Update Clipper to last trunk to fix a couple Clipper bugs causing empty intersection results and failure to process polylines with coinciding endpoints. This also caused crashed in some rare circumstances
This commit is contained in:
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a3bd1b5302
commit
70ceb853f1
3 changed files with 205 additions and 379 deletions
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@ -339,43 +339,14 @@ void _clipper(ClipperLib::ClipType clipType, const Slic3r::Polygons &subject,
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void _clipper(ClipperLib::ClipType clipType, const Slic3r::Polylines &subject,
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const Slic3r::Polygons &clip, Slic3r::Polylines &retval, bool safety_offset_)
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{
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/* Clipper will remove a polyline segment if first point coincides with last one.
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Until that bug is not fixed upstream, we move one of those points slightly. */
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Slic3r::Polylines polylines = subject; // temp copy to avoid dropping the const qualifier
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std::vector<bool> translated(subject.size(), false); // keep track of polylines we applied the hack to
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for (Slic3r::Polylines::iterator polyline = polylines.begin(); polyline != polylines.end(); ++polyline) {
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if (polyline->points.front().coincides_with(polyline->points.back())) {
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polyline->points.front().translate(1, 0);
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translated[ polyline - polylines.begin() ] = true;
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}
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}
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// perform operation
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ClipperLib::PolyTree polytree;
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_clipper_do(clipType, polylines, clip, polytree, ClipperLib::pftNonZero, safety_offset_);
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_clipper_do(clipType, subject, clip, polytree, ClipperLib::pftNonZero, safety_offset_);
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// convert into Polylines
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ClipperLib::Paths output;
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ClipperLib::PolyTreeToPaths(polytree, output);
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ClipperPaths_to_Slic3rMultiPoints(output, retval);
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// compensate for the above hack
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for (Slic3r::Polylines::iterator polyline = retval.begin(); polyline != retval.end(); ++polyline) {
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for (Slic3r::Polylines::const_iterator subj_polyline = polylines.begin(); subj_polyline != polylines.end(); ++subj_polyline) {
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if (!translated[ subj_polyline - polylines.begin() ]) continue;
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// if first point of clipped line coincides with first point of subject line, compensate for hack
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if (polyline->points.front().coincides_with(subj_polyline->points.front())) {
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polyline->points.front().translate(-1, 0);
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break;
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}
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// since Clipper does not preserve orientation of polylines, check last point too
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if (polyline->points.back().coincides_with(subj_polyline->points.front())) {
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polyline->points.back().translate(-1, 0);
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break;
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}
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}
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}
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}
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void _clipper(ClipperLib::ClipType clipType, const Slic3r::Polygons &subject,
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@ -1,8 +1,8 @@
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/*******************************************************************************
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* *
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* Author : Angus Johnson *
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* Version : 6.1.3a *
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* Date : 22 January 2014 *
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* Version : 6.1.5 *
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* Date : 22 May 2014 *
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* Website : http://www.angusj.com *
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* Copyright : Angus Johnson 2010-2014 *
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* *
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@ -50,15 +50,6 @@
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namespace ClipperLib {
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#ifdef use_int32
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static cInt const loRange = 46340;
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static cInt const hiRange = 46340;
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#else
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static cInt const loRange = 0x3FFFFFFF;
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static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
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typedef unsigned long long ulong64;
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#endif
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static double const pi = 3.141592653589793238;
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static double const two_pi = pi *2;
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static double const def_arc_tolerance = 0.25;
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@ -240,8 +231,8 @@ bool PolyNode::IsOpen() const
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//------------------------------------------------------------------------------
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// Int128 class (enables safe math on signed 64bit integers)
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// eg Int128 val1((cInt)9223372036854775807); //ie 2^63 -1
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// Int128 val2((cInt)9223372036854775807);
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// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
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// Int128 val2((long64)9223372036854775807);
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// Int128 val3 = val1 * val2;
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// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
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//------------------------------------------------------------------------------
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@ -249,22 +240,21 @@ bool PolyNode::IsOpen() const
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class Int128
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{
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public:
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ulong64 lo;
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long64 hi;
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cUInt lo;
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cInt hi;
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Int128(cInt _lo = 0)
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Int128(long64 _lo = 0)
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{
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lo = (cUInt)_lo;
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lo = (ulong64)_lo;
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if (_lo < 0) hi = -1; else hi = 0;
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}
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Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
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Int128(const cInt& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
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Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
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Int128& operator = (const cInt &val)
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Int128& operator = (const long64 &val)
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{
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lo = (ulong64)val;
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if (val < 0) hi = -1; else hi = 0;
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@ -335,85 +325,10 @@ class Int128
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return Int128(~hi,~lo +1);
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}
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Int128 operator/ (const Int128 &rhs) const
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{
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if (rhs.lo == 0 && rhs.hi == 0)
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throw "Int128 operator/: divide by zero";
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bool negate = (rhs.hi < 0) != (hi < 0);
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Int128 dividend = *this;
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Int128 divisor = rhs;
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if (dividend.hi < 0) dividend = -dividend;
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if (divisor.hi < 0) divisor = -divisor;
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if (divisor < dividend)
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{
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Int128 result = Int128(0);
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Int128 cntr = Int128(1);
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while (divisor.hi >= 0 && !(divisor > dividend))
