Export to obj file only toolpaths visible in 3D scene
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1f6aab312b
commit
730283a9e9
2 changed files with 18 additions and 10 deletions
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@ -872,7 +872,7 @@ void GLVolumeCollection::export_toolpaths_to_obj(const char* filename) const
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for (const GLVolume* volume : this->volumes)
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for (const GLVolume* volume : this->volumes)
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{
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{
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if (!volume->is_extrusion_path)
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if (!volume->is_active || !volume->is_extrusion_path)
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continue;
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continue;
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std::vector<float> vertices_and_normals_interleaved;
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std::vector<float> vertices_and_normals_interleaved;
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@ -896,22 +896,30 @@ void GLVolumeCollection::export_toolpaths_to_obj(const char* filename) const
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triangle_indices = volume->indexed_vertex_array.triangle_indices;
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triangle_indices = volume->indexed_vertex_array.triangle_indices;
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else if ((volume->indexed_vertex_array.triangle_indices_VBO_id != 0) && (volume->indexed_vertex_array.triangle_indices_size != 0))
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else if ((volume->indexed_vertex_array.triangle_indices_VBO_id != 0) && (volume->indexed_vertex_array.triangle_indices_size != 0))
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{
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{
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triangle_indices = std::vector<int>(volume->indexed_vertex_array.triangle_indices_size, 0);
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size_t size = std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first);
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if (size != 0)
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{
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triangle_indices = std::vector<int>(size, 0);
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id));
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glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, triangle_indices.size() * sizeof(int), triangle_indices.data()));
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glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, volume->tverts_range.first * sizeof(int), size * sizeof(int), triangle_indices.data()));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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}
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}
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if (!volume->indexed_vertex_array.quad_indices.empty())
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if (!volume->indexed_vertex_array.quad_indices.empty())
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quad_indices = volume->indexed_vertex_array.quad_indices;
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quad_indices = volume->indexed_vertex_array.quad_indices;
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if ((volume->indexed_vertex_array.quad_indices_VBO_id != 0) && (volume->indexed_vertex_array.quad_indices_size != 0))
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if ((volume->indexed_vertex_array.quad_indices_VBO_id != 0) && (volume->indexed_vertex_array.quad_indices_size != 0))
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{
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{
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quad_indices = std::vector<int>(volume->indexed_vertex_array.quad_indices_size, 0);
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size_t size = std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first);
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if (size != 0)
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{
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quad_indices = std::vector<int>(size, 0);
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id));
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glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, quad_indices.size() * sizeof(int), quad_indices.data()));
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glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, volume->qverts_range.first * sizeof(int), size * sizeof(int), quad_indices.data()));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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}
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}
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if (triangle_indices.empty() && quad_indices.empty())
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if (triangle_indices.empty() && quad_indices.empty())
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@ -439,7 +439,7 @@ public:
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bool empty() const { return this->indexed_vertex_array.empty(); }
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bool empty() const { return this->indexed_vertex_array.empty(); }
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void set_range(coordf_t low, coordf_t high);
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void set_range(double low, double high);
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void render() const;
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void render() const;
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void render(int color_id, int detection_id, int worldmatrix_id) const;
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void render(int color_id, int detection_id, int worldmatrix_id) const;
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