Faster (but less precise) implementation of simplify_by_visibility(), since it was the bottleneck of avoid_crossing_perimeters. #2777

This commit is contained in:
Alessandro Ranellucci 2015-05-18 19:28:59 +02:00
parent c64308a5e7
commit 70ec433e67
2 changed files with 27 additions and 5 deletions

View File

@ -139,11 +139,31 @@ Polyline::simplify_by_visibility(const T &area)
Points &pp = this->points; Points &pp = this->points;
// find first point in area // find first point in area
size_t start = 0; size_t s = 0;
while (start < pp.size() && !area.contains(pp[start])) { while (s < pp.size() && !area.contains(pp[s])) {
start++; ++s;
} }
// find last point in area
size_t e = pp.size()-1;
while (e > 0 && !area.contains(pp[e])) {
--e;
}
// this ugly algorithm resembles a binary search
while (e > s + 1) {
size_t mid = (s + e) / 2;
if (area.contains(Line(pp[s], pp[mid]))) {
pp.erase(pp.begin() + s + 1, pp.begin() + mid);
// repeat recursively until no further simplification is possible
++s;
e = pp.size()-1;
} else {
e = mid;
}
}
/*
// The following implementation is complete but it's not efficient at all:
for (size_t s = start; s < pp.size() && !pp.empty(); ++s) { for (size_t s = start; s < pp.size() && !pp.empty(); ++s) {
// find the farthest point to which we can build // find the farthest point to which we can build
// a line that is contained in the supplied area // a line that is contained in the supplied area
@ -158,6 +178,7 @@ Polyline::simplify_by_visibility(const T &area)
} }
} }
} }
*/
} }
template void Polyline::simplify_by_visibility<ExPolygon>(const ExPolygon &area); template void Polyline::simplify_by_visibility<ExPolygon>(const ExPolygon &area);
template void Polyline::simplify_by_visibility<ExPolygonCollection>(const ExPolygonCollection &area); template void Polyline::simplify_by_visibility<ExPolygonCollection>(const ExPolygonCollection &area);

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@ -4,7 +4,7 @@ use strict;
use warnings; use warnings;
use Slic3r::XS; use Slic3r::XS;
use Test::More tests => 21; use Test::More tests => 18;
my $points = [ my $points = [
[100, 100], [100, 100],
@ -88,7 +88,8 @@ is_deeply $polyline->pp, [ @$points, @$points ], 'append_polyline';
is scalar(@$p2), 4, 'split_at'; is scalar(@$p2), 4, 'split_at';
} }
{ # disabled because we now use a more efficient but incomplete algorithm
if (0) {
my $polyline = Slic3r::Polyline->new( my $polyline = Slic3r::Polyline->new(
map [$_,10], (0,10,20,30,40,50,60) map [$_,10], (0,10,20,30,40,50,60)
); );