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{
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divisor.hi <<= 1;
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if ((cInt)divisor.lo < 0) divisor.hi++;
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divisor.lo <<= 1;
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cntr.hi <<= 1;
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if ((cInt)cntr.lo < 0) cntr.hi++;
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cntr.lo <<= 1;
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}
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divisor.lo >>= 1;
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if ((divisor.hi & 1) == 1)
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divisor.lo |= 0x8000000000000000LL;
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divisor.hi = (ulong64)divisor.hi >> 1;
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cntr.lo >>= 1;
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if ((cntr.hi & 1) == 1)
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cntr.lo |= 0x8000000000000000LL;
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cntr.hi >>= 1;
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while (cntr.hi != 0 || cntr.lo != 0)
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{
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if (!(dividend < divisor))
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{
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dividend -= divisor;
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result.hi |= cntr.hi;
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result.lo |= cntr.lo;
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}
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divisor.lo >>= 1;
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if ((divisor.hi & 1) == 1)
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divisor.lo |= 0x8000000000000000LL;
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divisor.hi >>= 1;
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cntr.lo >>= 1;
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if ((cntr.hi & 1) == 1)
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cntr.lo |= 0x8000000000000000LL;
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cntr.hi >>= 1;
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}
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if (negate) result = -result;
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return result;
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}
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else if (rhs.hi == this->hi && rhs.lo == this->lo)
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return Int128(negate ? -1: 1);
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else
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return Int128(0);
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}
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double AsDouble() const
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{
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const double shift64 = 18446744073709551616.0; //2^64
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if (hi < 0)
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{
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cUInt lo_ = ~lo + 1;
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if (lo_ == 0) return (double)hi * shift64;
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else return -(double)(lo_ + ~hi * shift64);
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}
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else
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return (double)(lo + hi * shift64);
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}
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};
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//------------------------------------------------------------------------------
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Int128 Int128Mul (cInt lhs, cInt rhs)
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Int128 Int128Mul (long64 lhs, long64 rhs)
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{
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bool negate = (lhs < 0) != (rhs < 0);
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@ -431,9 +346,9 @@ Int128 Int128Mul (cInt lhs, cInt rhs)
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ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
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Int128 tmp;
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tmp.hi = cInt(a + (c >> 32));
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tmp.lo = cInt(c << 32);
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tmp.lo += cInt(b);
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tmp.hi = long64(a + (c >> 32));
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tmp.lo = long64(c << 32);
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tmp.lo += long64(b);
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if (tmp.lo < b) tmp.hi++;
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if (negate) tmp = -tmp;
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return tmp;
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@ -444,6 +359,13 @@ Int128 Int128Mul (cInt lhs, cInt rhs)
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// Miscellaneous global functions
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//------------------------------------------------------------------------------
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void Swap(cInt& val1, cInt& val2)
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{
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cInt tmp = val1;
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val1 = val2;
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val2 = tmp;
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}
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//------------------------------------------------------------------------------
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bool Orientation(const Path &poly)
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{
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return Area(poly) >= 0;
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@ -494,6 +416,7 @@ bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
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int PointInPolygon (const IntPoint &pt, const Path &path)
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{
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//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
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//See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
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//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
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int result = 0;
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size_t cnt = path.size();
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@ -539,7 +462,6 @@ int PointInPolygon (const IntPoint &pt, const Path &path)
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int PointInPolygon (const IntPoint &pt, OutPt *op)
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{
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//returns 0 if false, +1 if true, -1 if pt ON polygon boundary
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//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
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int result = 0;
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OutPt* startOp = op;
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for(;;)
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@ -674,20 +596,18 @@ inline cInt TopX(TEdge &edge, const cInt currentY)
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}
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//------------------------------------------------------------------------------
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bool IntersectPoint(TEdge &Edge1, TEdge &Edge2,
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IntPoint &ip, bool UseFullInt64Range)
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void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
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{
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#ifdef use_xyz
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ip.Z = 0;
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#endif
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double b1, b2;
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//nb: with very large coordinate values, it's possible for SlopesEqual() to
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//return false but for the edge.Dx value be equal due to double precision rounding.
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if (SlopesEqual(Edge1, Edge2, UseFullInt64Range) || Edge1.Dx == Edge2.Dx)
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if (Edge1.Dx == Edge2.Dx)
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{
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if (Edge2.Bot.Y > Edge1.Bot.Y) ip = Edge2.Bot;
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else ip = Edge1.Bot;
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return false;
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ip.Y = Edge1.Curr.Y;
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ip.X = TopX(Edge1, ip.Y);
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return;
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}
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else if (Edge1.Delta.X == 0)
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{
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@ -734,7 +654,15 @@ bool IntersectPoint(TEdge &Edge1, TEdge &Edge2,
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else
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ip.X = TopX(Edge2, ip.Y);
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}
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return true;
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//finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
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if (ip.Y > Edge1.Curr.Y)
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{
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ip.Y = Edge1.Curr.Y;
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//use the more vertical edge to derive X ...
