Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.
The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
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@ -1168,10 +1168,11 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
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const GLGizmosManager& gm = get_gizmos_manager();
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auto gizmo_type = gm.get_current_type();
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if ( (gizmo_type == GLGizmosManager::FdmSupports
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|| gizmo_type == GLGizmosManager::Seam
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|| gizmo_type == GLGizmosManager::MmuSegmentation)
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|| gizmo_type == GLGizmosManager::Seam)
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&& ! vol->is_modifier)
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vol->force_neutral_color = true;
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else if (gizmo_type == GLGizmosManager::MmuSegmentation)
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vol->is_active = false;
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else
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vol->force_native_color = true;
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}
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@ -99,7 +99,7 @@ void GLGizmoMmuSegmentation::render_painter_gizmo() const
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_triangles(selection);
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render_triangles(selection, false);
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m_c->object_clipper()->render_cut();
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render_cursor();
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@ -13,8 +13,7 @@
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namespace Slic3r {
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namespace GUI {
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namespace Slic3r::GUI {
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GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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@ -110,13 +109,15 @@ void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
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void GLGizmoPainterBase::render_triangles(const Selection& selection) const
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void GLGizmoPainterBase::render_triangles(const Selection& selection, const bool use_polygon_offset_fill) const
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{
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const ModelObject* mo = m_c->selection_info()->model_object();
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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glsafe(::glPolygonOffset(-5.0, -5.0));
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if (use_polygon_offset_fill) {
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); });
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glsafe(::glPolygonOffset(-5.0, -5.0));
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}
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// Take care of the clipping plane. The normal of the clipping plane is
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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@ -578,8 +579,8 @@ void GLGizmoPainterBase::on_load(cereal::BinaryInputArchive&)
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void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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{
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int enf_cnt = 0;
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int blc_cnt = 0;
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int enf_cnt = 0;
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int blc_cnt = 0;
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int seed_fill_cnt = 0;
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m_iva_enforcers.release_geometry();
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@ -590,12 +591,8 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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if (!tr.valid() || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE || tr.is_selected_by_seed_fill())
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continue;
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GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
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? m_iva_enforcers
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: m_iva_blockers;
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int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
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? enf_cnt
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: blc_cnt;
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GLIndexedVertexArray &va = tr.get_state() == EnforcerBlockerType::ENFORCER ? m_iva_enforcers : m_iva_blockers;
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int &cnt = tr.get_state() == EnforcerBlockerType::ENFORCER ? enf_cnt : blc_cnt;
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for (int i=0; i<3; ++i)
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va.push_geometry(m_vertices[tr.verts_idxs[i]].v, m_mesh->stl.facet_start[tr.source_triangle].normal);
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@ -617,8 +614,8 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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m_iva_blockers.finalize_geometry(true);
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m_iva_seed_fill.finalize_geometry(true);
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bool render_enf = m_iva_enforcers.has_VBOs();
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bool render_blc = m_iva_blockers.has_VBOs();
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bool render_enf = m_iva_enforcers.has_VBOs();
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bool render_blc = m_iva_blockers.has_VBOs();
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bool render_seed_fill = m_iva_seed_fill.has_VBOs();
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auto* shader = wxGetApp().get_current_shader();
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@ -627,19 +624,19 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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assert(shader->get_name() == "gouraud");
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if (render_enf) {
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std::array<float, 4> color = { 0.47f, 0.47f, 1.f, 1.f };
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std::array<float, 4> color = {0.47f, 0.47f, 1.f, 1.f};
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shader->set_uniform("uniform_color", color);
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m_iva_enforcers.render();
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}
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if (render_blc) {
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std::array<float, 4> color = { 1.f, 0.44f, 0.44f, 1.f };
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std::array<float, 4> color = {1.f, 0.44f, 0.44f, 1.f};
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shader->set_uniform("uniform_color", color);
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m_iva_blockers.render();
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}
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if (render_seed_fill) {
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std::array<float, 4> color = { 0.f, 1.00f, 0.44f, 1.f };
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std::array<float, 4> color = {0.f, 1.00f, 0.44f, 1.f};
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shader->set_uniform("uniform_color", color);
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m_iva_seed_fill.render();
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}
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@ -746,5 +743,4 @@ void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
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} // namespace GUI
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} // namespace Slic3r
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} // namespace Slic3r::GUI
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@ -75,7 +75,7 @@ public:
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virtual void render_painter_gizmo() const = 0;
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protected:
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void render_triangles(const Selection& selection) const;
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void render_triangles(const Selection& selection, const bool use_polygon_offset_fill = true) const;
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void render_cursor() const;
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void render_cursor_circle() const;
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void render_cursor_sphere(const Transform3d& trafo) const;
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