1st installment of gizmo scale 3D

This commit is contained in:
Enrico Turri 2018-08-21 08:50:35 +02:00
parent 53914e05c6
commit 743eee8b6e
4 changed files with 430 additions and 154 deletions

View file

@ -287,6 +287,7 @@ inline Pointf3 operator*(double scalar, const Pointf3& p) { return Pointf3(scala
inline Pointf3 operator*(const Pointf3& p, double scalar) { return Pointf3(scalar * p.x, scalar * p.y, scalar * p.z); }
inline Pointf3 cross(const Pointf3& v1, const Pointf3& v2) { return Pointf3(v1.y * v2.z - v1.z * v2.y, v1.z * v2.x - v1.x * v2.z, v1.x * v2.y - v1.y * v2.x); }
inline coordf_t dot(const Pointf3& v1, const Pointf3& v2) { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; }
inline double length(const Vectorf3 &v) { return ::sqrt(sqr(v.x) + sqr(v.y) + sqr(v.z)); }
inline Pointf3 normalize(const Pointf3& v)
{
coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y) + sqr(v.z));

View file

@ -1130,7 +1130,11 @@ GLCanvas3D::Gizmos::~Gizmos()
bool GLCanvas3D::Gizmos::init()
{
#if ENABLE_GIZMOS_3D
GLGizmoBase* gizmo = new GLGizmoScale3D;
#else
GLGizmoBase* gizmo = new GLGizmoScale;
#endif // ENABLE_GIZMOS_3D
if (gizmo == nullptr)
return false;
@ -1359,7 +1363,11 @@ float GLCanvas3D::Gizmos::get_scale() const
return 1.0f;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
#if ENABLE_GIZMOS_3D
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
#else
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
#endif // ENABLE_GIZMOS_3D
}
void GLCanvas3D::Gizmos::set_scale(float scale)
@ -1369,7 +1377,11 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
#if ENABLE_GIZMOS_3D
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
#else
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
#endif // ENABLE_GIZMOS_3D
}
float GLCanvas3D::Gizmos::get_angle_z() const