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if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
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ip.X = TopX(Edge2, ip.Y); else
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ip.X = TopX(Edge1, ip.Y);
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}
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}
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//------------------------------------------------------------------------------
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@ -807,13 +735,9 @@ inline void ReverseHorizontal(TEdge &e)
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//swap horizontal edges' Top and Bottom x's so they follow the natural
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//progression of the bounds - ie so their xbots will align with the
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//adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
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cInt tmp = e.Top.X;
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e.Top.X = e.Bot.X;
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e.Bot.X = tmp;
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Swap(e.Top.X, e.Bot.X);
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#ifdef use_xyz
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tmp = e.Top.Z;
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e.Top.Z = e.Bot.Z;
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e.Bot.Z = tmp;
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Swap(e.Top.Z, e.Bot.Z);
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#endif
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}
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//------------------------------------------------------------------------------
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@ -905,26 +829,6 @@ OutPt* GetBottomPt(OutPt *pp)
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}
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//------------------------------------------------------------------------------
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bool FindSegment(OutPt* &pp, bool UseFullInt64Range,
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IntPoint &pt1, IntPoint &pt2)
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{
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//OutPt1 & OutPt2 => the overlap segment (if the function returns true)
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if (!pp) return false;
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OutPt* pp2 = pp;
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IntPoint pt1a = pt1, pt2a = pt2;
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do
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{
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if (SlopesEqual(pt1a, pt2a, pp->Pt, pp->Prev->Pt, UseFullInt64Range) &&
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SlopesEqual(pt1a, pt2a, pp->Pt, UseFullInt64Range) &&
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GetOverlapSegment(pt1a, pt2a, pp->Pt, pp->Prev->Pt, pt1, pt2))
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return true;
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pp = pp->Next;
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}
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while (pp != pp2);
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return false;
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}
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//------------------------------------------------------------------------------
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bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
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const IntPoint pt2, const IntPoint pt3)
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{
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@ -937,41 +841,12 @@ bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
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}
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//------------------------------------------------------------------------------
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OutPt* InsertPolyPtBetween(OutPt* p1, OutPt* p2, const IntPoint Pt)
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bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
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{
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if (p1 == p2) throw "JoinError";
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OutPt* result = new OutPt;
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result->Pt = Pt;
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if (p2 == p1->Next)
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{
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p1->Next = result;
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p2->Prev = result;
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result->Next = p2;
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result->Prev = p1;
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} else
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{
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p2->Next = result;
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p1->Prev = result;
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result->Next = p1;
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result->Prev = p2;
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}
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return result;
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if (seg1a > seg1b) Swap(seg1a, seg1b);
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if (seg2a > seg2b) Swap(seg2a, seg2b);
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return (seg1a < seg2b) && (seg2a < seg1b);
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}
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//------------------------------------------------------------------------------
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bool HorzSegmentsOverlap(const IntPoint& pt1a, const IntPoint& pt1b,
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const IntPoint& pt2a, const IntPoint& pt2b)
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{
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//precondition: both segments are horizontal
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if ((pt1a.X > pt2a.X) == (pt1a.X < pt2b.X)) return true;
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else if ((pt1b.X > pt2a.X) == (pt1b.X < pt2b.X)) return true;
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else if ((pt2a.X > pt1a.X) == (pt2a.X < pt1b.X)) return true;
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else if ((pt2b.X > pt1a.X) == (pt2b.X < pt1b.X)) return true;
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else if ((pt1a.X == pt2a.X) && (pt1b.X == pt2b.X)) return true;
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else if ((pt1a.X == pt2b.X) && (pt1b.X == pt2a.X)) return true;
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else return false;
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}
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//------------------------------------------------------------------------------
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// ClipperBase class methods ...
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@ -1030,20 +905,20 @@ TEdge* ClipperBase::ProcessBound(TEdge* E, bool IsClockwise)
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cInt StartX;
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if (IsHorizontal(*E))
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{
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//first we need to be careful here with open paths because this
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//may not be a true local minima (ie may be following a skip edge).
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//also, watch for adjacent horz edges to start heading left
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//before finishing right ...
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if (IsClockwise)
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{
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if (E->Prev->Bot.Y == E->Bot.Y) StartX = E->Prev->Bot.X;
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else StartX = E->Prev->Top.X;
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}
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else
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{
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if (E->Next->Bot.Y == E->Bot.Y) StartX = E->Next->Bot.X;
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else StartX = E->Next->Top.X;
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}
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//first we need to be careful here with open paths because this
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//may not be a true local minima (ie may be following a skip edge).
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//also, watch for adjacent horz edges to start heading left
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//before finishing right ...
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if (IsClockwise)
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{
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if (E->Prev->Bot.Y == E->Bot.Y) StartX = E->Prev->Bot.X;
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else StartX = E->Prev->Top.X;
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}
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else
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{
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if (E->Next->Bot.Y == E->Bot.Y) StartX = E->Next->Bot.X;
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else StartX = E->Next->Top.X;
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}
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if (E->Bot.X != StartX) ReverseHorizontal(*E);
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}
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@ -1189,7 +1064,8 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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TEdge *E = eStart, *eLoopStop = eStart;
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for (;;)
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{
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if ((E->Curr == E->Next->Curr))
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//nb: allows matching start and end points when not Closed ...
