Fix for #8819 - Height Range modifier incorrectly displays height in Viewport
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1 changed files with 1 additions and 1 deletions
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@ -4173,7 +4173,7 @@ void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool foc
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void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
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void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type)
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{
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{
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std::string field = "layer_" + std::to_string(type) + "_" + std::to_string(range.first) + "_" + std::to_string(range.second);
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std::string field = "layer_" + std::to_string(type) + "_" + float_to_string_decimal_point(range.first) + "_" + float_to_string_decimal_point(range.second);
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handle_sidebar_focus_event(field, true);
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handle_sidebar_focus_event(field, true);
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}
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}
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