View file

@ -1,7 +1,6 @@
#include "GLGizmo.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <Eigen/Dense>
@ -13,6 +12,10 @@ static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
static const float RED[3] = { 1.0f, 0.0f, 0.0f };
static const float GREEN[3] = { 0.0f, 1.0f, 0.0f };
static const float BLUE[3] = { 0.0f, 0.0f, 1.0f };
namespace Slic3r {
namespace GUI {
@ -46,11 +49,6 @@ void GLGizmoBase::Grabber::render(bool hover) const
render(render_color);
}
void GLGizmoBase::Grabber::render_for_picking() const
{
render(color);
}
void GLGizmoBase::Grabber::render(const float* render_color) const
{
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
@ -94,16 +92,6 @@ GLGizmoBase::GLGizmoBase()
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 3 * sizeof(float));
}
unsigned int GLGizmoBase::get_texture_id() const
{
return m_textures[m_state].get_id();
}
int GLGizmoBase::get_textures_size() const
{
return m_textures[Off].get_width();
}
void GLGizmoBase::set_hover_id(int id)
{
if (m_is_container || (id < (int)m_grabbers.size()))
@ -145,21 +133,6 @@ void GLGizmoBase::update(const Linef3& mouse_ray)
on_update(mouse_ray);
}
void GLGizmoBase::refresh()
{
on_refresh();
}
void GLGizmoBase::render(const BoundingBoxf3& box) const
{
on_render(box);
}
void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
{
on_render_for_picking(box);
}
float GLGizmoBase::picking_color_component(unsigned int id) const
{
int color = 254 - (int)id;
@ -206,11 +179,6 @@ GLGizmoRotate::GLGizmoRotate(GLGizmoRotate::Axis axis)
{
}
float GLGizmoRotate::get_angle() const
{
return m_angle;
}
void GLGizmoRotate::set_angle(float angle)
{
if (std::abs(angle - 2.0f * PI) < EPSILON)
@ -242,11 +210,6 @@ bool GLGizmoRotate::on_init()
return true;
}
void GLGizmoRotate::on_set_state()
{
m_keep_initial_values = (m_state == On) ? false : true;
}
void GLGizmoRotate::on_update(const Linef3& mouse_ray)
{
Pointf mouse_pos = mouse_position_in_local_plane(mouse_ray);
@ -274,11 +237,6 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
m_angle = (float)theta;
}
void GLGizmoRotate::on_refresh()
{
m_keep_initial_values = false;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
@ -488,20 +446,22 @@ void GLGizmoRotate::transform_to_local() const
Pointf GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
{
float half_pi = 0.5f * (float)PI;
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
switch (m_axis)
{
case X:
{
m.rotate(Eigen::AngleAxisf(-0.5f * (float)PI, Eigen::Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(-0.5f * (float)PI, Eigen::Vector3f::UnitY()));
m.rotate(Eigen::AngleAxisf(-half_pi, Eigen::Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(-half_pi, Eigen::Vector3f::UnitY()));
break;
}
case Y:
{
m.rotate(Eigen::AngleAxisf(-(float)PI, Eigen::Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(-0.5f * (float)PI, Eigen::Vector3f::UnitX()));
m.rotate(Eigen::AngleAxisf(-half_pi, Eigen::Vector3f::UnitX()));
break;
}
default:
@ -540,48 +500,14 @@ GLGizmoRotate3D::GLGizmoRotate3D()
m_z.set_group_id(2);
}
float GLGizmoRotate3D::get_angle_x() const
{
return m_x.get_angle();
}
void GLGizmoRotate3D::set_angle_x(float angle)
{
m_x.set_angle(angle);
}
float GLGizmoRotate3D::get_angle_y() const
{
return m_y.get_angle();
}
void GLGizmoRotate3D::set_angle_y(float angle)
{
m_y.set_angle(angle);
}
float GLGizmoRotate3D::get_angle_z() const
{
return m_z.get_angle();
}
void GLGizmoRotate3D::set_angle_z(float angle)
{
m_z.set_angle(angle);
}
bool GLGizmoRotate3D::on_init()
{
if (!m_x.init() || !m_y.init() || !m_z.init())
return false;
float red[3] = { 1.0f, 0.0f, 0.0f };
float green[3] = { 0.0f, 1.0f, 0.0f };
float blue[3] = { 0.0f, 0.0f, 1.0f };
m_x.set_highlight_color(red);
m_y.set_highlight_color(green);
m_z.set_highlight_color(blue);
m_x.set_highlight_color(RED);
m_y.set_highlight_color(GREEN);
m_z.set_highlight_color(BLUE);
std::string path = resources_dir() + "/icons/overlay/";
@ -600,20 +526,6 @@ bool GLGizmoRotate3D::on_init()
return true;
}
void GLGizmoRotate3D::on_set_state()
{
m_x.set_state(m_state);
m_y.set_state(m_state);
m_z.set_state(m_state);
}
void GLGizmoRotate3D::on_set_hover_id()
{
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1);
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1);
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1);
}
void GLGizmoRotate3D::on_start_dragging()
{
switch (m_hover_id)
@ -666,20 +578,6 @@ void GLGizmoRotate3D::on_stop_dragging()
}
}
void GLGizmoRotate3D::on_update(const Linef3& mouse_ray)
{
m_x.update(mouse_ray);
m_y.update(mouse_ray);
m_z.update(mouse_ray);
}
void GLGizmoRotate3D::on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
}
void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
{
if ((m_hover_id == -1) || (m_hover_id == 0))