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if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart))
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{
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if (E == E->Next) break;
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if (E == eStart) eStart = E->Next;
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@ -1215,7 +1091,7 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
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continue;
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}
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E = E->Next;
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if (E == eLoopStop) break;
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if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break;
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}
|
||||
|
||||
if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
|
||||
|
@ -1274,6 +1150,11 @@ bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
|
|||
m_edges.push_back(edges);
|
||||
bool clockwise;
|
||||
TEdge* EMin = 0;
|
||||
|
||||
//workaround to avoid an endless loop in the while loop below when
|
||||
//open paths have matching start and end points ...
|
||||
if (E->Prev->Bot == E->Prev->Top) E = E->Next;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
E = FindNextLocMin(E);
|
||||
|
@ -2028,7 +1909,7 @@ void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
|
|||
Join* jr = m_GhostJoins[i];
|
||||
//if the horizontal Rb and a 'ghost' horizontal overlap, then convert
|
||||
//the 'ghost' join to a real join ready for later ...
|
||||
if (HorzSegmentsOverlap(jr->OutPt1->Pt, jr->OffPt, rb->Bot, rb->Top))
|
||||
if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
|
||||
AddJoin(jr->OutPt1, Op1, jr->OffPt);
|
||||
}
|
||||
}
|
||||
|
@ -2098,45 +1979,34 @@ void Clipper::DeleteFromSEL(TEdge *e)
|
|||
//------------------------------------------------------------------------------
|
||||
|
||||
#ifdef use_xyz
|
||||
|
||||
void Clipper::SetZ(IntPoint& pt, TEdge& e)
|
||||
void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2)
|
||||
{
|
||||
pt.Z = 0;
|
||||
if (m_ZFill)
|
||||
{
|
||||
//put the 'preferred' point as first parameter ...
|
||||
if (e.OutIdx < 0)
|
||||
(*m_ZFill)(e.Bot, e.Top, pt); //outside a path so presume entering
|
||||
else
|
||||
(*m_ZFill)(e.Top, e.Bot, pt); //inside a path so presume exiting
|
||||
}
|
||||
if (pt.Z != 0 || !m_ZFill) return;
|
||||
else if (pt == e1.Bot) pt.Z = e1.Bot.Z;
|
||||
else if (pt == e1.Top) pt.Z = e1.Top.Z;
|
||||
else if (pt == e2.Bot) pt.Z = e2.Bot.Z;
|
||||
else if (pt == e2.Top) pt.Z = e2.Top.Z;
|
||||
else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
#endif
|
||||
|
||||
void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
||||
const IntPoint &Pt, bool protect)
|
||||
void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt)
|
||||
{
|
||||
//e1 will be to the Left of e2 BELOW the intersection. Therefore e1 is before
|
||||
//e2 in AEL except when e1 is being inserted at the intersection point ...
|
||||
bool e1stops = !protect && !e1->NextInLML &&
|
||||
e1->Top.X == Pt.X && e1->Top.Y == Pt.Y;
|
||||
bool e2stops = !protect && !e2->NextInLML &&
|
||||
e2->Top.X == Pt.X && e2->Top.Y == Pt.Y;
|
||||
bool e1Contributing = ( e1->OutIdx >= 0 );
|
||||
bool e2Contributing = ( e2->OutIdx >= 0 );
|
||||
|
||||
#ifdef use_xyz
|
||||
SetZ(Pt, *e1, *e2);
|
||||
#endif
|
||||
|
||||
#ifdef use_lines
|
||||
//if either edge is on an OPEN path ...
|
||||
if (e1->WindDelta == 0 || e2->WindDelta == 0)
|
||||
{
|
||||
//ignore subject-subject open path intersections UNLESS they
|
||||
//are both open paths, AND they are both 'contributing maximas' ...
|
||||
if (e1->WindDelta == 0 && e2->WindDelta == 0)
|
||||
{
|
||||
if ((e1stops || e2stops) && e1Contributing && e2Contributing)
|
||||
AddLocalMaxPoly(e1, e2, Pt);
|
||||
}
|
||||
if (e1->WindDelta == 0 && e2->WindDelta == 0) return;
|
||||
|
||||
//if intersecting a subj line with a subj poly ...
|
||||
else if (e1->PolyTyp == e2->PolyTyp &&
|
||||
|
@ -2175,13 +2045,6 @@ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
|||
if (e2Contributing) e2->OutIdx = Unassigned;
|
||||
}
|
||||
}
|
||||
|
||||
if (e1stops)
|
||||
if (e1->OutIdx < 0) DeleteFromAEL(e1);
|
||||
else throw clipperException("Error intersecting polylines");
|
||||
if (e2stops)
|
||||
if (e2->OutIdx < 0) DeleteFromAEL(e2);
|
||||
else throw clipperException("Error intersecting polylines");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -2246,10 +2109,11 @@ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
|||
|
||||
if ( e1Contributing && e2Contributing )
|
||||
{
|
||||
if ( e1stops || e2stops ||
|
||||
(e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
|
||||
if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
|
||||
(e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
|
||||
AddLocalMaxPoly(e1, e2, Pt);
|
||||
{
|
||||
AddLocalMaxPoly(e1, e2, Pt);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddOutPt(e1, Pt);
|
||||
|
@ -2276,8 +2140,7 @@ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
|||
SwapPolyIndexes(*e1, *e2);
|
||||
}
|
||||
}
|
||||
else if ( (e1Wc == 0 || e1Wc == 1) &&
|
||||
(e2Wc == 0 || e2Wc == 1) && !e1stops && !e2stops )
|
||||
else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1))
|
||||
{
|
||||
//neither edge is currently contributing ...
