Merge branch 'master' of https://github.com/prusa3d/Slic3r into time_estimate

This commit is contained in:
Enrico Turri 2018-06-25 15:27:06 +02:00
commit 714204b227
10 changed files with 113 additions and 32 deletions

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@ -187,6 +187,7 @@ sub new {
if ($Slic3r::GUI::have_OpenGL) { if ($Slic3r::GUI::have_OpenGL) {
$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1; $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
@ -200,19 +201,18 @@ sub new {
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub { EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage; my $preview = $self->{preview_notebook}->GetCurrentPage;
if ($preview == $self->{preview3D}) if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
{ Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
Slic3r::GUI::_3DScene::reset_current_canvas();
$preview->OnActivate if $preview->can('OnActivate');
} elsif ($preview == $self->{preview3D}) {
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1); Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0); Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); $self->{preview3D}->load_print;
$self->{preview3D}->load_print(1);
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably) # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas); Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
} else { } elsif ($preview == $self->{canvas3D}) {
Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0);
}
if ($preview == $self->{canvas3D}) {
Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) { if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
@ -222,8 +222,6 @@ sub new {
} }
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably) # sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{canvas3D}); Slic3r::GUI::_3DScene::set_as_dirty($self->{canvas3D});
} else {
$preview->OnActivate if $preview->can('OnActivate');
} }
}); });

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@ -231,8 +231,10 @@ sub mouse_event {
} }
$self->Refresh; $self->Refresh;
} elsif ($event->LeftUp) { } elsif ($event->LeftUp) {
$self->{on_instances_moved}->() if ($self->{drag_object}) {
if $self->{drag_object}; $self->{on_instances_moved}->();
Slic3r::GUI::_3DScene::reset_current_canvas();
}
$self->{drag_start_pos} = undef; $self->{drag_start_pos} = undef;
$self->{drag_object} = undef; $self->{drag_object} = undef;
$self->SetCursor(wxSTANDARD_CURSOR); $self->SetCursor(wxSTANDARD_CURSOR);

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@ -1754,6 +1754,16 @@ bool _3DScene::init(wxGLCanvas* canvas)
return s_canvas_mgr.init(canvas); return s_canvas_mgr.init(canvas);
} }
bool _3DScene::set_current(wxGLCanvas* canvas, bool force)
{
return s_canvas_mgr.set_current(canvas, force);
}
void _3DScene::reset_current_canvas()
{
s_canvas_mgr.set_current(nullptr, false);
}
void _3DScene::set_active(wxGLCanvas* canvas, bool active) void _3DScene::set_active(wxGLCanvas* canvas, bool active)
{ {
s_canvas_mgr.set_active(canvas, active); s_canvas_mgr.set_active(canvas, active);

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@ -516,6 +516,9 @@ public:
static bool init(wxGLCanvas* canvas); static bool init(wxGLCanvas* canvas);
static bool set_current(wxGLCanvas* canvas, bool force);
static void reset_current_canvas();
static void set_active(wxGLCanvas* canvas, bool active); static void set_active(wxGLCanvas* canvas, bool active);
static void set_as_dirty(wxGLCanvas* canvas); static void set_as_dirty(wxGLCanvas* canvas);

View File

@ -12,10 +12,20 @@ namespace Slic3r { namespace GUI {
wxString double_to_string(double const value) wxString double_to_string(double const value)
{ {
int precision = 10 * value - int(10 * value) == 0 ? 1 : 2; if (value - int(value) == 0)
return value - int(value) == 0 ? return wxString::Format(_T("%i"), int(value));
wxString::Format(_T("%i"), int(value)) : else {
wxNumberFormatter::ToString(value, precision, wxNumberFormatter::Style_None); int precision = 4;
for (size_t p = 1; p < 4; p++)
{
double cur_val = pow(10, p)*value;
if (cur_val - int(cur_val) == 0) {
precision = p;
break;
}
}
return wxNumberFormatter::ToString(value, precision, wxNumberFormatter::Style_None);
}
} }
void Field::PostInitialize(){ void Field::PostInitialize(){