@ -692,13 +590,6 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
m_z.render(box);
}
void GLGizmoRotate3D::on_render_for_picking(const BoundingBoxf3& box) const
{
m_x.render_for_picking(box);
m_y.render_for_picking(box);
m_z.render_for_picking(box);
}
const float GLGizmoScale::Offset = 5.0f;
GLGizmoScale::GLGizmoScale()
@ -708,16 +599,6 @@ GLGizmoScale::GLGizmoScale()
{
}
float GLGizmoScale::get_scale() const
{
return m_scale;
}
void GLGizmoScale::set_scale(float scale)
{
m_starting_scale = scale;
}
bool GLGizmoScale::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
@ -810,5 +691,309 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
render_grabbers_for_picking();
}
const float GLGizmoScale3D::Offset = 5.0f;
GLGizmoScale3D::GLGizmoScale3D()
: GLGizmoBase()
, m_scale_x(1.0f)
, m_scale_y(1.0f)
, m_scale_z(1.0f)
, m_starting_scale_x(1.0f)
, m_starting_scale_y(1.0f)
, m_starting_scale_z(1.0f)
{
}
bool GLGizmoScale3D::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "scale_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "scale_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "scale_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
for (unsigned int i = 0; i < 7; ++i)
{
m_grabbers.push_back(Grabber());
}
float half_pi = 0.5f * (float)PI;
// x axis
m_grabbers[0].angle_y = half_pi;
m_grabbers[1].angle_y = half_pi;
// y axis
m_grabbers[2].angle_x = half_pi;
m_grabbers[3].angle_x = half_pi;
return true;
}
void GLGizmoScale3D::on_start_dragging()
{
if (m_hover_id != -1)
m_starting_drag_position = m_grabbers[m_hover_id].center;
}
void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
{
if ((m_hover_id == 0) || (m_hover_id == 1))
do_scale_x(mouse_ray);
else if ((m_hover_id == 2) || (m_hover_id == 3))
do_scale_y(mouse_ray);
else if ((m_hover_id == 4) || (m_hover_id == 5))
do_scale_z(mouse_ray);
else if (m_hover_id == 6)
do_scale_uniform(mouse_ray);
}
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
Vectorf3 offset_vec((coordf_t)Offset, (coordf_t)Offset, (coordf_t)Offset);
m_box = BoundingBoxf3(box.min - offset_vec, box.max + offset_vec);
const Pointf3& center = m_box.center();
// x axis
m_grabbers[0].center.x = m_box.min.x;
m_grabbers[0].center.y = center.y;
m_grabbers[0].center.z = center.z;
m_grabbers[1].center.x = m_box.max.x;
m_grabbers[1].center.y = center.y;
m_grabbers[1].center.z = center.z;
// y axis
m_grabbers[2].center.x = center.x;
m_grabbers[2].center.y = m_box.min.y;
m_grabbers[2].center.z = center.z;
m_grabbers[3].center.x = center.x;
m_grabbers[3].center.y = m_box.max.y;
m_grabbers[3].center.z = center.z;
// z axis
m_grabbers[4].center.x = center.x;
m_grabbers[4].center.y = center.y;
m_grabbers[4].center.z = m_box.min.z;
m_grabbers[5].center.x = center.x;
m_grabbers[5].center.y = center.y;
m_grabbers[5].center.z = m_box.max.z;
// uniform
m_grabbers[6].center = m_box.min;
::memcpy((void*)m_grabbers[0].color, (const void*)RED, 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (const void*)RED, 3 * sizeof(float));
::memcpy((void*)m_grabbers[2].color, (const void*)GREEN, 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (const void*)GREEN, 3 * sizeof(float));
::memcpy((void*)m_grabbers[4].color, (const void*)BLUE, 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (const void*)BLUE, 3 * sizeof(float));
::memcpy((void*)m_grabbers[6].color, (const void*)m_highlight_color, 3 * sizeof(float));
::glLineWidth(2.0f);
if (m_hover_id == -1)
{
// draw box
::glColor3fv(m_base_color);
render_box_x_faces();
render_box_y_faces();
render_box_z_faces();
// draw grabbers
render_grabbers();
}
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
::glColor3fv(m_drag_color);
render_box_x_faces();
m_grabbers[0].render(true);
m_grabbers[1].render(true);
}
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
::glColor3fv(m_drag_color);
render_box_y_faces();
m_grabbers[2].render(true);
m_grabbers[3].render(true);
}
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
::glColor3fv(m_drag_color);
render_box_z_faces();
m_grabbers[4].render(true);
m_grabbers[5].render(true);
}
else if (m_hover_id == 6)
{
::glColor3fv(m_drag_color);
render_box_x_faces();
render_box_y_faces();
render_box_z_faces();
m_grabbers[6].render(true);
}
}
void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 7; ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
}
render_grabbers_for_picking();
}
void GLGizmoScale3D::render_box_x_faces() const
{
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.min.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.min.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.max.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.max.y, (GLfloat)m_box.min.z);
::glEnd();