|
||||
|
||||
|
@ -2296,7 +2159,9 @@ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
|||
}
|
||||
|
||||
if (e1->PolyTyp != e2->PolyTyp)
|
||||
AddLocalMinPoly(e1, e2, Pt);
|
||||
{
|
||||
AddLocalMinPoly(e1, e2, Pt);
|
||||
}
|
||||
else if (e1Wc == 1 && e2Wc == 1)
|
||||
switch( m_ClipType ) {
|
||||
case ctIntersection:
|
||||
|
@ -2318,17 +2183,6 @@ void Clipper::IntersectEdges(TEdge *e1, TEdge *e2,
|
|||
else
|
||||
SwapSides( *e1, *e2 );
|
||||
}
|
||||
|
||||
if( (e1stops != e2stops) &&
|
||||
( (e1stops && (e1->OutIdx >= 0)) || (e2stops && (e2->OutIdx >= 0)) ) )
|
||||
{
|
||||
SwapSides( *e1, *e2 );
|
||||
SwapPolyIndexes( *e1, *e2 );
|
||||
}
|
||||
|
||||
//finally, delete any non-contributing maxima edges ...
|
||||
if( e1stops ) DeleteFromAEL( e1 );
|
||||
if( e2stops ) DeleteFromAEL( e2 );
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
@ -2519,12 +2373,7 @@ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
|
|||
newOp->Prev = newOp;
|
||||
if (!outRec->IsOpen)
|
||||
SetHoleState(e, outRec);
|
||||
#ifdef use_xyz
|
||||
if (pt == e->Bot) newOp->Pt = e->Bot;
|
||||
else if (pt == e->Top) newOp->Pt = e->Top;
|
||||
else SetZ(newOp->Pt, *e);
|
||||
#endif
|
||||
e->OutIdx = outRec->Idx; //nb: do this after SetZ !
|
||||
e->OutIdx = outRec->Idx;
|
||||
return newOp;
|
||||
} else
|
||||
{
|
||||
|
@ -2543,11 +2392,6 @@ OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
|
|||
newOp->Prev->Next = newOp;
|
||||
op->Prev = newOp;
|
||||
if (ToFront) outRec->Pts = newOp;
|
||||
#ifdef use_xyz
|
||||
if (pt == e->Bot) newOp->Pt = e->Bot;
|
||||
else if (pt == e->Top) newOp->Pt = e->Top;
|
||||
else SetZ(newOp->Pt, *e);
|
||||
#endif
|
||||
return newOp;
|
||||
}
|
||||
}
|
||||
|
@ -2714,37 +2558,6 @@ void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
|
|||
}
|
||||
//------------------------------------------------------------------------
|
||||
|
||||
void Clipper::PrepareHorzJoins(TEdge* horzEdge, bool isTopOfScanbeam)
|
||||
{
|
||||
//get the last Op for this horizontal edge
|
||||
//the point may be anywhere along the horizontal ...
|
||||
OutPt* outPt = m_PolyOuts[horzEdge->OutIdx]->Pts;
|
||||
if (horzEdge->Side != esLeft) outPt = outPt->Prev;
|
||||
|
||||
//First, match up overlapping horizontal edges (eg when one polygon's
|
||||
//intermediate horz edge overlaps an intermediate horz edge of another, or
|
||||
//when one polygon sits on top of another) ...
|
||||
//for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
|
||||
//{
|
||||
// Join* j = m_GhostJoins[i];
|
||||
// if (HorzSegmentsOverlap(j->OutPt1->Pt, j->OffPt, horzEdge->Bot, horzEdge->Top))
|
||||
// AddJoin(j->OutPt1, outPt, j->OffPt);
|
||||
//}
|
||||
|
||||
//Also, since horizontal edges at the top of one SB are often removed from
|
||||
//the AEL before we process the horizontal edges at the bottom of the next,
|
||||
//we need to create 'ghost' Join records of 'contrubuting' horizontals that
|
||||
//we can compare with horizontals at the bottom of the next SB.
