Follow-up of f2a7245f36
- Apply clamping max bounding box to avoid z-fighting only in gcode preview
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@ -5001,15 +5001,17 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
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bb.merge(m_gcode_viewer.get_max_bounding_box());
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bb.merge(m_gcode_viewer.get_max_bounding_box());
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// clamp max bb size with respect to bed bb size
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// clamp max bb size with respect to bed bb size
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static const double max_scale_factor = 1.5;
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if (!m_picking_enabled) {
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const Vec3d bb_size = bb.size();
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static const double max_scale_factor = 1.5;
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const Vec3d bed_bb_size = bed_bb.size();
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const Vec3d bb_size = bb.size();
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if (bb_size.x() > max_scale_factor * bed_bb_size.x() ||
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const Vec3d bed_bb_size = bed_bb.size();
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bb_size.y() > max_scale_factor * bed_bb_size.y() ||
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if (bb_size.x() > max_scale_factor * bed_bb_size.x() ||
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bb_size.z() > max_scale_factor * bed_bb_size.z()) {
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bb_size.y() > max_scale_factor * bed_bb_size.y() ||
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const Vec3d bed_bb_center = bed_bb.center();
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bb_size.z() > max_scale_factor * bed_bb_size.z()) {
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const Vec3d extend_by = max_scale_factor * bed_bb_size;
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const Vec3d bed_bb_center = bed_bb.center();
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bb = BoundingBoxf3(bed_bb_center - extend_by, bed_bb_center + extend_by);
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const Vec3d extend_by = max_scale_factor * bed_bb_size;
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bb = BoundingBoxf3(bed_bb_center - extend_by, bed_bb_center + extend_by);
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}
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}
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}
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return bb;
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return bb;
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