Tech ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL set as default
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53e9a8f687
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8 changed files with 5 additions and 145 deletions
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@ -912,7 +912,6 @@ void GLVolumeCollection::load_object_auxiliary(
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}
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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#if ENABLE_OPENGL_ES
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int GLVolumeCollection::load_wipe_tower_preview(
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float pos_x, float pos_y, float width, float depth, float height,
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@ -923,26 +922,9 @@ int GLVolumeCollection::load_wipe_tower_preview(
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float rotation_angle, bool size_unknown, float brim_width)
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#endif // ENABLE_OPENGL_ES
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#else
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#if ENABLE_OPENGL_ES
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int GLVolumeCollection::load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width, TriangleMesh* out_mesh)
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#else
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int GLVolumeCollection::load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width)
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#endif // ENABLE_OPENGL_ES
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#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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#else
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#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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int GLVolumeCollection::load_wipe_tower_preview(
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float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized)
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#else
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int GLVolumeCollection::load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height,
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float rotation_angle, bool size_unknown, float brim_width, bool opengl_initialized)
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#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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{
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if (depth < 0.01f)
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@ -1210,11 +1192,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
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v.set_volume_rotation(Vec3d(0., 0., (M_PI / 180.) * rotation_angle));
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#if ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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v.composite_id = GLVolume::CompositeID(INT_MAX, 0, 0);
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#else
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v.composite_id = GLVolume::CompositeID(obj_idx, 0, 0);
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#endif // ENABLE_WIPETOWER_OBJECTID_1000_REMOVAL
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v.composite_id = GLVolume::CompositeID(INT_MAX, 0, 0);
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v.geometry_id.first = 0;
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v.geometry_id.second = wipe_tower_instance_id().id;
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v.is_wipe_tower = true;
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