|
||||
if (isTopOfScanbeam)
|
||||
{
|
||||
if (outPt->Pt == horzEdge->Top)
|
||||
AddGhostJoin(outPt, horzEdge->Bot);
|
||||
else
|
||||
AddGhostJoin(outPt, horzEdge->Top);
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
/*******************************************************************************
|
||||
* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
|
||||
* Bottom of a scanbeam) are processed as if layered. The order in which HEs *
|
||||
|
@ -2784,28 +2597,42 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
|
|||
if ((dir == dLeftToRight && e->Curr.X <= horzRight) ||
|
||||
(dir == dRightToLeft && e->Curr.X >= horzLeft))
|
||||
{
|
||||
if (horzEdge->OutIdx >= 0 && horzEdge->WindDelta != 0)
|
||||
PrepareHorzJoins(horzEdge, isTopOfScanbeam);
|
||||
//so far we're still in range of the horizontal Edge but make sure
|
||||
//we're at the last of consec. horizontals when matching with eMaxPair
|
||||
if(e == eMaxPair && IsLastHorz)
|
||||
{
|
||||
if (dir == dLeftToRight)
|
||||
IntersectEdges(horzEdge, e, e->Top);
|
||||
else
|
||||
IntersectEdges(e, horzEdge, e->Top);
|
||||
if (eMaxPair->OutIdx >= 0) throw clipperException("ProcessHorizontal error");
|
||||
|
||||
if (horzEdge->OutIdx >= 0)
|
||||
{
|
||||
OutPt* op1 = AddOutPt(horzEdge, horzEdge->Top);
|
||||
TEdge* eNextHorz = m_SortedEdges;
|
||||
while (eNextHorz)
|
||||
{
|
||||
if (eNextHorz->OutIdx >= 0 &&
|
||||
HorzSegmentsOverlap(horzEdge->Bot.X,
|
||||
horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
|
||||
{
|
||||
OutPt* op2 = AddOutPt(eNextHorz, eNextHorz->Bot);
|
||||
AddJoin(op2, op1, eNextHorz->Top);
|
||||
}
|
||||
eNextHorz = eNextHorz->NextInSEL;
|
||||
}
|
||||
AddGhostJoin(op1, horzEdge->Bot);
|
||||
AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
|
||||
}
|
||||
DeleteFromAEL(horzEdge);
|
||||
DeleteFromAEL(eMaxPair);
|
||||
return;
|
||||
}
|
||||
else if(dir == dLeftToRight)
|
||||
{
|
||||
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
|
||||
IntersectEdges(horzEdge, e, Pt, true);
|
||||
IntersectEdges(horzEdge, e, Pt);
|
||||
}
|
||||
else
|
||||
{
|
||||
IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
|
||||
IntersectEdges( e, horzEdge, Pt, true);
|
||||
IntersectEdges( e, horzEdge, Pt);
|
||||
}
|
||||
SwapPositionsInAEL( horzEdge, e );
|
||||
}
|
||||
|
@ -2814,9 +2641,6 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
|
|||
e = eNext;
|
||||
} //end while
|
||||
|
||||
if (horzEdge->OutIdx >= 0 && horzEdge->WindDelta != 0)
|
||||
PrepareHorzJoins(horzEdge, isTopOfScanbeam);
|
||||
|
||||
if (horzEdge->NextInLML && IsHorizontal(*horzEdge->NextInLML))
|
||||
{
|
||||
UpdateEdgeIntoAEL(horzEdge);
|
||||
|
@ -2831,6 +2655,7 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
|
|||
if(horzEdge->OutIdx >= 0)
|
||||
{
|
||||
OutPt* op1 = AddOutPt( horzEdge, horzEdge->Top);
|
||||
if (isTopOfScanbeam) AddGhostJoin(op1, horzEdge->Bot);
|
||||
UpdateEdgeIntoAEL(horzEdge);
|
||||
if (horzEdge->WindDelta == 0) return;
|
||||
//nb: HorzEdge is no longer horizontal here
|
||||
|
@ -2856,22 +2681,7 @@ void Clipper::ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam)
|
|||
else
|
||||
UpdateEdgeIntoAEL(horzEdge);
|
||||
}
|
||||
else if (eMaxPair)
|
||||
{
|
||||
if (eMaxPair->OutIdx >= 0)
|
||||
{
|
||||
if (dir == dLeftToRight)
|
||||
IntersectEdges(horzEdge, eMaxPair, horzEdge->Top);
|
||||
else
|
||||
IntersectEdges(eMaxPair, horzEdge, horzEdge->Top);
|
||||
if (eMaxPair->OutIdx >= 0)
|
||||
throw clipperException("ProcessHorizontal error");
|
||||
} else
|
||||
{
|
||||
DeleteFromAEL(horzEdge);
|
||||
DeleteFromAEL(eMaxPair);
|
||||
}
|
||||
} else
|
||||
else
|
||||
{
|
||||
if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
|
||||
DeleteFromAEL(horzEdge);
|
||||
|
@ -2958,16 +2768,7 @@ void Clipper::BuildIntersectList(const cInt botY, const cInt topY)
|
|||
IntPoint Pt;
|
||||
if(e->Curr.X > eNext->Curr.X)
|
||||
{
|
||||
if (!IntersectPoint(*e, *eNext, Pt, m_UseFullRange) && e->Curr.X > eNext->Curr.X +1)
|
||||
throw clipperException("Intersection error");
|
||||
if (Pt.Y > botY)
|
||||
{
|
||||
Pt.Y = botY;
|
||||
if (std::fabs(e->Dx) > std::fabs(eNext->Dx))
|
||||
Pt.X = TopX(*eNext, botY); else
|
||||
Pt.X = TopX(*e, botY);
|