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.min.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.min.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.max.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.max.y, (GLfloat)m_box.min.z);
::glEnd();
}
void GLGizmoScale3D::render_box_y_faces() const
{
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.min.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.min.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.min.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.min.y, (GLfloat)m_box.min.z);
::glEnd();
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.max.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.max.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.max.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.max.y, (GLfloat)m_box.min.z);
::glEnd();
}
void GLGizmoScale3D::render_box_z_faces() const
{
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.max.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.min.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.min.y, (GLfloat)m_box.min.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.max.y, (GLfloat)m_box.min.z);
::glEnd();
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.max.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.min.x, (GLfloat)m_box.min.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.min.y, (GLfloat)m_box.max.z);
::glVertex3f((GLfloat)m_box.max.x, (GLfloat)m_box.max.y, (GLfloat)m_box.max.z);
::glEnd();
}
Linef3 transform(const Linef3& line, const Eigen::Transform<float, 3, Eigen::Affine>& t)
{
Eigen::Matrix<float, 3, 2> world_line;
Eigen::Matrix<float, 3, 2> local_line;
world_line(0, 0) = (float)line.a.x;
world_line(1, 0) = (float)line.a.y;
world_line(2, 0) = (float)line.a.z;
world_line(0, 1) = (float)line.b.x;
world_line(1, 1) = (float)line.b.y;
world_line(2, 1) = (float)line.b.z;
local_line = t * world_line.colwise().homogeneous();
return Linef3(Pointf3(local_line(0, 0), local_line(1, 0), local_line(2, 0)), Pointf3(local_line(0, 1), local_line(1, 1), local_line(2, 1)));
}
void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
{
// calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the box center
const Pointf3& center = m_box.center();
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.translate(Eigen::Vector3f(-(float)center.x, -(float)center.y, -(float)center.z));
Pointf mouse_pos = transform(mouse_ray, m).intersect_plane(0.0);
coordf_t orig_len = length(m_starting_drag_position - center);
coordf_t new_len = length(mouse_pos);
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale_x = m_starting_scale_x * (float)ratio;
}
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
{
// calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the box center
const Pointf3& center = m_box.center();
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.translate(Eigen::Vector3f(-(float)center.x, -(float)center.y, -(float)center.z));
Pointf mouse_pos = transform(mouse_ray, m).intersect_plane(0.0);
coordf_t orig_len = length(m_starting_drag_position - center);
coordf_t new_len = length(mouse_pos);
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale_x = m_starting_scale_y * (float)ratio;
// m_scale_y = m_starting_scale_y * (float)ratio;
}
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
{
// calculates the intersection of the mouse ray with the plane parallel to plane XZ and passing through the box center
const Pointf3& center = m_box.center();
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.rotate(Eigen::AngleAxisf(0.5f * (float)PI, Eigen::Vector3f::UnitX()));
m.translate(Eigen::Vector3f(-(float)center.x, -(float)center.y, -(float)center.z));
Pointf mouse_pos = transform(mouse_ray, m).intersect_plane(0.0);
coordf_t orig_len = length(m_starting_drag_position - center);
coordf_t new_len = length(mouse_pos);
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale_x = m_starting_scale_z * (float)ratio;
// m_scale_z = m_starting_scale_z * (float)ratio;
if (m_scale_x > 10.0)
{
int a = 0;
}
}
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
{
// calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the box min point
const Pointf3& center = m_box.center();
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.translate(Eigen::Vector3f(-(float)center.x, -(float)center.y, -(float)m_box.min.z));
Pointf mouse_pos = transform(mouse_ray, m).intersect_plane(0.0);
coordf_t orig_len = length(m_starting_drag_position - center);
coordf_t new_len = length(Vectorf3(mouse_pos.x, mouse_pos.y, m_box.min.z - center.z));
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
m_scale_x = m_starting_scale_y * (float)ratio;
m_scale_y = m_starting_scale_y * (float)ratio;
m_scale_z = m_starting_scale_z * (float)ratio;
}
} // namespace GUI
} // namespace Slic3r

View file

@ -3,10 +3,11 @@
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <vector>
#define ENABLE_GIZMOS_3D 1
#define ENABLE_GIZMOS_3D 0
namespace Slic3r {
@ -34,7 +35,7 @@ protected:
Grabber();
void render(bool hover) const;
void render_for_picking() const;
void render_for_picking() const { render(color); }
private:
void render(const float* render_color) const;
@ -73,8 +74,8 @@ public:
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
unsigned int get_texture_id() const;
int get_textures_size() const;
unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
int get_textures_size() const { return m_textures[Off].get_width(); }
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
@ -84,10 +85,10 @@ public:
void start_dragging();
void stop_dragging();
void update(const Linef3& mouse_ray);
void refresh();
void refresh() { on_refresh(); }
void render(const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const;
void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
protected:
virtual bool on_init() = 0;
@ -137,14 +138,14 @@ private:
public:
explicit GLGizmoRotate(Axis axis);
float get_angle() const;
float get_angle() const { return m_angle; }
void set_angle(float angle);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; }
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_refresh() { m_keep_initial_values = false; }
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@ -169,25 +170,50 @@ class GLGizmoRotate3D : public GLGizmoBase
public:
GLGizmoRotate3D();
float get_angle_x() const;
void set_angle_x(float angle);
float get_angle_x() const { return m_x.get_angle(); }
void set_angle_x(float angle) { m_x.set_angle(angle); }
float get_angle_y() const;
void set_angle_y(float angle);
float get_angle_y() const { return m_y.get_angle(); }
void set_angle_y(float angle) { m_y.set_angle(angle); }
float get_angle_z() const;
void set_angle_z(float angle);
float get_angle_z() const { return m_z.get_angle(); }
void set_angle_z(float angle) { m_z.set_angle(angle); }
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_set_hover_id();
virtual void on_set_state()
{
m_x.set_state(m_state);
m_y.set_state(m_state);
m_z.set_state(m_state);
}
virtual void on_set_hover_id()
{
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1);
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1);
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1);
}
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_update(const Linef3& mouse_ray)
{
m_x.update(mouse_ray);
m_y.update(mouse_ray);
m_z.update(mouse_ray);
}
virtual void on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
}
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
m_x.render_for_picking(box);
m_y.render_for_picking(box);
m_z.render_for_picking(box);
}
};
class GLGizmoScale : public GLGizmoBase
@ -202,8 +228,8 @@ class GLGizmoScale : public GLGizmoBase
public:
GLGizmoScale();
float get_scale() const;
void set_scale(float scale);
float get_scale() const { return m_scale; }
void set_scale(float scale) { m_starting_scale = scale; }
protected:
virtual bool on_init();
@ -213,6 +239,58 @@ protected:
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
mutable BoundingBoxf3 m_box;
float m_scale_x;
float m_scale_y;
float m_scale_z;
float m_starting_scale_x;
float m_starting_scale_y;
float m_starting_scale_z;
Pointf3 m_starting_drag_position;
public:
GLGizmoScale3D();
float get_scale_x() const { return m_scale_x; }
void set_scale_x(float scale) { m_starting_scale_x = scale; }
float get_scale_y() const { return m_scale_y; }
void set_scale_y(float scale) { m_starting_scale_y = scale; }
float get_scale_z() const { return m_scale_z; }
void set_scale_z(float scale) { m_starting_scale_z = scale; }
void set_scale(float scale)
{
m_starting_scale_x = scale;
m_starting_scale_y = scale;
m_starting_scale_z = scale;
}
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
void render_box_x_faces() const;
void render_box_y_faces() const;
void render_box_z_faces() const;
void do_scale_x(const Linef3& mouse_ray);
void do_scale_y(const Linef3& mouse_ray);
void do_scale_z(const Linef3& mouse_ray);
void do_scale_uniform(const Linef3& mouse_ray);
};
} // namespace GUI
} // namespace Slic3r