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@ -1520,13 +1520,10 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
return true; return true;
} }
bool GLCanvas3D::set_current() bool GLCanvas3D::set_current(bool force)
{ {
if ((m_canvas != nullptr) && (m_context != nullptr)) if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr))
{ return m_canvas->SetCurrent(*m_context);
m_canvas->SetCurrent(*m_context);
return true;
}
return false; return false;
} }
@ -1548,8 +1545,13 @@ unsigned int GLCanvas3D::get_volumes_count() const
void GLCanvas3D::reset_volumes() void GLCanvas3D::reset_volumes()
{ {
if (set_current())
if (!m_volumes.empty())
{ {
// ensures this canvas is current
if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true))
return;
m_volumes.release_geometry(); m_volumes.release_geometry();
m_volumes.clear(); m_volumes.clear();
m_dirty = true; m_dirty = true;
@ -1847,8 +1849,8 @@ void GLCanvas3D::render()
if (!_is_shown_on_screen()) if (!_is_shown_on_screen())
return; return;
// ensures that the proper context is selected and that this canvas is initialized // ensures this canvas is current and initialized
if (!set_current() || !_3DScene::init(m_canvas)) if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas))
return; return;
if (m_force_zoom_to_bed_enabled) if (m_force_zoom_to_bed_enabled)
@ -1929,6 +1931,11 @@ void GLCanvas3D::reload_scene(bool force)
return; return;
reset_volumes(); reset_volumes();
// ensures this canvas is current
if (!_3DScene::set_current(m_canvas, true))
return;
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values); set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
if (!m_canvas->IsShown() && !force) if (!m_canvas->IsShown() && !force)
@ -2000,6 +2007,10 @@ void GLCanvas3D::reload_scene(bool force)
void GLCanvas3D::load_print_toolpaths() void GLCanvas3D::load_print_toolpaths()
{ {
// ensures this canvas is current
if (!_3DScene::set_current(m_canvas, true))
return;
if (m_print == nullptr) if (m_print == nullptr)
return; return;
@ -2364,8 +2375,8 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
{ {
if ((m_canvas != nullptr) && (m_print != nullptr)) if ((m_canvas != nullptr) && (m_print != nullptr))
{ {
// ensures that the proper context is selected // ensures that this canvas is current
if (!set_current()) if (!_3DScene::set_current(m_canvas, false))
return; return;
if (m_volumes.empty()) if (m_volumes.empty())
@ -2682,7 +2693,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif #endif
} }
else if (evt.LeftDClick() && (m_hover_volume_id != -1)) else if (evt.LeftDClick() && (m_hover_volume_id != -1))
{
m_active = false;
m_on_double_click_callback.call(); m_on_double_click_callback.call();
m_active = true;
}
else if (evt.LeftDown() || evt.RightDown()) else if (evt.LeftDown() || evt.RightDown())
{ {
// If user pressed left or right button we first check whether this happened // If user pressed left or right button we first check whether this happened
@ -2778,7 +2793,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{ {
// if right clicking on volume, propagate event through callback // if right clicking on volume, propagate event through callback
if (m_volumes.volumes[volume_idx]->hover) if (m_volumes.volumes[volume_idx]->hover)
{
m_active = false;
m_on_right_click_callback.call(pos.x, pos.y); m_on_right_click_callback.call(pos.x, pos.y);
m_active = true;
}
} }
} }
} }
@ -2996,10 +3015,11 @@ void GLCanvas3D::_force_zoom_to_bed()
void GLCanvas3D::_resize(unsigned int w, unsigned int h) void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{ {
if (m_context == nullptr) if ((m_canvas == nullptr) && (m_context == nullptr))
return; return;
set_current(); // ensures that this canvas is current
_3DScene::set_current(m_canvas, false);
::glViewport(0, 0, w, h); ::glViewport(0, 0, w, h);
::glMatrixMode(GL_PROJECTION); ::glMatrixMode(GL_PROJECTION);
@ -3585,9 +3605,11 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
{ {
if (!set_current()) if (m_canvas == nullptr)
return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX); return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX);
_camera_tranform();
GLint viewport[4]; GLint viewport[4];
::glGetIntegerv(GL_VIEWPORT, viewport); ::glGetIntegerv(GL_VIEWPORT, viewport);
GLdouble modelview_matrix[16]; GLdouble modelview_matrix[16];

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@ -449,7 +449,7 @@ public:
bool init(bool useVBOs, bool use_legacy_opengl); bool init(bool useVBOs, bool use_legacy_opengl);
bool set_current(); bool set_current(bool force);
void set_active(bool active); void set_active(bool active);
void set_as_dirty(); void set_as_dirty();

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@ -115,6 +115,7 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
GLCanvas3DManager::GLCanvas3DManager() GLCanvas3DManager::GLCanvas3DManager()
: m_context(nullptr) : m_context(nullptr)
, m_current(nullptr)
, m_gl_initialized(false) , m_gl_initialized(false)
, m_use_legacy_opengl(false) , m_use_legacy_opengl(false)
, m_use_VBOs(false) , m_use_VBOs(false)
@ -212,6 +213,34 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas)
return false; return false;
} }
bool GLCanvas3DManager::set_current(wxGLCanvas* canvas, bool force)
{
// given canvas is already current, return
if (m_current == canvas)
return true;
if (canvas == nullptr)
{
m_current = nullptr;
return true;
}
// set given canvas as current
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
{
bool res = it->second->set_current(force);
if (res)
{
m_current = canvas;
return true;
}
}
m_current = nullptr;
return false;
}
void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active) void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

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@ -45,6 +45,7 @@ class GLCanvas3DManager
wxGLContext* m_context; wxGLContext* m_context;
CanvasesMap m_canvases; CanvasesMap m_canvases;
wxGLCanvas* m_current;
GLInfo m_gl_info; GLInfo m_gl_info;
bool m_gl_initialized; bool m_gl_initialized;
bool m_use_legacy_opengl; bool m_use_legacy_opengl;
@ -69,6 +70,7 @@ public:
bool init(wxGLCanvas* canvas); bool init(wxGLCanvas* canvas);
bool set_current(wxGLCanvas* canvas, bool force);
void set_active(wxGLCanvas* canvas, bool active); void set_active(wxGLCanvas* canvas, bool active);
void set_as_dirty(wxGLCanvas* canvas); void set_as_dirty(wxGLCanvas* canvas);

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@ -190,6 +190,11 @@ remove_all_canvases()
CODE: CODE:
_3DScene::remove_all_canvases(); _3DScene::remove_all_canvases();
void
reset_current_canvas()
CODE:
_3DScene::reset_current_canvas();
void void
set_active(canvas, active) set_active(canvas, active)
SV *canvas; SV *canvas;