||||
}
|
||||
|
||||
IntersectPoint(*e, *eNext, Pt);
|
||||
IntersectNode * newNode = new IntersectNode;
|
||||
newNode->Edge1 = e;
|
||||
newNode->Edge2 = eNext;
|
||||
|
@ -2995,7 +2796,7 @@ void Clipper::ProcessIntersectList()
|
|||
{
|
||||
IntersectNode* iNode = m_IntersectList[i];
|
||||
{
|
||||
IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt, true);
|
||||
IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt);
|
||||
SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 );
|
||||
}
|
||||
delete iNode;
|
||||
|
@ -3054,7 +2855,7 @@ void Clipper::DoMaxima(TEdge *e)
|
|||
TEdge* eNext = e->NextInAEL;
|
||||
while(eNext && eNext != eMaxPair)
|
||||
{
|
||||
IntersectEdges(e, eNext, e->Top, true);
|
||||
IntersectEdges(e, eNext, e->Top);
|
||||
SwapPositionsInAEL(e, eNext);
|
||||
eNext = e->NextInAEL;
|
||||
}
|
||||
|
@ -3066,7 +2867,9 @@ void Clipper::DoMaxima(TEdge *e)
|
|||
}
|
||||
else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
|
||||
{
|
||||
IntersectEdges( e, eMaxPair, e->Top);
|
||||
if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top);
|
||||
DeleteFromAEL(e);
|
||||
DeleteFromAEL(eMaxPair);
|
||||
}
|
||||
#ifdef use_lines
|
||||
else if (e->WindDelta == 0)
|
||||
|
@ -3134,9 +2937,13 @@ void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
|
|||
if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
|
||||
(ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
|
||||
{
|
||||
OutPt* op = AddOutPt(ePrev, e->Curr);
|
||||
OutPt* op2 = AddOutPt(e, e->Curr);
|
||||
AddJoin(op, op2, e->Curr); //StrictlySimple (type-3) join
|
||||
IntPoint pt = e->Curr;
|
||||
#ifdef use_xyz
|
||||
SetZ(pt, *ePrev, *e);
|
||||
#endif
|
||||
OutPt* op = AddOutPt(ePrev, pt);
|
||||
OutPt* op2 = AddOutPt(e, pt);
|
||||
AddJoin(op, op2, pt); //StrictlySimple (type-3) join
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3518,6 +3325,7 @@ bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
|
|||
(j->OffPt == j->OutPt2->Pt))
|
||||
{
|
||||
//Strictly Simple join ...
|
||||
if (outRec1 != outRec2) return false;
|
||||
op1b = j->OutPt1->Next;
|
||||
while (op1b != op1 && (op1b->Pt == j->OffPt))
|
||||
op1b = op1b->Next;
|
||||
|
@ -3858,8 +3666,7 @@ void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType
|
|||
(path[i].Y == newNode->Contour[k].Y &&
|
||||
path[i].X < newNode->Contour[k].X)) k = j;
|
||||
}
|
||||
if ((endType == etClosedPolygon && j < 2) ||
|
||||
(endType != etClosedPolygon && j < 0))
|
||||
if (endType == etClosedPolygon && j < 2)
|
||||
{
|
||||
delete newNode;
|
||||
return;
|
||||
|
@ -3869,7 +3676,7 @@ void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType
|
|||
//if this path's lowest pt is lower than all the others then update m_lowest
|
||||
if (endType != etClosedPolygon) return;
|
||||
if (m_lowest.X < 0)
|
||||
m_lowest = IntPoint(0, k);
|
||||
m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
|
||||
else
|
||||
{
|
||||
IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
|
||||
|
@ -4159,8 +3966,20 @@ void ClipperOffset::DoOffset(double delta)
|
|||
|
||||
void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype)
|
||||
{
|
||||
//cross product ...
|
||||
m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
|
||||
if (m_sinA < 0.00005 && m_sinA > -0.00005) return;
|
||||
if (std::fabs(m_sinA * m_delta) < 1.0)
|
||||
{
|
||||
//dot product ...
|
||||
double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );
|
||||
if (cosA > 0) // angle => 0 degrees
|
||||
{
|
||||
m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
|
||||
Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
|
||||
return;
|
||||
}
|
||||
//else angle => 180 degrees
|
||||
}
|
||||
else if (m_sinA > 1.0) m_sinA = 1.0;
|
||||
else if (m_sinA < -1.0) m_sinA = -1.0;
|
||||
|
||||
|
@ -4358,7 +4177,27 @@ double DistanceFromLineSqrd(
|
|||
bool SlopesNearCollinear(const IntPoint& pt1,
|
||||
const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
|
||||
{
|
||||
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
|
||||
//this function is more accurate when the point that's geometrically
|
||||
//between the other 2 points is the one that's tested for distance.
|
||||
//ie makes it more likely to pick up 'spikes' ...
