, 0, 50);
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