Merging with master for having minz png compression.
Much greater performance boost from better compression algorithm than that from the merged polygons.
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commit
725f115756
344 changed files with 786 additions and 116524 deletions
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@ -7,7 +7,7 @@
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#include "Point.hpp"
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#include "MTUtils.hpp"
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#include <libnest2d/backends/clipper/clipper_polygon.hpp>
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#include <iterator>
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#include "Zipper.hpp"
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namespace Slic3r {
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@ -316,6 +316,43 @@ struct SLAPrintStatistics
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}
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};
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struct SLAminzZipper {};
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// The implementation of creating zipped archives with wxWidgets
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template<> class LayerWriter<SLAminzZipper> {
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Zipper m_zip;
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public:
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LayerWriter(const std::string& zipfile_path): m_zip(zipfile_path) {}
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void next_entry(const std::string& fname) { m_zip.add_entry(fname); }
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void binary_entry(const std::string& fname,
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const std::uint8_t* buf,
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size_t l)
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{
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m_zip.add_entry(fname, buf, l);
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}
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std::string get_name() const {
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return m_zip.get_name();
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}
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template<class T> inline LayerWriter& operator<<(T&& arg) {
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m_zip << std::forward<T>(arg); return *this;
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}
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bool is_ok() const {
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return true; // m_zip blows up if something goes wrong...
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}
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// After finalize, no writing to the archive will have an effect. The only
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// valid operation is to dispose the object calling the destructor which
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// should close the file. This method can throw and signal potential errors
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// when flushing the archive. This is why its present.
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void finalize() { m_zip.finalize(); }
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};
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/**
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* @brief This class is the high level FSM for the SLA printing process.
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*
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@ -348,9 +385,11 @@ public:
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// Returns true if the last step was finished with success.
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bool finished() const override { return this->is_step_done(slaposSliceSupports) && this->Inherited::is_step_done(slapsRasterize); }
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template<class Fmt> void export_raster(const std::string& fname) {
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template<class Fmt = SLAminzZipper>
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void export_raster(const std::string& fname) {
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if(m_printer) m_printer->save<Fmt>(fname);
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}
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const PrintObjects& objects() const { return m_objects; }
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const SLAPrintConfig& print_config() const { return m_print_config; }
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