Export to obj file only toolpaths visible in 3D scene
This commit is contained in:
parent
1f6aab312b
commit
730283a9e9
2 changed files with 18 additions and 10 deletions
|
@ -872,7 +872,7 @@ void GLVolumeCollection::export_toolpaths_to_obj(const char* filename) const
|
|||
|
||||
for (const GLVolume* volume : this->volumes)
|
||||
{
|
||||
if (!volume->is_extrusion_path)
|
||||
if (!volume->is_active || !volume->is_extrusion_path)
|
||||
continue;
|
||||
|
||||
std::vector<float> vertices_and_normals_interleaved;
|
||||
|
@ -896,22 +896,30 @@ void GLVolumeCollection::export_toolpaths_to_obj(const char* filename) const
|
|||
triangle_indices = volume->indexed_vertex_array.triangle_indices;
|
||||
else if ((volume->indexed_vertex_array.triangle_indices_VBO_id != 0) && (volume->indexed_vertex_array.triangle_indices_size != 0))
|
||||
{
|
||||
triangle_indices = std::vector<int>(volume->indexed_vertex_array.triangle_indices_size, 0);
|
||||
size_t size = std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first);
|
||||
if (size != 0)
|
||||
{
|
||||
triangle_indices = std::vector<int>(size, 0);
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, triangle_indices.size() * sizeof(int), triangle_indices.data()));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, volume->tverts_range.first * sizeof(int), size * sizeof(int), triangle_indices.data()));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
}
|
||||
|
||||
if (!volume->indexed_vertex_array.quad_indices.empty())
|
||||
quad_indices = volume->indexed_vertex_array.quad_indices;
|
||||
if ((volume->indexed_vertex_array.quad_indices_VBO_id != 0) && (volume->indexed_vertex_array.quad_indices_size != 0))
|
||||
{
|
||||
quad_indices = std::vector<int>(volume->indexed_vertex_array.quad_indices_size, 0);
|
||||
size_t size = std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first);
|
||||
if (size != 0)
|
||||
{
|
||||
quad_indices = std::vector<int>(size, 0);
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, quad_indices.size() * sizeof(int), quad_indices.data()));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, volume->qverts_range.first * sizeof(int), size * sizeof(int), quad_indices.data()));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
}
|
||||
}
|
||||
|
||||
if (triangle_indices.empty() && quad_indices.empty())
|
||||
|
|
|
@ -439,7 +439,7 @@ public:
|
|||
|
||||
bool empty() const { return this->indexed_vertex_array.empty(); }
|
||||
|
||||
void set_range(coordf_t low, coordf_t high);
|
||||
void set_range(double low, double high);
|
||||
|
||||
void render() const;
|
||||
void render(int color_id, int detection_id, int worldmatrix_id) const;
|
||||
|
|
Loading…
Reference in a new issue