|
||||
if (std::abs(pt1.X - pt2.X) > std::abs(pt1.Y - pt2.Y))
|
||||
{
|
||||
if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
|
||||
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
|
||||
else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
|
||||
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
|
||||
else
|
||||
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
|
||||
return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
|
||||
else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
|
||||
return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
|
||||
else
|
||||
return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
@ -4486,8 +4325,8 @@ void Minkowski(const Path& poly, const Path& path,
|
|||
pp.push_back(p);
|
||||
}
|
||||
|
||||
Paths quads;
|
||||
quads.reserve((pathCnt + delta) * (polyCnt + 1));
|
||||
solution.clear();
|
||||
solution.reserve((pathCnt + delta) * (polyCnt + 1));
|
||||
for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
|
||||
for (size_t j = 0; j < polyCnt; ++j)
|
||||
{
|
||||
|
@ -4498,23 +4337,30 @@ void Minkowski(const Path& poly, const Path& path,
|
|||
quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
|
||||
quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
|
||||
if (!Orientation(quad)) ReversePath(quad);
|
||||
quads.push_back(quad);
|
||||
solution.push_back(quad);
|
||||
}
|
||||
|
||||
Clipper c;
|
||||
c.AddPaths(quads, ptSubject, true);
|
||||
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed)
|
||||
{
|
||||
Minkowski(pattern, path, solution, true, pathIsClosed);
|
||||
Clipper c;
|
||||
c.AddPaths(solution, ptSubject, true);
|
||||
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution,
|
||||
PolyFillType pathFillType, bool pathIsClosed)
|
||||
void TranslatePath(const Path& input, Path& output, IntPoint delta)
|
||||
{
|
||||
//precondition: input != output
|
||||
output.resize(input.size());
|
||||
for (size_t i = 0; i < input.size(); ++i)
|
||||
output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed)
|
||||
{
|
||||
Clipper c;
|
||||
for (size_t i = 0; i < paths.size(); ++i)
|
||||
|
@ -4522,15 +4368,23 @@ void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution,
|
|||
Paths tmp;
|
||||
Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
|
||||
c.AddPaths(tmp, ptSubject, true);
|
||||
if (pathIsClosed)
|
||||
{
|
||||
Path tmp2;
|
||||
TranslatePath(paths[i], tmp2, pattern[0]);
|
||||
c.AddPath(tmp2, ptClip, true);
|
||||
}
|
||||
}
|
||||
if (pathIsClosed) c.AddPaths(paths, ptClip, true);
|
||||
c.Execute(ctUnion, solution, pathFillType, pathFillType);
|
||||
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution)
|
||||
{
|
||||
Minkowski(poly1, poly2, solution, false, true);
|
||||
Clipper c;
|
||||
c.AddPaths(solution, ptSubject, true);
|
||||
c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
/*******************************************************************************
|
||||
* *
|
||||
* Author : Angus Johnson *
|
||||
* Version : 6.1.3a *
|
||||
* Date : 22 January 2014 *
|
||||
* Version : 6.1.5 *
|
||||
* Date : 22 May 2014 *
|
||||
* Website : http://www.angusj.com *
|
||||
* Copyright : Angus Johnson 2010-2014 *
|
||||
* *
|
||||
|
@ -34,7 +34,7 @@
|
|||
#ifndef clipper_hpp
|
||||
#define clipper_hpp
|
||||
|
||||
#define CLIPPER_VERSION "6.1.3"
|
||||
#define CLIPPER_VERSION "6.1.5"
|
||||
|
||||
//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
|
||||
//improve performance but coordinate values are limited to the range +/- 46340
|
||||
|
@ -69,11 +69,15 @@ enum PolyType { ptSubject, ptClip };
|
|||
enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
|
||||
|
||||
#ifdef use_int32
|
||||
typedef int cInt;
|
||||
typedef unsigned int cUInt;
|
||||
typedef int cInt;
|
||||
static cInt const loRange = 46340;
|
||||
static cInt const hiRange = 46340;
|
||||
#else
|
||||
typedef signed long long cInt;
|
||||
typedef unsigned long long cUInt;
|
||||
typedef signed long long cInt;
|
||||
typedef signed long long long64; //used by Int128 class
|
||||
typedef unsigned long long ulong64;
|
||||
static cInt const loRange = 0x3FFFFFFF;
|
||||
static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
|
||||
#endif
|
||||
|
||||
struct IntPoint {
|
||||
|
@ -117,7 +121,7 @@ struct DoublePoint
|
|||
//------------------------------------------------------------------------------
|
||||
|
||||
#ifdef use_xyz
|
||||
typedef void (*TZFillCallback)(IntPoint& z1, IntPoint& z2, IntPoint& pt);
|
||||
typedef void (*TZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
|
||||
#endif
|
||||
|
||||
enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
|
||||
|
@ -183,8 +187,7 @@ void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.
|
|||
void CleanPolygons(Paths& polys, double distance = 1.415);
|
||||
|
||||
void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
|
||||
void MinkowskiSum(const Path& pattern, const Paths& paths,
|
||||
Paths& solution, PolyFillType pathFillType, bool pathIsClosed);
|
||||
void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
|
||||
void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
|
||||
|
||||
void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
|
||||
|
@ -308,15 +311,13 @@ private:
|
|||
bool IsTopHorz(const cInt XPos);
|
||||
void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
|
||||
void DoMaxima(TEdge *e);
|
||||
void PrepareHorzJoins(TEdge* horzEdge, bool isTopOfScanbeam);
|
||||
void ProcessHorizontals(bool IsTopOfScanbeam);
|
||||
void ProcessHorizontal(TEdge *horzEdge, bool isTopOfScanbeam);
|
||||
void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
|
||||
OutRec* GetOutRec(int idx);
|
||||
void AppendPolygon(TEdge *e1, TEdge *e2);
|
||||
void IntersectEdges(TEdge *e1, TEdge *e2,
|
||||
const IntPoint &pt, bool protect = false);
|
||||
void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
|
||||
OutRec* CreateOutRec();
|
||||
OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
|
||||
void DisposeAllOutRecs();
|
||||
|
@ -344,7 +345,7 @@ private:
|
|||
void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
|
||||
void FixupFirstLefts2(OutRec* OldOutRec, OutRec* NewOutRec);
|
||||
#ifdef use_xyz
|
||||
void SetZ(IntPoint& pt, TEdge& e);
|
||||
void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
|
||||
#endif
|
||||
};
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue