Ported more things to XS
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5a96bad8c2
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73b3c06361
18 changed files with 383 additions and 297 deletions
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@ -158,76 +158,6 @@ sub _arrange {
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);
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}
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# this returns the bounding box of the *transformed* instances
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sub bounding_box {
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my $self = shift;
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return undef if !@{$self->objects};
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my $bb = $self->objects->[0]->bounding_box;
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$bb->merge($_->bounding_box) for @{$self->objects}[1..$#{$self->objects}];
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return $bb;
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}
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# input point is expressed in unscaled coordinates
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sub center_instances_around_point {
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my ($self, $point) = @_;
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my $bb = $self->bounding_box;
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return if !defined $bb;
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my $size = $bb->size;
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my @shift = (
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-$bb->x_min + $point->[X] - $size->x/2,
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-$bb->y_min + $point->[Y] - $size->y/2, #//
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);
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foreach my $object (@{$self->objects}) {
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foreach my $instance (@{$object->instances}) {
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$instance->set_offset(Slic3r::Pointf->new(
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$instance->offset->x + $shift[X],
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$instance->offset->y + $shift[Y], #++
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));
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}
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$object->update_bounding_box;
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}
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}
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sub align_instances_to_origin {
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my ($self) = @_;
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my $bb = $self->bounding_box;
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return if !defined $bb;
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my $new_center = $bb->size;
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$new_center->translate(-$new_center->x/2, -$new_center->y/2); #//
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$self->center_instances_around_point($new_center);
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}
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sub translate {
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my $self = shift;
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my @shift = @_;
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$_->translate(@shift) for @{$self->objects};
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}
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# flattens everything to a single mesh
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sub mesh {
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my $self = shift;
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->merge($_->mesh) for @{$self->objects};
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return $mesh;
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}
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# flattens everything to a single mesh
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sub raw_mesh {
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my $self = shift;
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my $mesh = Slic3r::TriangleMesh->new;
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$mesh->merge($_->raw_mesh) for @{$self->objects};
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return $mesh;
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}
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# this method splits objects into multiple distinct objects by walking their meshes
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sub split_meshes {
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my $self = shift;
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@ -369,105 +299,6 @@ sub add_instance {
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}
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}
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sub raw_bounding_box {
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my $self = shift;
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my @meshes = map $_->mesh->clone, grep !$_->modifier, @{ $self->volumes };
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die "No meshes found" if !@meshes;
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my $instance = $self->instances->[0];
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$instance->transform_mesh($_, 1) for @meshes;
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my $bb = (shift @meshes)->bounding_box;
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$bb->merge($_->bounding_box) for @meshes;
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return $bb;
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}
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# flattens all volumes and instances into a single mesh
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sub mesh {
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my $self = shift;
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my $mesh = $self->raw_mesh;
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my @instance_meshes = ();
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foreach my $instance (@{ $self->instances }) {
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my $m = $mesh->clone;
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$instance->transform_mesh($m);
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push @instance_meshes, $m;
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}
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my $full_mesh = Slic3r::TriangleMesh->new;
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$full_mesh->merge($_) for @instance_meshes;
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return $full_mesh;
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}
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sub update_bounding_box {
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my ($self) = @_;
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$self->_bounding_box($self->mesh->bounding_box);
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}
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# this returns the bounding box of the *transformed* instances
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sub bounding_box {
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my $self = shift;
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$self->update_bounding_box if !defined $self->_bounding_box;
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return $self->_bounding_box->clone;
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}
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# this returns the bounding box of the *transformed* given instance
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sub instance_bounding_box {
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my ($self, $instance_idx) = @_;
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$instance_idx //= 0;
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my $mesh = $self->raw_mesh;
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$self->instances->[$instance_idx]->transform_mesh($mesh);
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return $mesh->bounding_box;
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}
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sub center_around_origin {
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my $self = shift;
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# calculate the displacements needed to
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# center this object around the origin
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my $bb = $self->raw_mesh->bounding_box;
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# first align to origin on XY
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my @shift = (
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-$bb->x_min,
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-$bb->y_min,
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0,
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);
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# then center it on XY
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my $size = $bb->size;
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$shift[X] -= $size->x/2;
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$shift[Y] -= $size->y/2; #//
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$self->translate(@shift);
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$self->origin_translation->translate(@shift[X,Y]);
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if ($self->instances_count > 0) {
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foreach my $instance (@{ $self->instances }) {
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$instance->set_offset(Slic3r::Pointf->new(
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$instance->offset->x - $shift[X],
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$instance->offset->y - $shift[Y], #--
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));
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}
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$self->update_bounding_box;
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}
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return @shift;
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}
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sub translate {
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my $self = shift;
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my @shift = @_;
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$_->mesh->translate(@shift) for @{$self->volumes};
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$self->_bounding_box->translate(@shift) if defined $self->_bounding_box;
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}
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sub rotate {
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my ($self, $angle, $axis) = @_;
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@ -497,29 +328,6 @@ sub flip {
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$self->invalidate_bounding_box;
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}
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sub scale_xyz {
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my ($self, $versor) = @_;
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$_->mesh->scale_xyz($versor) for @{$self->volumes};
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$self->invalidate_bounding_box;
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}
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sub materials_count {
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my $self = shift;
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my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes};
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return scalar keys %materials;
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}
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sub unique_materials {
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my $self = shift;
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my %materials = ();
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$materials{ $_->material_id } = 1
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for grep { defined $_->material_id } @{$self->volumes};
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return sort keys %materials;
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}
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sub mesh_stats {
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my $self = shift;
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@ -552,54 +360,4 @@ sub print_info {
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}
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}
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sub cut {
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my ($self, $z) = @_;
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# clone this one to duplicate instances, materials etc.
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my $model = Slic3r::Model->new;
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my $upper = $model->add_object($self);
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my $lower = $model->add_object($self);
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$upper->clear_volumes;
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$lower->clear_volumes;
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foreach my $volume (@{$self->volumes}) {
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if ($volume->modifier) {
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# don't cut modifiers
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$upper->add_volume($volume);
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$lower->add_volume($volume);
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} else {
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my $upper_mesh = Slic3r::TriangleMesh->new;
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my $lower_mesh = Slic3r::TriangleMesh->new;
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$volume->mesh->cut($z + $volume->mesh->bounding_box->z_min, $upper_mesh, $lower_mesh);
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$upper_mesh->repair;
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$lower_mesh->repair;
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$upper_mesh->reset_repair_stats;
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$lower_mesh->reset_repair_stats;
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if ($upper_mesh->facets_count > 0) {
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$upper->add_volume(
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name => $volume->name,
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material_id => $volume->material_id,
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mesh => $upper_mesh,
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modifier => $volume->modifier,
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config => $volume->config,
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);
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}
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if ($lower_mesh->facets_count > 0) {
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$lower->add_volume(
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name => $volume->name,
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material_id => $volume->material_id,
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mesh => $lower_mesh,
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modifier => $volume->modifier,
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config => $volume->config,
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);
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}
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}
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}
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$upper = undef if !@{$upper->volumes};
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$lower = undef if !@{$lower->volumes};
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return ($model, $upper, $lower);
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}
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1;
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