Prevent OpenGL scene from Z clipping

This commit is contained in:
Alessandro Ranellucci 2015-03-01 19:58:05 +01:00
parent 1ab8efba7f
commit 70c032868a

View File

@ -588,9 +588,10 @@ sub Resize {
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
my $depth = 10 * max(@{ $self->max_bounding_box->size });
glOrtho( glOrtho(
-$x/2, $x/2, -$y/2, $y/2, -$x/2, $x/2, -$y/2, $y/2,
-200, 10 * max(@{ $self->max_bounding_box->size }), -$depth, 2*$depth,
); );
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);